Jump to content

Recommended Posts

I was able to 'Yoomp' using the a800win+ & the keyboard. Even with the keyboard, the game is 'GREAT'. And I do not play many games... actually almost none.

 

Cool stuff...

Share this post


Link to post
Share on other sites
I wonder - for others that have 'bars problem', did it happen during the game, or when you were entering some menu (well, any screen other that the game). Like when you die, finish level, etc.

IIRC it happened both times after pressing the trigger to (re-) start a level.

 

so long,

 

Hias

 

In my case it happened when there should have been YOU DIED on the screen. I remember again.

 

Thanks

Marius

Share this post


Link to post
Share on other sites

Although already there is lot of congratulations, I have to write something down about this incredible game, for a long time I haven't seen a complete new game so playable in the a8.

 

Congratulations! again and I hope sometime there will appear a NTSC version.

 

Cheers,

 

Devwebcl

Share this post


Link to post
Share on other sites
Interesting. I haven't played it yet, just viewed the video, but it looks amazingly like Trailblazer.

 

Having played both, I personally think that the fact that this looks like Traiblazer is where the similarity ends. Yoomp is much more playable and I still can't stop playing it.

Share this post


Link to post
Share on other sites

I can hardly wait for the NTSC version - I attempted to upload the game to real hardware with a SIO2PC and of course it didn't display as it's PAL (I didn't realize that until after I loaded the game) but the music sounded good.

Share this post


Link to post
Share on other sites
Interesting. I haven't played it yet, just viewed the video, but it looks amazingly like Trailblazer.

 

As far as a straight line looks like a circle, you are right ;-)

Share this post


Link to post
Share on other sites

Well, I've done something I never thought I'd do; my 8-bit layed-up right now until a new OS chip arrives, but I just couldn't wait to try out Yoomp!. Especially after seeing the screenshots and video. So, I actually have installed and run an Atari emulator for the first time ever. AtariWin Plus v4.0. I can't wait to see this game on my 1200XL, converted for PAL. There is no doubt that their are some similarities between Yoomp! and Trailblazer, but Yoomp's has much better gameplay. I always wanted to like Trailblazer, and it looked good graphically for the day, but I just never had much fun with it. Though I may try it again. Anyway, I love Yoomp! I love the graphics, the tunnel DOES make it very different from Trailblazer's "trail" plane. Yoomp reminds me of the bonus stages in Tempest 2000 and Defender 2000 of the Jaguar in game control, but adds in the tiles that do different things. I always thought it would be cool to make a game out of all the 3D tunnel demos I've seen on the 8-bit, and though I was thinking of a tunnel shooter "Wormhole Wars" or something, Yoomp! also fits the bill nicely. Good stuff and an instant classic on the Atari 8-bit. Thanks to ALL ABBUCC contest programmers, I like all the games. I can't wait to play Yoomp on my real Atari 8-bit with a real Atari CX40 joystick.

 

P.S. to the author of Yoomp!: This games seems to be made for paddle controls though, like Tempest 2000 on the Jaguar (which has a code to enable paddle controls). I hope to see another version or sequel of Yoomp! that adds in the option for paddle (actually the driving controller type, not the breakout type) controllers. It would make controls easier and more intuitive, but levels could also be more complicated or "extreme" to still balance gameplay. Also, maybe a tunnel shooter or tunnel racing game could be made with this engine... :cool: 8-bit Atari S.T.U.N Runner anyone?!?

Edited by Gunstar

Share this post


Link to post
Share on other sites

What settings are needed to make this game run on atari800 under Linux? All I get is a white screen with a progressbar that stops at about 4/5 bar length and doesn't grow or do other stuffs :/

Share this post


Link to post
Share on other sites
What settings are needed to make this game run on atari800 under Linux? All I get is a white screen with a progressbar that stops at about 4/5 bar length and doesn't grow or do other stuffs :/

Ha! You have BASIC ON!

In atari800 do: F1 -> Emulator Configuration -> Disable BASIC when booting Atari: (Set to Yes)

 

Hope that helps

Share this post


Link to post
Share on other sites
P.S. to the author of Yoomp!: This games seems to be made for paddle controls though, like Tempest 2000 on the Jaguar (which has a code to enable paddle controls). I hope to see another version or sequel of Yoomp! that adds in the option for paddle (actually the driving controller type, not the breakout type) controllers. It would make controls easier and more intuitive, but levels could also be more complicated or "extreme" to still balance gameplay. Also, maybe a tunnel shooter or tunnel racing game could be made with this engine... :cool: 8-bit Atari S.T.U.N Runner anyone?!?

Currently, Yoomp! is designed that holding a joystick left/right takes you exactly one tile left/right in one jump. It's a design choice, and we like it, although we know, that larger sideways movement would make it easier.

 

With paddles, the maximum sideways speed would need to be larger, since we can't expect people to rotate the paddles at maximum speed all the time. That on the other hand would give paddle users some advantage over joystick users in some situations.

 

Finally, if I recall correctly, paddles don't allow continuous rotation in one direction, right? They stop at some moment, and you can only go back. For me that's prohibitive for Yoomp!, as it doesn't allow going "in spiral" :)

Share this post


Link to post
Share on other sites

Thanks a lot for this awesome game!

 

P.S. to the author of Yoomp!: This games seems to be made for paddle controls though, like Tempest 2000 on the Jaguar (which has a code to enable paddle controls). I hope to see another version or sequel of Yoomp! that adds in the option for paddle (actually the driving controller type, not the breakout type) controllers. It would make controls easier and more intuitive, but levels could also be more complicated or "extreme" to still balance gameplay. Also, maybe a tunnel shooter or tunnel racing game could be made with this engine... :cool: 8-bit Atari S.T.U.N Runner anyone?!?

Currently, Yoomp! is designed that holding a joystick left/right takes you exactly one tile left/right in one jump. It's a design choice, and we like it, although we know, that larger sideways movement would make it easier.

 

With paddles, the maximum sideways speed would need to be larger, since we can't expect people to rotate the paddles at maximum speed all the time. That on the other hand would give paddle users some advantage over joystick users in some situations.

 

Finally, if I recall correctly, paddles don't allow continuous rotation in one direction, right? They stop at some moment, and you can only go back. For me that's prohibitive for Yoomp!, as it doesn't allow going "in spiral" :)

That's why Gunstar suggested the driving controller. Actually, I have one so I can volunteer as a tester! ;)

Share this post


Link to post
Share on other sites

Oooh, a driving controller option, yes please, and I can't wait for the NTSC version, some how all my working A8's are NTSC :roll:

Share this post


Link to post
Share on other sites

Just a small question... would it be possible to rotate the tunnel itself isntead of moving ball around? Is the engine able to do that?

Share this post


Link to post
Share on other sites
Just a small question... would it be possible to rotate the tunnel itself isntead of moving ball around? Is the engine able to do that?

 

I think that would be a great variation indeed.

 

No idea if it is possible, or fun if it is done, but the idea seems to be cool indeed :D

 

Marius

Share this post


Link to post
Share on other sites

I suspect a rotating tunnel would need a great deal more RAM for textures.

 

In some ways, this game actually reminds me of the old 3DMark2000 texture test.

Share this post


Link to post
Share on other sites
What settings are needed to make this game run on atari800 under Linux? All I get is a white screen with a progressbar that stops at about 4/5 bar length and doesn't grow or do other stuffs :/

Ha! You have BASIC ON!

In atari800 do: F1 -> Emulator Configuration -> Disable BASIC when booting Atari: (Set to Yes)

 

Hope that helps

 

Thanks! That did help alot and it works now :)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...