JayoK #1 Posted December 25, 2007 So it's Chrimbo and I've been playing with the PSP as the kids have commandeered the TV pretty much for the rest of the day. Anyhow, I've been playing a game called Ultimate Ghost and Goblins on the PSP and the text used within the game look remarkably similar (aka identical) to the A8's standard Gr.0 font! I also spotted some weeks prior the same style of font on some newer PS2 game, but I am only reminded of it now. Can't remember the game. I is probably that the font is pretty much a standard way to fit the alphabet into 8x8 cells, but there is an A8 look that's just that bit different. Is my sight finally fading or has anyone else spotted this? Quote Share this post Link to post Share on other sites
Rybags #2 Posted December 25, 2007 The Atari for the most part is a 6x6 font, if you eliminate the spacing. The C64 and many (most?) other computers of the time used 6x7 - only one pixel space vertically instead of the 2 of the Atari. The differences in some characters is that you lose symmetry - but it can work to advantage on the Atari, such as number "8", letter "B" having a more familiar look. Quote Share this post Link to post Share on other sites
joyfulcoder #3 Posted December 26, 2007 The Atari for the most part is a 6x6 font, if you eliminate the spacing. The C64 and many (most?) other computers of the time used 6x7 - only one pixel space vertically instead of the 2 of the Atari. The differences in some characters is that you lose symmetry - but it can work to advantage on the Atari, such as number "8", letter "B" having a more familiar look. The Atari font does not have any space to eliminate without changing some characters and the over all look of the font. The lower case letters g, j, p, q, and y, comma and semi-colon use pixels below the baseline. The characters $, &, <, and > are 7 pixels tall. The ^, &, m, M are all 7 pixels wide and the #, *, _ characters are 8 pixels wide. Quote Share this post Link to post Share on other sites