Gorf #26 Posted February 18, 2008 (& preferabely rewrite it to risc asm =) I think anything else is a waste of time. J-RISC baby! Everyone please grow a pair...65 instructions....that's right...only 65! For the frightened...not the experienced! MOVEI #3000, R0 MOVEI #1000, R1 ADD R0,R1 R1 = 4000 Add the value in the source register(R0) to the value in the destination register(R1) and store the result to R1. Now what is so complex about that? MOVEI #1000, R0 MOVEI #3000, R1 SUB R0,R1 Anyone want to take a stab....novices only please! Quote Share this post Link to post Share on other sites
spiffyone #27 Posted February 19, 2008 Oh, snap! Source codes are being released? And not just Doom? Oh hell yeah! At the very least we might get some mods out of this. Although...and I may be the only one who wants this: Could TC leak the source code to Battlemorph? I'd love to see someone take that and try to fit it onto a 4 Meg cartridge. I figure it'd take a bit more work than the Iron Soldier II cartridge version did...but it'd be cool for those of us without Jag CDs to maybe find a way to play what seems to be another little gem. Oh, and as for the bulk of Cybermorph code being 68k: could it have something to do with it originally being in development for Panther? Just askin'. Quote Share this post Link to post Share on other sites
Gorf #28 Posted February 19, 2008 No because most games are mostly 68k...like 90% of them. CyberMorph relies heavily on the 68k as the sources show. I think we should just use the Cybermorph Engine and do a Rogue Squadron type game. Move all code over to the GPU and texture map everything. truth is, it would eb easier to do this from scratch using the sources as a guide only. Quote Share this post Link to post Share on other sites
walter_J64bit #29 Posted February 25, 2008 No because most games are mostly 68k...like 90% of them.CyberMorph relies heavily on the 68k as the sources show. I think we should just use the Cybermorph Engine and do a Rogue Squadron type game. Move all code over to the GPU and texture map everything. truth is, it would eb easier to do this from scratch using the sources as a guide only. I think it's odd how Atari didn't try to use that Jag at it's best, it seem all of the sources we got use the 68k Quote Share this post Link to post Share on other sites
Gorf #30 Posted February 25, 2008 Like I've been saying. They never made the tools to allow it. Quote Share this post Link to post Share on other sites
lotek_style #31 Posted February 27, 2008 ... and once again THANX A LOT CURT! Quote Share this post Link to post Share on other sites
bramblemat #32 Posted March 1, 2015 I cant believe ive got the source to this classic. Thank you so much. I am picking up info here and there and intend to add a few of my own games soon. All sources shared as thx. 1 Quote Share this post Link to post Share on other sites