A Sprite #1 Posted September 3, 2007 (edited) Let's assume I'm a gaming masochist and I've already played my way through Another World/Out of This World, Dragon's Lair, Rayman, R-Type, Battletoads, and Ghouls 'n Ghosts. What are other good games who'll murder you fast if you make even a single mistake? Edited September 3, 2007 by A Sprite Quote Share this post Link to post Share on other sites
2600Lives #2 Posted September 3, 2007 Two words. SILVER SURFER. Hit a wall, you're dead. Hit the ground, you're dead. Hit ANYTHING, you're dead. The Game Nerd was spot on when he reviewed this game. Not only does it suck ass (Jack-O-Lantern's hurting the cosmically powered Surfer? Riiiiiight), it's harder than a Viagra induced erection. Flashback is another where you gotta take care. Made by the same team that did Out of This World (and god is that one of my all time favorite games). Lots of games made by Capcom seem to be ungodly hard, esepcially their fighting games against the computer. I have, to this day, still never beaten Bison on the SNES Street Fighter 2 Turbo using Dhalsim at any level higher than maybe 3 or 4 stars. He is just IMPOSSIBLE. Another weird thing, though. I hate really difficult games, I mean I REALLY hate them, but I never had a problem getting through Super Ghouls 'n Ghosts. Ghosts 'n Goblins? Yeah, that one ate my lunch, but SGnG was one that I just plowed through. Quote Share this post Link to post Share on other sites
SINGLE TOOTH #3 Posted September 3, 2007 contra (without cheating!) Quote Share this post Link to post Share on other sites
Lord Thag #4 Posted September 3, 2007 I'll second Flashback. Great game, but hard. Very similar to Out of this World. The original Ghosts & Goblins is MURDER. It will kick your ass. It makes Ghouls & Ghosts seem like a walk in the park. So is Trojan. My favorite kick your ass game is Zanac. AWESOME shooter that adjusts it's difficulty to your playing style. Great game. Quote Share this post Link to post Share on other sites
shadow460 #5 Posted September 3, 2007 Burai Fighter kills ya quick if you make a mistake in the wrong place. Bust out the 7800 and put Asteroids on the hardest setting. It'll try to get rid of ya real fast. Try Pitfall! and see if it's masochistic enough for you. Or how about Skull and Crossbones? Not difficult enough? OK, how 'bout Bounty Bob Strikes Back? Not your style? Attack the computer's ore truck in Red Alert 1 and see what kind of whipping it gives you. Quote Share this post Link to post Share on other sites
JB #6 Posted September 4, 2007 I'll second Flashback. Great game, but hard. Very similar to Out of this World. The original Ghosts & Goblins is MURDER. It will kick your ass. It makes Ghouls & Ghosts seem like a walk in the park. So is Trojan. My favorite kick your ass game is Zanac. AWESOME shooter that adjusts it's difficulty to your playing style. Great game. Zanac is awesome. More games need adaptive difficulty. Quote Share this post Link to post Share on other sites
Prodos8 #7 Posted September 4, 2007 Gaiares without using slow-mo or cheats is nearly impossible. Quote Share this post Link to post Share on other sites
Technosis #8 Posted September 4, 2007 Zanac is awesome.More games need adaptive difficulty. I'll concur with Zanac too.... IIRC, Zanac also had a sort of "random enemy pattern" feature to the game, which is VERY SELDOM used in shoot'em-up's anymore Quote Share this post Link to post Share on other sites
fdurso224 #9 Posted September 5, 2007 Hi Guys: The Metal Slug Series ( One mistake and DAMN!!) Anthony.... Quote Share this post Link to post Share on other sites
shadow460 #10 Posted September 5, 2007 Go set all the bots in UT '99 to Godlike. Death will come quickly... Quote Share this post Link to post Share on other sites
rockman_x_2002 #11 Posted September 6, 2007 Contra III: The Alien Wars, three lives, hard mode. That should keep you busy for a while. Quote Share this post Link to post Share on other sites
Prodos8 #12 Posted September 6, 2007 Contra: Shattered Soldier IS impossible. What's with the Contra games being so difficult? Quote Share this post Link to post Share on other sites
Lauren Tyler #13 Posted September 6, 2007 Rally Bike for NES. Now that right there is a port that could've been done better. In the arcade if you crashed, you'd just lose some fuel. In the NES version, you have five chances, and every time you crash, it's back to the beginning. Oh, and did I mention the levels are long and full of easy ways to crash? Rolling Thunder for NES - Two life marks, meaning two hits and you're dead, unless you're hit by an enemy's weapon. Even with Game Genie, where you can take extra damage, one shot or grenade and you're history. Apparently, the game was programmed so if you were hit by either/or, your life would automatically be set to zero since you were pretty much dead either way. Quote Share this post Link to post Share on other sites
