hardhat Posted December 31, 2007 Share Posted December 31, 2007 (edited) Everyone, I'm forking Frog Feast down into 2 separate games. Frog Feast (Open Source version). This is complete, and the rom is attached to this message. Looks good. I'll have to look around for an emu that'll do justice to the sound. Edited December 31, 2007 by hardhat Quote Link to comment Share on other sites More sharing options...
newcoleco Posted January 5, 2008 Share Posted January 5, 2008 Everyone, I'm forking Frog Feast down into 2 separate games. Frog Feast (Open Source version). This is complete, and the rom is attached to this message. Frog Feast Deluxe (commercial version). This will be available in March, April timeframe. It contains 4 additional levels of my own making, that are not part of the Rastorsoft Frog feast lineup, plus a few other additions. Great job! Put me in the list. I want a cartridge of this game. April, May or June is fine for me... take your time to finish it well. Quote Link to comment Share on other sites More sharing options...
cdoty Posted March 10, 2008 Share Posted March 10, 2008 Thanks everyone for the feedback...I have certainly enjoyed the experience a lot, and plan to continue. That's pretty impressive. What did you change to make the AI frog more aggressive? Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted March 10, 2008 Share Posted March 10, 2008 Thanks everyone for the feedback...I have certainly enjoyed the experience a lot, and plan to continue. That's pretty impressive. What did you change to make the AI frog more aggressive? Good luck getting an answer from Mark2008. He hasn't been seen on the AA forums since January 22nd. Seems like he dropped everything and moved on to greener pastures... Quote Link to comment Share on other sites More sharing options...
RayXambeR Posted December 8, 2009 Share Posted December 8, 2009 No news about this game? Quote Link to comment Share on other sites More sharing options...
RangerG Posted May 4, 2015 Share Posted May 4, 2015 I assume this game was never finished? I tried the last attachment and the game is fun. My kids loved it and Colecovision games tend to be too tough, so this was a good find in the Colecovision library. But, the sound is terrible, I just had to turn the sound off. It seems from reading the thread that the sound was fixed, but I guess not? Is this the final version? Quote Link to comment Share on other sites More sharing options...
NIAD Posted May 5, 2015 Share Posted May 5, 2015 No further updates were made. If you play via an emulator there are no sound issues versus playing on real hardware. Quote Link to comment Share on other sites More sharing options...
artrag Posted May 12, 2015 Share Posted May 12, 2015 Any sources? Quote Link to comment Share on other sites More sharing options...
artrag Posted May 12, 2015 Share Posted May 12, 2015 (edited) . Edited May 12, 2015 by artrag Quote Link to comment Share on other sites More sharing options...
Mark2008 Posted May 28, 2015 Author Share Posted May 28, 2015 I basically dropped all work on everything and disappeared until today. I don't have any sources any longer. Sorry. Quote Link to comment Share on other sites More sharing options...
Mark2008 Posted May 28, 2015 Author Share Posted May 28, 2015 I just wanted to tell you all, that I just now read some of your feedback, and I want to say thanks. Little background, well, maybe some major background - back in 1980, when I was 11 years old my family picked up a Ti-99/4A computer. I wrote a game which was a brickout clone in ti-99/4A extended basic, but due to limitations of TI extended basic, it didn't run as well as I would have liked, and I showed it to a friend who wanted to like it, but he was concerned with some problems with the collision detection. The problem is, I was a major sensitive artist type, so I never showed anyone my work again, until I wrote some small port of lunar lander for the palm pilot in the late 90s and then Frog Feast for Colecovsion, I guess in 2007. Now, if you are thinking, that's a little weird - indeed. Anyway, by 2007 I was thinking there is something wrong with me, I can't ever complete a program! Thank goodness that wasn't my day job! LOL But in 2010, I signed up to become a Titanium developer - and to write apps for iOS. My first app was released to the general public in 2011 - and my gosh I was sick! Thousands of people saw that app, and I felt so sick by it. But well, you know, it was probably good to push myself a little bit, and be a little uncomfortable. haha, ok, this was a random sharing, right.... I wasn't a colecovision guy back in the 80's.... the Ti-99 was the family computer but I eventually owned an Atari 800XL - and that's my platform from 'back in the day'. Nowadays Im totally into iOS. I won't be doing any colecovision stuff again, but thanks to cdoty and newcoleco for some awesome fun with colecovision back in 2007! woot Quote Link to comment Share on other sites More sharing options...
+nanochess Posted May 28, 2015 Share Posted May 28, 2015 I just wanted to tell you all, that I just now read some of your feedback, and I want to say thanks. Little background, well, maybe some major background - back in 1980, when I was 11 years old my family picked up a Ti-99/4A computer. I wrote a game which was a brickout clone in ti-99/4A extended basic, but due to limitations of TI extended basic, it didn't run as well as I would have liked, and I showed it to a friend who wanted to like it, but he was concerned with some problems with the collision detection. The problem is, I was a major sensitive artist type, so I never showed anyone my work again, until I wrote some small port of lunar lander for the palm pilot in the late 90s and then Frog Feast for Colecovsion, I guess in 2007. Now, if you are thinking, that's a little weird - indeed. Anyway, by 2007 I was thinking there is something wrong with me, I can't ever complete a program! Thank goodness that wasn't my day job! LOL But in 2010, I signed up to become a Titanium developer - and to write apps for iOS. My first app was released to the general public in 2011 - and my gosh I was sick! Thousands of people saw that app, and I felt so sick by it. But well, you know, it was probably good to push myself a little bit, and be a little uncomfortable. haha, ok, this was a random sharing, right.... I wasn't a colecovision guy back in the 80's.... the Ti-99 was the family computer but I eventually owned an Atari 800XL - and that's my platform from 'back in the day'. Nowadays Im totally into iOS. I won't be doing any colecovision stuff again, but thanks to cdoty and newcoleco for some awesome fun with colecovision back in 2007! woot Cool you are into iOS, good luck! BTW, before you disappear again from Colecovision scene, it would be nice if you could release the source code so other developers could finish and polish the game. Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted May 29, 2015 Share Posted May 29, 2015 BTW, before you disappear again from Colecovision scene, it would be nice if you could release the source code so other developers could finish and polish the game. See post #35, nanochess. Quote Link to comment Share on other sites More sharing options...
+nanochess Posted May 29, 2015 Share Posted May 29, 2015 See post #35, nanochess. Woops! Thinking alongside I really would prefer to release my sources instead of getting them lost forever. Quote Link to comment Share on other sites More sharing options...
artrag Posted June 3, 2015 Share Posted June 3, 2015 What a pity...this game looks very good. It is just matter of fixing the audio... Quote Link to comment Share on other sites More sharing options...
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