Fort Apocalypse Posted February 9, 2008 Share Posted February 9, 2008 Just starting out... needs a lot of work. Can't figure out how to get big ufo (home) to not flicker. ufotraffic0.3.bas ufotraffic0.3.bas.bin 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 9, 2008 Share Posted February 9, 2008 In multisprite mode, if two or more players above player0 share the same y axis, they will flicker. So unless someone has a way to work around this, I think it'll have to flicker. Nice game so far, though. Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted February 9, 2008 Author Share Posted February 9, 2008 In multisprite mode, if two or more players above player0 share the same y axis, they will flicker. So unless someone has a way to work around this, I think it'll have to flicker. Nice game so far, though. Thanks! Yep. I was hoping I could get it somehow to where the big ufo flickering wasn't so bad. I think that using the playfield may be the best option. Quote Link to comment Share on other sites More sharing options...
Gorf Posted February 9, 2008 Share Posted February 9, 2008 I love the look! Great job so far. How about on the big UFO, perhaps make it an enery field instead so the flicker is actually an effect? Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted February 10, 2008 Author Share Posted February 10, 2008 I love the look! Great job so far. How about on the big UFO, perhaps make it an enery field instead so the flicker is actually an effect? Check out this version, and let me know if you'd still like to see an energy field. I think that is a neat idea if you can tell me what it should look like or let me know if you just like the big ufo. Added life counter etc., sound effects... ufotraffic1.0.bas ufotraffic1.0.bas.asm.txt ufotraffic1.0.bas.bin Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted February 10, 2008 Author Share Posted February 10, 2008 Fixed collision bug. Now have to complete (level + 1) screens before level ends. Added landing screen. ufotraffic1.5.bas ufotraffic1.5.bas.asm.txt ufotraffic1.5.bas.bin Quote Link to comment Share on other sites More sharing options...
gambler172 Posted February 10, 2008 Share Posted February 10, 2008 Hi FA great game."Frogger in Space". I like it. greetings Walter Quote Link to comment Share on other sites More sharing options...
Gorf Posted February 10, 2008 Share Posted February 10, 2008 I love the look! Great job so far. How about on the big UFO, perhaps make it an enery field instead so the flicker is actually an effect? Check out this version, and let me know if you'd still like to see an energy field. I think that is a neat idea if you can tell me what it should look like or let me know if you just like the big ufo. Added life counter etc., sound effects... The big UFO works but perhaps just make that the color cycle object. The land color cycling along with it is a bit of a distraction but yes a playfiled based ufo is better. Nice work! Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted February 12, 2008 Author Share Posted February 12, 2008 (edited) * remove home base color cycling. * slowed down game in second level. * added new part of game to shoot down ufo from home base. * added varied ufo traffic. ufotraffic1.7.bas ufotraffic1.7.bas.bin Edited February 12, 2008 by Fort Apocalypse Quote Link to comment Share on other sites More sharing options...
Gorf Posted February 12, 2008 Share Posted February 12, 2008 Now dat's wut Im talkin' 'bout! Look fantastic dude! Maybe add more shooting as the levels get higher. Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted February 13, 2008 Author Share Posted February 13, 2008 more ufos attack base per request! having some trouble with collision detection though (makes it tough to shoot down ufos but not impossible). ufotraffic1.8.bas ufotraffic1.8.bas.bin Quote Link to comment Share on other sites More sharing options...
Gorf Posted February 13, 2008 Share Posted February 13, 2008 more ufos attack base per request! having some trouble with collision detection though (makes it tough to shoot down ufos but not impossible). This is starting to get cool...so cool you might force me to ask permission to do a Jaguar version! Nice work....hey dont worry about bugs....you can always squash them later. Quote Link to comment Share on other sites More sharing options...
Gorf Posted February 13, 2008 Share Posted February 13, 2008 Oh...the collision seems fine here BTW. Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted February 13, 2008 Author Share Posted February 13, 2008 This is starting to get cool...so cool you might force me to ask permission to do a Jaguar version! By all means, go for it! Quote Link to comment Share on other sites More sharing options...
Gorf Posted February 13, 2008 Share Posted February 13, 2008 This is starting to get cool...so cool you might force me to ask permission to do a Jaguar version! By all means, go for it! It will be a few years.... but you never know. Quote Link to comment Share on other sites More sharing options...
MausGames Posted February 27, 2008 Share Posted February 27, 2008 This is really good, it's fun but I didn't play long because it's also pretty hard. In the latest bin, my shots were going through the ships sometimes. Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted February 28, 2008 Author Share Posted February 28, 2008 This is really good, it's fun but I didn't play long because it's also pretty hard. In the latest bin, my shots were going through the ships sometimes. I'm having trouble coming up with a good solution to this. Anyone have any ideas? Quote Link to comment Share on other sites More sharing options...
MausGames Posted February 28, 2008 Share Posted February 28, 2008 Slow down the missiles, and/or double their height. Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted February 29, 2008 Author Share Posted February 29, 2008 Slow down the missiles, and/or double their height. Try this out. Missile looks like a missile - is slow and glowing. Seems to work well! ufotraffic1.9.bas ufotraffic1.9.bas.bin Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted February 29, 2008 Author Share Posted February 29, 2008 now with sound! ufotraffic1.15.bas ufotraffic1.15.bas.bin Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted June 17, 2022 Share Posted June 17, 2022 ZeroPage Homebrew is playing UFO Traffic on tomorrow's stream LIVE on Twitch, hope you can join us! Fri Jun 17, 2022 @ 12PM PT | 3PM ET | 7PM GMT WATCH: https://www.twitch.tv/zeropagehomebrew/ Games: Fallen Kingdom (2021 | A8) by Martin Šimeček @matosimi Knight Jumper 2K (2006 | 2600) by Zach Matley @Zach UFO Traffic (2008 WIP | 2600) by Fort Apocalypse @Fort Apocalypse (WATCH AT 1080P60 FOR BEST QUALITY) 1 Quote Link to comment Share on other sites More sharing options...
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