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Tempest

Laserdisc Game Gameplay Videos?

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So should I get rid of the ones I already have for the old version of Daphne or what?

 

If you go to a new version of DAPHNE, it wouldn't hurt to try old video/audio and ROM sets with it before deleting wholesale. I was unsuccessful in getting old video/audio/frame file sets for Bluth games working with the newest DAPHNE-- it seems the programmers are really pushing the DVD method-- which makes me wonder if original arcade-game owners of Bluth games are out in the cold despite having access to the originals. However, non-Bluth games seem to work fine with older files (I'm using sets for Interstellar, the Data East games, and Astron Belt that I got years ago), though in my experience, the update killed MACH 3l it now looks for ROM sets completely different from older sets, and different from the MAME sets.

 

It wouldn't hurt to archive stuff to DVD-R if you're gonna delete, though, since you may find it necessary to revert to an older DAPHNE.

 

So the files (other than the Bluth ones) are the same? Or are these updated somehow?

 

Tempest

 

I'm getting a bit out of my expertise here, so you will want to defer to any experts you happen to hear from, but from my experience:

 

Regarding video/audio files for non-Bluth games: There's no "updated" files, per se, though if a kind LD owner has gotten access to better capture software, there might be better files available over time. Old video files for non-Bluth games will still work, so updating video files is only necessary if you want better video quality (and, of course, there's a better quality version floating around). I actually have high- and low- quality versions of most games sitting around, just for the heck of it. (I assume there's a chance that DAPHNE's expectations for video files could change from release to release, which is why I suggest testing the files you've got if you update. Gives you an excuse to play some games, at least.)

 

Regarding ROM files: in my experience, MACH 3 "broke" from .9x to 1.x-- the same ROMs that loaded fine in .9x are unaccepted by newer versions, and I just get a nice error screen; the .9x ROMs are the same as the MAME set, and I have no idea what the new set is supposed to be from... so this is an update of some sort.

 

Regarding Bluth games: DAPHNE 1.x+ seems to expect the "official" files as opposed to the previously-available video and ROM rips. I haven't been able to use older files, and have to launch old versions of DAPHNE to play Bluth games. (IMO this stab at quasi-legitimacy kind of hurts the "archive" project status of DAPHNE, but that's a whole 'nother thread.)

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Twelve and a half hours and I'm at 66% on Astron Belt. Is it always this slow? I swear I haven't seen it crack the 50K/s rate and I'm on a cable modem!

 

Tempest

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Twelve and a half hours and I'm at 66% on Astron Belt. Is it always this slow? I swear I haven't seen it crack the 50K/s rate and I'm on a cable modem!

 

Tempest

 

 

Took me a few weeks-- my average download speed was something like 2 kB/s. Torrents are great if there is always a big swarm, but suck for small groups.

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Took me 90 minutes to download Astron Belt.

 

Im downloading Bega's Battle right now, and 5 minutes in I'm half done

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I got Atari Firefox V, I never even managed to play it yet.

Anyone's got some info about it?

AtariFirefoxVLaser.sized.jpg

Check out the Dragon's lair Project - they have all the technical and other info you'll probably ever need plus a message board. Click on the Laser Games menu and then select Fire Fox from the game list.

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I have a Firefox board set that I got in a trade long ago if anyone needs one. I also have a laserdisc player from a Galaxy Ranger machine.

 

Tempest

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Not sure if you're interested in a VHS copy of the play throughs Tempest. But I have a copy with the likes of DL, DL2, Space Ace, Cliffhanger and Super Cobra. There may be some others on their I am forgetting. Also includes all the deaths from what I remember.

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I only watched people play Cliff Hanger, but it sure looked goofy, given its original source material.

 

The problem with Cliff Hanger is that they tried to make a game out of a cartoon instead of the other way around. So instead of being able to draw the cartoon to correspond to what they wanted the person to do in the game, they had to try and adapt some controller movements to a cartoon. If you even play the game you'll notice that there are many spots where the move has almost no relation to what is going on on the screen. There are also several odd spots where the same move must be done over and over again while the footage loops (like when the ninjas break into the house). Odd for sure...

 

Tempest

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Man, talk about a no-brainer emulator utility! Started Daphne Downloader at about 3AM and at 6PM I'm playing Cobra Command and have most other files completed. TANKS IN THE DESERT! USE YOUR MISSILES! Awesome. :cool:

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