Curt Vendel #1 Posted February 11, 2008 Source Code to Cybermorph... Curt Cybermorph.zip 2 Quote Share this post Link to post Share on other sites
Gorf #2 Posted February 11, 2008 Source Code to Cybermorph... Curt I cant wait to see what folks do with this. You rock dude! Quote Share this post Link to post Share on other sites
Shamus #3 Posted February 11, 2008 And the hits keep on coming... Thanks! Quote Share this post Link to post Share on other sites
BuddyBuddies #4 Posted February 11, 2008 CURT IS RULES!! AND JAGUAR RULES TOO!!!! Thanks Curt,hopefully this will help the Jaguar scene!! Quote Share this post Link to post Share on other sites
jaguar_fan #5 Posted February 11, 2008 Thanks for sharing. Quote Share this post Link to post Share on other sites
Goochman #6 Posted February 11, 2008 Curt released the source to Star Raiders on the ST in the ST Forum. Wonder if that 68K code could translate to the Jag fairly easy? Was a pretty good tanslation IIRC. Quote Share this post Link to post Share on other sites
Gorf #7 Posted February 11, 2008 Curt released the source to Star Raiders on the ST in the ST Forum. Wonder if that 68K code could translate to the Jag fairly easy? Was a pretty good tanslation IIRC. It could be done but it would be a little work. As much as I enjoyed this version, I still think it lacked compared to the original. Quote Share this post Link to post Share on other sites
+doctorclu #8 Posted February 11, 2008 It could be done but it would be a little work. As much as I enjoyed this version, I still think it lacked compared to the original. Definately. And on the Jaguar we have Alone Against the Empires (Battlesphere subgame) that makes a wonderful version of Star Raiders. (Telling that for Star Raiders fans in general, not so much Gorf who more than likely already knows this). Cybermorph... now THIS is sweet. Thanks Curt. Quote Share this post Link to post Share on other sites
SebRmv #9 Posted February 11, 2008 Awesome 30000 lines of 68k 6000 lines of GPU/DSP Quote Share this post Link to post Share on other sites
Gorf #10 Posted February 11, 2008 (edited) Awesome 30000 lines of 68k 6000 lines of GPU/DSP No kidding? The same amount of lines as CFlag? if so, I hope to see someday someone post 300 likes 68k 35700 GPU/DSP Edited February 11, 2008 by Gorf Quote Share this post Link to post Share on other sites
Gorf #11 Posted February 11, 2008 It could be done but it would be a little work. As much as I enjoyed this version, I still think it lacked compared to the original. Definately. And on the Jaguar we have Alone Against the Empires (Battlesphere subgame) that makes a wonderful version of Star Raiders. (Telling that for Star Raiders fans in general, not so much Gorf who more than likely already knows this). Cybermorph... now THIS is sweet. Thanks Curt. Since Curt just also released ST Star Raiders sources, that could be ported to the Jag as it is 68k code. Quote Share this post Link to post Share on other sites
SebRmv #12 Posted February 11, 2008 (edited) Awesome 30000 lines of 68k 6000 lines of GPU/DSP No kidding? The same amount of lines as CFlag? if so, I hope to see someday someone post 300 likes 68k 35700 GPU/DSP sorry for the quiproquo (do we also say that word in English?) for Cybermorph, it is easy to measure roughly since 68k source files are *.m68 files and risc source files are *.m15 files Edited February 11, 2008 by SebRmv Quote Share this post Link to post Share on other sites
+doctorclu #13 Posted February 11, 2008 Since Curt just also released ST Star Raiders sources, that could be portedto the Jag as it is 68k code. With some work right? (Heard you mention that a few times) I think if anything I would be interested in streamlining this game, making it where it would fit on a Atari ST cartridge. That has always been my dream for Star Raiders ST. And Lynx needs a good Star Raiders too. Quote Share this post Link to post Share on other sites
downix #14 Posted February 11, 2008 Since Curt just also released ST Star Raiders sources, that could be portedto the Jag as it is 68k code. With some work right? (Heard you mention that a few times) I think if anything I would be interested in streamlining this game, making it where it would fit on a Atari ST cartridge. That has always been my dream for Star Raiders ST. And Lynx needs a good Star Raiders too. So is that what you're making your own EEPROM board for? Smart man. Quote Share this post Link to post Share on other sites
Gorf #15 Posted February 11, 2008 Since Curt just also released ST Star Raiders sources, that could be portedto the Jag as it is 68k code. With some work right? (Heard you mention that a few times) I think if anything I would be interested in streamlining this game, making it where it would fit on a Atari ST cartridge. That has always been my dream for Star Raiders ST. And Lynx needs a good Star Raiders too. Lynx is too easy to code for....(so I have heard). I need a challenge. The Jag has been doing just that for the last 12+ years. Quote Share this post Link to post Share on other sites
+doctorclu #16 Posted February 11, 2008 So is that what you're making your own EEPROM board for? Smart man. Yeh more on that back in the eprom thread I started up. Quote Share this post Link to post Share on other sites
