MrAtari2600 #1 Posted September 19, 2007 (edited) Ok well im unsure about a lot of things but im talking to my teacher who is an expert programmer and he said he will probably be able to help me program my own atari game for things i run into issues for he knows basic and i showed him bbasic thing for this. But i was in paint and I cameup with this idea, I know its been done in new games Some people might reconize it. Mind the crummy quality I just jot down ideas while fresh in mind so i don't forget The text wouldn't be there, And I'd use probably most of the memory in music haha, I'd need to create 5 tunes, Anyways this is what my SKETCHY * VERY SKETCHY* idea is so far its an idea taken off a game called Beatmania, Objective of game: When the object falls from the top and hits the box at bottom, Move the joystick ( well could be one of those keypad controllers) To the respective position ( I Labeld which is which) Everytime you hit one your score goes up, If you miss one your score is deducted by one. If your score goes past the 0 mark you lose. You start with 5 points as a barrier. The Triangle on right is representing the fire button having to be pressed. There will be no background due to i can tell how complicated this game will be. But there will be as many tunes as i can fit into this little cart. also if its just one I will have faster modes and slower modes, This is just a picture i drewup in around 30 seconds to explain my idea, it is nothing close to how the objects would look but its for a visual idea for those people who need it. Edited September 19, 2007 by VintageGameCollectorKid Quote Share this post Link to post Share on other sites
supercat #2 Posted September 20, 2007 And I'd use probably most of the memory in music haha, I've toyed with this idea myself--the name would be "JJR" for "Joy Joy Revolution". The way I would do things, the graphics would be extremely limited because the game would spend most of its CPU time on audio generation. The Atari 2600 can actually produce very nice sound if you throw enough memory and CPU cycles at the task. Figure about 4K for the tone generator and kernel, and then music would be about the size of a .MID file. So a 32K cart could hold a usable amount of music. Quote Share this post Link to post Share on other sites
MrAtari2600 #3 Posted September 25, 2007 IM curious to know if this is possible o.o Quote Share this post Link to post Share on other sites