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NES High Score Club 3rd Season Week #2 - Tiger-Heli


vdub_bobby

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You beat up Bluto and rescued Olive, now let's get back to shootin'! It's time for Tiger-Heli!

 

Post a score and let's get this thing rolling! Note that the score rolls at a million points so for our purposes scoring will be capped at a million.

 

Please post any tips you may have - best tip gets 1 bonus point! Only scores for games played from the beginning will count! No continues!

 

And if anyone has a link to the manual, please post it.

 

This week's competition ends next Tuesday (September 25) morning at approximately 8:00 am PST.

 

This week's scores:

 

216,870 vdub_bobby (+10 pts)

192,410 rjchamp3 (+8 pts)

58,800 LarcenTyler (+6 pts + 1 pt for best tip)

32,410 PressureCooker2600 (+4 pts)

 

Twin Galaxies High Scores

 

1,282,400 Tom Votava

381,310 Blair Tuck

 

 

Overall standings:

 

1. rjchamp3 (10 pts)

2. gdement (9 pts)

3. LarcenTyler (6 pts)

4. vdub_bobby (4 pts)

 

 

Game Info

 

Coin-op originally released by Taito in 1985; ported to the NES by Pony and released in the US in 1986.

 

Other platforms: Amiga, Amstrad CPC, Atari ST, Commodore 64, TurboGrafx-16, ZX Spectrum

 

Related games: None, as far as I can tell.

 

Tips

 

From MobyGames.com

You shoot crates to get pickups. If you shoot the crate when it is green you get a bomb pickup, if you shoot it when it is red you get a mini helicopter that attaches to one of your sides shooting sideways, and if you shoot it when it is white you get a mini helicopter shooting forward. If you shoot 10 crates with a yellow diamond shape you get an extra life.

 

LarcenTyler:

First off, the diamonds are red-purple, not yellow.
Edited by vdub_bobby
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216,870

 

This has pretty good gameplay, but the levels start repeating after something like the 4th level! There are more, and new, enemies and they shoot faster, but still! I was a little disappointed.

 

Still, a pretty good game all in all. Good action, no cheap kills. Took me a while, though, to figure out how to know how many bombs I had left - then I noticed that they are hanging on the side of my chopper! Kind of a cool touch, though maybe a little too subtle. Also - does anyone know why sometimes your heli automatically drops a bomb to prevent you from getting shot but sometimes doesn't?

Edited by vdub_bobby
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  • 7 years later...

1,559,070

 

post-41089-0-36145800-1421282420_thumb.png

 

I have no idea what loop I was on when I lost my last life. I've never done this well before (previous best is in the 550,000 range on a console this past summer). I was just hoping for a 500,000 point run and I would have been satisfied with that. That second loop behavior from the enemies is brutal. I managed to rack up 11 spare lives at one point and the game just whittled them down. Luckily, I got in a groove for a little while. For a few loops, I think I was earning enough free lives to cancel out the 1 or 2 deaths.

 

I'm fairly confident that I could do better than this on a console as I came up with some decent strategies for several different areas.

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