Curt Vendel Posted February 9, 2008 Share Posted February 9, 2008 Have fun - lets see some new 2600 games, the kernel is great for creating some great new stuff --- maybe its time for 2600 Major Havoc Curt 2600_darkchambers.zip Quote Link to comment Share on other sites More sharing options...
Gorf Posted February 9, 2008 Share Posted February 9, 2008 Curt Rules. Quote Link to comment Share on other sites More sharing options...
+Mitch Posted February 10, 2008 Share Posted February 10, 2008 It appears to be a late PAL version of Dark Chambers as well as a seperate file of an alternate title screen. Though I can't figure out what the ker7 is supposed be connected with. Mitch Dark_Chamber_PAL2.zip Dungeon_Title.zip Quote Link to comment Share on other sites More sharing options...
Curt Vendel Posted February 10, 2008 Author Share Posted February 10, 2008 Ask Thomas J... Curt It appears to be a late PAL version of Dark Chambers as well as a seperate file of an alternate title screen. Though I can't figure out what the ker7 is supposed be connected with. Mitch Quote Link to comment Share on other sites More sharing options...
Shannon Posted February 10, 2008 Share Posted February 10, 2008 Wow Curt... You sure are busy today!! Quote Link to comment Share on other sites More sharing options...
Tempest Posted February 10, 2008 Share Posted February 10, 2008 Is the Dungeon title screen PAL or NTSC? I assume Dungeon was the work in progress name. Tempest Quote Link to comment Share on other sites More sharing options...
supercat Posted February 10, 2008 Share Posted February 10, 2008 Oooh, I just realized that all these source files that keep appearing are REAL source code. Way cool. Is there some nice list of them? Perhaps it would be useful to create a blog or a special forum? Quote Link to comment Share on other sites More sharing options...
+Mitch Posted February 11, 2008 Share Posted February 11, 2008 Is the Dungeon title screen PAL or NTSC? I assume Dungeon was the work in progress name. Tempest Z26 says 285 lines. So I guess that's probably NTSC. I think Dandy Dungeon was the original title on the 8bit version. Maybe it was shortened to just Dungeon before they decided on Dark Chambers. Mitch Quote Link to comment Share on other sites More sharing options...
Tempest Posted February 11, 2008 Share Posted February 11, 2008 Is the Dungeon title screen PAL or NTSC? I assume Dungeon was the work in progress name. Tempest Z26 says 285 lines. So I guess that's probably NTSC. I think Dandy Dungeon was the original title on the 8bit version. Maybe it was shortened to just Dungeon before they decided on Dark Chambers. Mitch Neat. So the other files are for the final PAL version, but there was a prototype NTSC title screen included? Odd... Also odd how it's just literally the title, and nothing else from the title screen. Tempest Quote Link to comment Share on other sites More sharing options...
+batari Posted February 11, 2008 Share Posted February 11, 2008 Interesting - the game's code suggests it was developed on a 7800 (as I see a reference to putting the console in 2600 mode.) In a certain forum, we were wondering why Atari didn't just fix the game if it didn't work on 7800s, but if it was developed on a 7800, it probably didn't occur to anyone that the actual Superchip hardware wouldn't work, and they had countless mask ROMs produced before this was discovered, leading Atari to modify future 7800s with a timing hack (much to our chagrin, as we found when testing a certain cart, which is now working on these flaky consoles.) But still unanswered is why Atari cared about this game so much, especially when there is a 7800 version as well? Quote Link to comment Share on other sites More sharing options...
doctorclu Posted February 11, 2008 Share Posted February 11, 2008 Coded on a 7800 but won't work on a 7800? Wild. Thanks Curt and for the Pal version Mitch. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted February 11, 2008 Share Posted February 11, 2008 Ask Thomas J... It appears to be a late PAL version of Dark Chambers as well as a seperate file of an alternate title screen. Though I can't figure out what the ker7 is supposed be connected with. Found the threat today. Will have a look this evening. Quote Link to comment Share on other sites More sharing options...
Tempest Posted February 12, 2008 Share Posted February 12, 2008 What's the date on the Dungeon Title Screen "prototype"? Tempest Quote Link to comment Share on other sites More sharing options...
+Mitch Posted February 12, 2008 Share Posted February 12, 2008 What's the date on the Dungeon Title Screen "prototype"? Tempest I didn't see a date in the source code. Mitch Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted February 12, 2008 Share Posted February 12, 2008 The source code file is from 11/12/85. Quote Link to comment Share on other sites More sharing options...
TunnelRunner Posted February 12, 2008 Share Posted February 12, 2008 Have fun - lets see some new 2600 games, the kernel is great for creating some great new stuff --- maybe its time for 2600 Major Havoc Curt "Keep playing...the Home World is near!" (actually it never was!) Cool idea, Curt. Quote Link to comment Share on other sites More sharing options...
Rom Hunter Posted February 12, 2008 Share Posted February 12, 2008 Let me get this straight: Is the Dark Chambers PAL ROM a prototype or not? BTW: the title screen is also in the PAL scanline range. Quote Link to comment Share on other sites More sharing options...
+Mitch Posted February 13, 2008 Share Posted February 13, 2008 Let me get this straight: Is the Dark Chambers PAL ROM a prototype or not? BTW: the title screen is also in the PAL scanline range. Yes. It has an odd number of lines so it's more likely to be NTSC. Mitch Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted February 13, 2008 Share Posted February 13, 2008 Let me get this straight: Is the Dark Chambers PAL ROM a prototype or not? BTW: the title screen is also in the PAL scanline range. The PAL ROM has to be a prototype. But only very few bytes differ and those are used for colors. Notice the different background color inside the game. The title screen displays 285 lines (pretty much exactly in the middle between PAL and NTSC) which seems to be typical for many early prototype developments. Quote Link to comment Share on other sites More sharing options...
Rom Hunter Posted February 13, 2008 Share Posted February 13, 2008 Yes, I noticed that. Thanks. Quote Link to comment Share on other sites More sharing options...
+Mitch Posted February 13, 2008 Share Posted February 13, 2008 Thomas, Any luck with the ker7 file? Mitch Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted February 13, 2008 Share Posted February 13, 2008 Thomas, Any luck with the ker7 file? No much, expect that is seems to be written for a RAM based development machine. So this will never run on a normal 2600 and is probably a pretty early development stage. Quote Link to comment Share on other sites More sharing options...
+Mitch Posted February 13, 2008 Share Posted February 13, 2008 Thomas, Any luck with the ker7 file? No much, expect that is seems to be written for a RAM based development machine. So this will never run on a normal 2600 and is probably a pretty early development stage. Hmm, probably the 7800 dev card. I'll have to try it on that and see if it's any different. Thanks. Mitch Quote Link to comment Share on other sites More sharing options...
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