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Outrun for Atari - Work in Progress

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I recently saw the first release of videos about the work of Outrun from Atlantis Games Group. Looks promising.

 

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Hard to believe that's an Atari 8-bit. It's amazing what can be done with the technology in the right hands...

 

Tempest

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Hm....

Maybe it sounds a bit harsh. But, what you see there is "simple" usage of the A8's features. Maybe, the music routine is the biggest part in there.

Really nothing is moving or zooming. How can this be impressive, or even look promising?

 

Seeing the DLI movement on the street, it seems there even isn't charmode used... Interleaving two colours...

So only one additional colour is usable for the playfield...

Hopefully, I am wrong here...

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Hm....

Maybe it sounds a bit harsh. But, what you see there is "simple" usage of the A8's features. Maybe, the music routine is the biggest part in there.

Really nothing is moving or zooming. How can this be impressive, or even look promising?

 

Seeing the DLI movement on the street, it seems there even isn't charmode used... Interleaving two colours...

So only one additional colour is usable for the playfield...

Hopefully, I am wrong here...

 

Because I am not a programmer, it looks good and sounds nice, therefore to me it is "looking good"

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Because I am not a programmer, it looks good and sounds nice, therefore to me it is "looking good"

 

Okay, just for the non-programming types; the difficult bit with a game like Outrun isn't getting the road moving in a straight line or a background displayed, it's getting that road moving around corners, generating hills (at the same time too, since that's how the original works) and, most importantly, dealing with the roadside objects, player and other vehicles. The latter is going to be the largest stumbling block and the current technique for the road (if the way both emkay and i are assuming it works) makes it more difficult in the long run...

 

...in short, don't pre-order yet, girls and boys because you might need a refund.

Edited by TMR

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I hope it's better then c64 outrun (i bet u we get that version)....still why not get xxl to port the speccy version over, he seem to be doing well with JSW and Knight lore...and all you have to add is some atari colours and a little scrolling (a'la "Electraglide")

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Hm....

Maybe it sounds a bit harsh. But, what you see there is "simple" usage of the A8's features. Maybe, the music routine is the biggest part in there.

Really nothing is moving or zooming. How can this be impressive, or even look promising?

 

Maybe I've just been playing a lot of crappy 8-bit games lately? :)

 

Tempest

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I hope it's better then c64 outrun (i bet u we get that version)....still why not get xxl to port the speccy version over, he seem to be doing well with JSW and Knight lore...and all you have to add is some atari colours and a little scrolling (a'la "Electraglide")

 

It's a lot more complicated (and a lot less viable) than you're making it sound. Port yes, add more colours on a hi-res screen is a different matter (at least it is without significant CPU overhead and the game will already need a load). Plus xxl might not want to do it...

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Hm....

Maybe it sounds a bit harsh. But, what you see there is "simple" usage of the A8's features. Maybe, the music routine is the biggest part in there.

Really nothing is moving or zooming. How can this be impressive, or even look promising?

 

Maybe I've just been playing a lot of crappy 8-bit games lately? :)

 

Tempest

 

?

 

You mean you found a way for playing demos? ;-)

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I'm here with emkay and TMR, nothing exciting so far.

But I really hope it will become exciting :)

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