shadow460 #14 Posted September 6, 2007 (edited) Turbo in the arcade would let you get your feet wet on the first stage. From stage 2 up, each crash cost you a car, and you only had two to begin with. Any form of Raiden will spank you for making a mistake, especially when there are only one or two power ups to be found. Sure it's nice to be shooting full red and heat seekers, but if you lose them it's back to square one. Ouch! Win any race in Daytona USA. Bump that, win any race in Sega Touring Car! If ever there was a masochistic racing game, Touring Car was it. If that's not masochistic enough, try winning the TT course in Manx TT Superbike, then explain to your friends why you're walking funny the next day. Edited September 6, 2007 by shadow460 Quote Share this post Link to post Share on other sites
vdub_bobby #15 Posted September 7, 2007 (edited) Ninja Gaiden is hard. Jr. Pac-Man (2600) is hard. Stargate/Defender 2 (2600) is hard. Castlevania is hard. Gradius (NES) is hard. Life Force (NES) is hard. Battletoads is hard. Elevator Action (NES) is hard. Contra is not. Edited September 7, 2007 by vdub_bobby Quote Share this post Link to post Share on other sites
Ace_1 #16 Posted September 7, 2007 Gradius III(arcade and SNES port on Arcade difficulty). You're shot from all over the place, which makes it super easy to lose your ship, and not only that, should you get to the Fire Stage, you're in hell(fireballs all over the place, it's so damn tight). I have not seen a game this hard, except for R-Type III on the SNES. Man, the stages are so tight, it's a chore just to get to the boss(no joke, I spent practically 2 months just to get past Stage 2 in R-Type III, and the same amount of time to try to get through Gradius III(arcade version) Stage 2 on Normal difficulty(been playing it in the Gradius III And IV pack) without ever having success). Quote Share this post Link to post Share on other sites
PressureCooker2600 #17 Posted September 7, 2007 Ninja Gaiden is hard. I'll have to disagree. I'm a master at that game. Fly through it now. But in the beginning it can be hard but I've played it so much that it's practically engrained in my brain. Knowing where all the enemies will appear and hard ass jumps are helps a lot. I'll agree about Contra: Shattered Soldier......that's the only Contra I can't beat without cheating. Also, any Metal Slug....... Sky Shark for the NES always kills me faster than I can blink an eye. Quote Share this post Link to post Share on other sites
AtticGamer #18 Posted September 7, 2007 Contra, Metal Slug, Green Beret, Silkworm, Axelay, Super Mario Bros. 2 Japan. Evil games that whose creators deserve to go to Hell. Quote Share this post Link to post Share on other sites
2600Lives #19 Posted September 8, 2007 Allow me to add another one to this infamous list. Battletoads and Double Dragon for the SNES. JEEBUS H CRACKERS this game is hard. Horrible collision detection doesn't help much, but the enemies will just kick your ass and make you ask for more. You die SO much it's almost ridiculous. You have no invincibily when you get knocked down, so if an enemy is standing on top of you when you stand up, he's 100% of the time faster than you and will likely knock you down again. Later on, ultra cheap one hit kills don't help much, and the bosses are the absolute epitome of CHEAP, especially the last one, who not only can't be hit 90% of the time, when she can't be hit, she can damage you big time, and when she DOES pop up so you can hit her, the most you can hope for is a single running attack, that is IF she doesn't toss a fireball at you and hit you yet again, then goes back to being invulnerable again. ACK! I know of nobody who has actually went through this thing without cheating. The NES Battletoads was bad enough, but this? And I LOVE Battletoads in Battlemaniacs. I consider that one of the finest SNES games around! Whahoppen with this one?!?! Quote Share this post Link to post Share on other sites
shadow460 #20 Posted September 8, 2007 I'm surprised that no one has mentioned the 5200 port of Bounty Bob Strikes Back--using the stock controller, of course. Quote Share this post Link to post Share on other sites
PressureCooker2600 #21 Posted September 9, 2007 Cyplix Quote Share this post Link to post Share on other sites