BuddyBuddies #17 Posted February 13, 2008 Curt released the source to Star Raiders on the ST in the ST Forum. Wonder if that 68K code could translate to the Jag fairly easy? Was a pretty good tanslation IIRC. It could be done but it would be a little work. As much as I enjoyed this version, I still think it lacked compared to the original. it would be cool to add the original in the Jaguar version aswell , Star Raiders 2000 on the Jaguar would rock!!! Quote Share this post Link to post Share on other sites
sd32 #18 Posted February 13, 2008 Since Curt just also released ST Star Raiders sources, that could be portedto the Jag as it is 68k code. With some work right? (Heard you mention that a few times) I think if anything I would be interested in streamlining this game, making it where it would fit on a Atari ST cartridge. That has always been my dream for Star Raiders ST. And Lynx needs a good Star Raiders too. Lynx is too easy to code for....(so I have heard). I need a challenge. The Jag has been doing just that for the last 12+ years. I know you are an Atari man Gorf, but seeing how you like challenges, have you ever tought of coding for the Sega Saturn? Anyway, im just happy knowing that you are not only interested in coding for the Jag, but the 7800 and Lynx too, 3 very underused systems. By the way, did you loose interest in coding for the Astrocade?, that console looks very interesting, hope to get one soon . Quote Share this post Link to post Share on other sites
Gorf #19 Posted February 13, 2008 I know you are an Atari man Gorf, but seeing how you like challenges, have you ever tought of coding for the Sega Saturn?Anyway, im just happy knowing that you are not only interested in coding for the Jag, but the 7800 and Lynx too, 3 very underused systems. By the way, did you loose interest in coding for the Astrocade?, that console looks very interesting, hope to get one soon . Nope...never coded the Saturn but I could imagine it being just as much a pain in the arse as the Jag is....even with a its better toolset. I hit the Astrocade from time to time. So many consoles.....so little time. Quote Share this post Link to post Share on other sites
justclaws #20 Posted February 16, 2008 Curt, Source Code to Cybermorph... I just had chance to spend a little time to read AA, and I was blown away by this. I was only just getting over seeing you'd posted Checkered Flag, then this. Wow. THANKS - really, thanks. It's great you share to all, and don't charge anybody. Richard / JustClaws. Quote Share this post Link to post Share on other sites
Symmetry of TNG #21 Posted February 16, 2008 Just wanted to say a million THANX Curt!!!! =) that you "dared" to release these surces... (remembering what people elsewhere on the net were implying to Matthias & Glenn after releasing Minters sources). I will defenitely read the cybermorph & CF sources with a big inspiration-smile on my face =) THANK YOU! regards /Sym Quote Share this post Link to post Share on other sites
Gorf #22 Posted February 16, 2008 were implying to Matthias & Glenn after releasing Minters sources). Why keep opening up this wound.....inaccurately I might add.... I fail to see where anyone did any such thing to Glenn OR Matthias. I saw T-Bird saying things to OTHERS, and not even so much directly related to the post of the demos. I know factually that was not aimed at either of the two. I also feel the person that originally asked about the rights was wise in doing so if he was not sure. I made that mistake and it is very good to see that at least SOMEONE has learned from it around here. Quote Share this post Link to post Share on other sites
carmel_andrews #23 Posted February 18, 2008 Anyone fancy moddy'g the Cybermorph code to possibly making a sequel or prequel (battlemorph)...Was a good game either on a slowish emu or on the real thing Curt...Hows about the SC for Alien V Predator...And perhaps one of the jaggie coders can make a follow up Quote Share this post Link to post Share on other sites
Gorf #24 Posted February 18, 2008 Anyone fancy moddy'g the Cybermorph code to possibly making a sequel or prequel (battlemorph)...Was a good game either on a slowish emu or on the real thing Curt...Hows about the SC for Alien V Predator...And perhaps one of the jaggie coders can make a follow up I dont think 20th Century Fox would appreciate that very much. Quote Share this post Link to post Share on other sites
Symmetry of TNG #25 Posted February 18, 2008 were implying to Matthias & Glenn after releasing Minters sources). Why keep opening up this wound.....inaccurately I might add.... inaccurately no, since this is a -feeling- I got after reading the thread. In the beginning of the discussion, It was pritty obvious to me what was implied and to whom. But hey, English is not my tounge, perhapps I was wrong. Im Sorry & appologize. Thank you for not detonating =) >carmel_andrews: AvP & Cybermorph secual: Well.. Homer would say something fitting regarding Fox =) I will not go there. However.. it would be nice to see the source get to use as basis for something else.. avp engine could turn out a nice fps shooter... CyberMorph could make a nice start for a "Jump around in a gouroudshade landscape" game.. (N64 smellalike perhapps but Hey...=) Anyone feel an urge to digg through 1000ends of pages of assembler? (& preferabely rewrite it to risc asm =) Quote Share this post Link to post Share on other sites