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Rik

ColecoVision Gyruss

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I found CV Gyruss today at the flea.Pretty cool game,better than i thought it would be.But the game is pretty hard on the hands,because of the rotation,controlled by the already awkward CV sticks,didnt the arcade version have a dial?.I read somewhere that theres an option screen for the CV game,where is it?,the game starts right at the title screen by pushing fire button,no options available,from what i can see anyway.

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Nah, the arcade version of Gyruss doesn't have a dial. It probably would have played a little better that way, but what the heck... the joystick's not a bad substitute. Normally, I'd recommend that you ditch the ColecoVision controller and replace it with a Sega Arcade Pad, but that controller tends to pause some games when you press down and left. So instead, I'll recommend that you replace the stock controller with a classic Atari joystick. You should be able to start the game just by pressing the fire button, so a controller with a keypad won't be necessary.

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Nah, the arcade version of Gyruss doesn't have a dial. It probably would have played a little better that way, but what the heck... the joystick's not a bad substitute. Normally, I'd recommend that you ditch the ColecoVision controller and replace it with a Sega Arcade Pad, but that controller tends to pause some games when you press down and left. So instead, I'll recommend that you replace the stock controller with a classic Atari joystick. You should be able to start the game just by pressing the fire button, so a controller with a keypad won't be necessary.

Thanx jess,will try! ;)

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The arcade version of Gyruss used a stick, and you had to turn it while it's pushed in some direction to make the ship move in a circle near the outer edges of the screen. A circular-shaped joypad would be appropriate for use in playing this game on a home system, since it doesn't really require constant pushing in any direction.

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The Gyruss joystick was a standard 8-way stick - the ship would move towards the direction you had pressed - not sure if that's what you meant by twisting, Vic. :)

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They did a great job with the music in the CV version of Gyruss. I played that game a lot when I was a kid, and the music would stick in my mind long after I stopped playing. :)

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What I meant is what I said...you have to turn the stick (NOT twist it) while it's being pushed in some direction in order to steer the ship around in a circle. For example, to move the ship until it's at nine o'clock on the screen, you have to turn the stick while it's still pushed forward (i.e., away from its inactive center position) until it reaches nine o'clock.

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Cv Gyruss is now one of my CV favourites.It took me a little while to get used to the controls,awesome game!

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Cv Gyruss is now one of my CV favourites.It took me a little while to get used to the controls,awesome game!

 

 

I have to pick that one up.

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What I meant is what I said...you have to turn the stick (NOT twist it) while it's being pushed in some direction in order to steer the ship around in a circle. For example, to move the ship until it's at nine o'clock on the screen, you have to turn the stick while it's still pushed forward (i.e., away from its inactive center position) until it reaches nine o'clock.

 

While that's what playing turns into, you can simply push the stick to the target position you want (assuming it's one of the 8 directions the stick responds to), and the ship will move around the circle until it gets there. It will take the shortest path - if you push a full 180 degrees from where you are, I'm not sure which way it chooses to go.

 

If you want the ship at 9-o-clock, just push the stick to 9-o-clock and hold it. :)

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