2600Lives #22 Posted September 9, 2007 Allow me to add yet another shining example of inept programmers substituting super cheap difficulty for actual challenge. Castlevania Bloodlines. Fuck that, every pre PS1 Castlevania game, period. OMG, every second, you die. You die. You die. YOU DIE. ARGH! Dracula X was hard as a mofo (especially the cheap fuckin' Dracula at the end), but Jeebus, this is truly the epitome of shit. Super Castlevania was never this hard, EVER. When I go back and play these games now, it really sticks in my craw that we praised them so much, as they really are just too damn difficult. Was BioShock hard? Yeah, it was, BUT, if you planned ahead and took things slowly and carefully, you'd win. Castlevania BL? Just when you think you've got a jump nailed, a surprise enemy comes along and hits you, which of course knocks you into a pit and death. There's no skill or learning the lay of the land or anything like that, it's just cheap as hell, and there's no excuse for it. I really, really hate programmers who think this kind of shit is either amusing or fun in any way. It's frustrating, pure and simple. And this coming from not only a huge Castlevania fan, but a huge Konami fan in general! Quote Share this post Link to post Share on other sites
JB #23 Posted September 9, 2007 Allow me to add yet another shining example of inept programmers substituting super cheap difficulty for actual challenge. Castlevania Bloodlines. Fuck that, every pre PS1 Castlevania game, period. OMG, every second, you die. You die. You die. YOU DIE. ARGH! Dracula X was hard as a mofo (especially the cheap fuckin' Dracula at the end), but Jeebus, this is truly the epitome of shit. Super Castlevania was never this hard, EVER. When I go back and play these games now, it really sticks in my craw that we praised them so much, as they really are just too damn difficult. Was BioShock hard? Yeah, it was, BUT, if you planned ahead and took things slowly and carefully, you'd win. Castlevania BL? Just when you think you've got a jump nailed, a surprise enemy comes along and hits you, which of course knocks you into a pit and death. There's no skill or learning the lay of the land or anything like that, it's just cheap as hell, and there's no excuse for it. I really, really hate programmers who think this kind of shit is either amusing or fun in any way. It's frustrating, pure and simple. And this coming from not only a huge Castlevania fan, but a huge Konami fan in general! Maybe it's just me, but Rondo of Blood seems to rely on that playstyle less than most of the other pre-RPG versions. It's the only one of them I've ever been able to stand, in any case. CV2, of course, just put invisible holes everywhere so you can't do anything without lobbing holy water every step. Whoever thought THAT was a good idea should be shot. Quote Share this post Link to post Share on other sites
galaxy warrior #24 Posted September 9, 2007 Two words. SILVER SURFER. Hit a wall, you're dead. Hit the ground, you're dead. Hit ANYTHING, you're dead. The Game Nerd was spot on when he reviewed this game. Not only does it suck ass (Jack-O-Lantern's hurting the cosmically powered Surfer? Riiiiiight), it's harder than a Viagra induced erection. Flashback is another where you gotta take care. Made by the same team that did Out of This World (and god is that one of my all time favorite games). Lots of games made by Capcom seem to be ungodly hard, esepcially their fighting games against the computer. I have, to this day, still never beaten Bison on the SNES Street Fighter 2 Turbo using Dhalsim at any level higher than maybe 3 or 4 stars. He is just IMPOSSIBLE. Another weird thing, though. I hate really difficult games, I mean I REALLY hate them, but I never had a problem getting through Super Ghouls 'n Ghosts. Ghosts 'n Goblins? Yeah, that one ate my lunch, but SGnG was one that I just plowed through. OH MY GOD YES. in fact silver surfer was the first nes game that truly pissed me off as a kid. everything kills you. all the time. i would try so hard and get little further each play but it always ended with some bogus bump or some blindsided bumrush and i have to throw my controller as the control deck and go outside and hang. cj's elephant antics is a really good game but you either learn real fast or die real fast. Quote Share this post Link to post Share on other sites
2600Lives #25 Posted September 9, 2007 What's weird is that CV2 is my favorite of the original series. As a kid, I rented it for a weekend and had it beaten soundly when I had to return it on Monday. No hassles, really, and no tips or tricks to help me through (though I do vaguely remember having some sort of magazine nearby to help when I needed it, been a LONG time since I've played it). The difficulty of the game was significantly less than CV1 and 3. Quote Share this post Link to post Share on other sites