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UFO Traffic


Fort Apocalypse

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In multisprite mode, if two or more players above player0 share the same y axis, they will flicker. So unless someone has a way to work around this, I think it'll have to flicker. Nice game so far, though.

 

Thanks! Yep. I was hoping I could get it somehow to where the big ufo flickering wasn't so bad. I think that using the playfield may be the best option.

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I love the look! Great job so far.

 

How about on the big UFO, perhaps make it an enery field instead

so the flicker is actually an effect?

 

Check out this version, and let me know if you'd still like to see an energy field. I think that is a neat idea if you can tell me what it should look like or let me know if you just like the big ufo.

 

Added life counter etc., sound effects...

ufotraffic1.0.bas

ufotraffic1.0.bas.asm.txt

ufotraffic1.0.bas.bin

post-7602-1202610623_thumb.png

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I love the look! Great job so far.

 

How about on the big UFO, perhaps make it an enery field instead

so the flicker is actually an effect?

 

Check out this version, and let me know if you'd still like to see an energy field. I think that is a neat idea if you can tell me what it should look like or let me know if you just like the big ufo.

 

Added life counter etc., sound effects...

 

 

The big UFO works but perhaps just make that the color cycle object. The land color cycling along with it

is a bit of a distraction but yes a playfiled based ufo is better.

 

Nice work!

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more ufos attack base per request!

 

having some trouble with collision detection though (makes it tough to shoot down ufos but not impossible).

 

 

This is starting to get cool...so cool you might force me to ask permission to do a Jaguar version!

 

:D

 

Nice work....hey dont worry about bugs....you can always squash them later.

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  • 2 weeks later...
  • 14 years later...

ZeroPage Homebrew is playing UFO Traffic on tomorrow's stream LIVE on Twitch, hope you can join us!

 
Games:

 (WATCH AT 1080P60 FOR BEST QUALITY)

 

 

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