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NES High Score Club 3rd Season Week #2 - Tiger-Heli

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You beat up Bluto and rescued Olive, now let's get back to shootin'! It's time for Tiger-Heli!


Post a score and let's get this thing rolling! Note that the score rolls at a million points so for our purposes scoring will be capped at a million.


Please post any tips you may have - best tip gets 1 bonus point! Only scores for games played from the beginning will count! No continues!


And if anyone has a link to the manual, please post it.


This week's competition ends next Tuesday (September 25) morning at approximately 8:00 am PST.


This week's scores:


216,870 vdub_bobby (+10 pts)

192,410 rjchamp3 (+8 pts)

58,800 LarcenTyler (+6 pts + 1 pt for best tip)

32,410 PressureCooker2600 (+4 pts)


Twin Galaxies High Scores


1,282,400 Tom Votava

381,310 Blair Tuck



Overall standings:


1. rjchamp3 (10 pts)

2. gdement (9 pts)

3. LarcenTyler (6 pts)

4. vdub_bobby (4 pts)



Game Info


Coin-op originally released by Taito in 1985; ported to the NES by Pony and released in the US in 1986.


Other platforms: Amiga, Amstrad CPC, Atari ST, Commodore 64, TurboGrafx-16, ZX Spectrum


Related games: None, as far as I can tell.




From MobyGames.com

You shoot crates to get pickups. If you shoot the crate when it is green you get a bomb pickup, if you shoot it when it is red you get a mini helicopter that attaches to one of your sides shooting sideways, and if you shoot it when it is white you get a mini helicopter shooting forward. If you shoot 10 crates with a yellow diamond shape you get an extra life.



First off, the diamonds are red-purple, not yellow.
Edited by vdub_bobby

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First off, the diamonds are red-purple, not yellow.


And secondly, I must say the music isn't all that bad, but whoever wrote it must've been a novice in composition of music!

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This has pretty good gameplay, but the levels start repeating after something like the 4th level! There are more, and new, enemies and they shoot faster, but still! I was a little disappointed.


Still, a pretty good game all in all. Good action, no cheap kills. Took me a while, though, to figure out how to know how many bombs I had left - then I noticed that they are hanging on the side of my chopper! Kind of a cool touch, though maybe a little too subtle. Also - does anyone know why sometimes your heli automatically drops a bomb to prevent you from getting shot but sometimes doesn't?

Edited by vdub_bobby

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I can't believe out of the 230 or so NES games I have.....I don't have this one. This game is awesome. Definately not as hard Sky Shark.....but still hard cause I'm playing it on an emulator with ......keyboard controls....... :|


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192,410 I lose this one actually, Hate this game :x

Edited by rjchamp3

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I have no idea what loop I was on when I lost my last life. I've never done this well before (previous best is in the 550,000 range on a console this past summer). I was just hoping for a 500,000 point run and I would have been satisfied with that. That second loop behavior from the enemies is brutal. I managed to rack up 11 spare lives at one point and the game just whittled them down. Luckily, I got in a groove for a little while. For a few loops, I think I was earning enough free lives to cancel out the 1 or 2 deaths.


I'm fairly confident that I could do better than this on a console as I came up with some decent strategies for several different areas.

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