Curt Vendel #1 Posted February 11, 2008 Source Code to Breakout 2000 - 2 parts... Curt B2K_SRC1.ZIP B2K_SRC2.ZIP 2 Quote Share this post Link to post Share on other sites
walter_J64bit #2 Posted February 11, 2008 WOW, you keep on with all the Source Codes! Quote Share this post Link to post Share on other sites
Shamus #3 Posted February 11, 2008 Thanks Curt! Quote Share this post Link to post Share on other sites
BuddyBuddies #4 Posted February 11, 2008 HOLY SHIT!!! AWESOME CURT!! 1 Quote Share this post Link to post Share on other sites
King_Salamon #5 Posted February 11, 2008 Is this a sign that we may one day see a rotary capable version of Breakout 2000 for the Jag? Wow.... I don't download these things (as I wouldn't have a clue to know what to do with them) but this news is amazing!! Thanks Curt for releasing this stuff... should make coders VERY excited! Quote Share this post Link to post Share on other sites
kevincal #6 Posted February 11, 2008 lol I'm with you King, I wouldn't have the foggiest idea of what to do with a source code! Quote Share this post Link to post Share on other sites
jaguar_fan #7 Posted February 11, 2008 Great stuff for coders. Thanks! Quote Share this post Link to post Share on other sites
Zerosquare #8 Posted February 11, 2008 Curt, you rule. Thanks for sharing ! 1 Quote Share this post Link to post Share on other sites
SebRmv #9 Posted February 11, 2008 Really, really nice! Quote Share this post Link to post Share on other sites
Gorf #10 Posted February 11, 2008 Is this a sign that we may one day see a rotary capable version of Breakout 2000 for the Jag? Wow.... I don't download these things (as I wouldn't have a clue to know what to do with them) but this news is amazing!! Thanks Curt for releasing this stuff... should make coders VERY excited! Hehe.....ask and you shall recieve.....looks like all that I said is now moot! Do it someone!...shit if all goes according to plan, I'll have the contract work done with in the next two weeks and then I'll look to see about adding rotary. Quote Share this post Link to post Share on other sites
+doctorclu #11 Posted February 11, 2008 Do it someone!...shit if all goes according to plan, I'll have the contract work done with in the next two weeks and then I'll look to see about adding rotary. And this Curt is what makes getting this source out there so cool. This game was always one that people said "Would be great, but needed rotary support". Yeh this is awesome! Quote Share this post Link to post Share on other sites
Gorf #12 Posted February 11, 2008 Do it someone!...shit if all goes according to plan, I'll have the contract work done with in the next two weeks and then I'll look to see about adding rotary. And this Curt is what makes getting this source out there so cool. This game was always one that people said "Would be great, but needed rotary support". Yeh this is awesome! Since I cant right now, anyone interested should look at 'paddle.c' in the sources. Im pretty sure that is where you can tie in a rotatry. Quote Share this post Link to post Share on other sites
+doctorclu #13 Posted February 11, 2008 Since I cant right now, anyone interested should look at 'paddle.c' in the sources.Im pretty sure that is where you can tie in a rotatry. Where are these sources your suggesting? Quote Share this post Link to post Share on other sites
Gorf #14 Posted February 11, 2008 In the B2k sources. Quote Share this post Link to post Share on other sites
Fredifredo #15 Posted February 11, 2008 (edited) thanks Curts ! It's Christmas on february Edited February 11, 2008 by Fredifredo Quote Share this post Link to post Share on other sites
justclaws #16 Posted February 16, 2008 Source Code to Breakout 2000 - 2 parts... Thanks Curt! Awesome! (Head explodes...) Quote Share this post Link to post Share on other sites
lotek_style #17 Posted February 27, 2008 thanx a lot Curt! Quote Share this post Link to post Share on other sites
mperdue #18 Posted January 2, 2009 (edited) I just noticed this topic. Has anyone done anything with this yet? For what it's worth, the code that actually moves the paddle with the joypad is in lines 330 to 344. Another section of code would need to be added in an else if block located between 229and 230. The rotary controller code would need to look at the last position of the controller and get an offset value that is used to set the paddle speed. The speed is then used to move the paddle. Mario PS I've been working on a Windows version recently... Edited January 2, 2009 by mperdue 1 Quote Share this post Link to post Share on other sites
Paolo #19 Posted January 2, 2009 (edited) Since I just noticed this latest post, may I welcome Mario Perdue here? I know, I know. He has been a registered member since always... PS: Mario, will we see a Mac version as well? Edited January 2, 2009 by Paolo Quote Share this post Link to post Share on other sites
+doctorclu #20 Posted January 2, 2009 I just noticed this topic. Has anyone done anything with this yet? For what it's worth, the code that actually moves the paddle with the joypad is in lines 330 to 344. Another section of code would need to be added in an else if block located between 229and 230. The rotary controller code would need to look at the last position of the controller and get an offset value that is used to set the paddle speed. The speed is then used to move the paddle. Mario PS I've been working on a Windows version recently... Welcome Mario. Are you looking for an example of rotary code? Thanks for the pointers. Quote Share this post Link to post Share on other sites
ovalbugmann #21 Posted January 3, 2009 Mario Purdue! Hello! It's great to have you here. Breakout 2000 on the Atari Jaguar is a very cool game to play, I like to play it when I'm trying to just relax and have some good old school gaming fun. I tried writing to you at one of your email addresses I found on the net, but it must be outdated. I didn't know you were a member here. I wanted to ask you if you have any source codes saved from your work on the Speedster II and Skycopter II Jaguar games that you wrote for Carousel International Corporations' Kiddie Rides??? They are now bankrupted and are dismantled and are no longer around anymore so I don't think it would be a problem. If you have the sources for those two games or anything usable related to them, I would love buy them from you, if needed, or maybe you could post them for the relatively small Jaguar community fans??? Quote Share this post Link to post Share on other sites
the.golden.ax #22 Posted January 3, 2009 Awesome, Breakout 2K was one of the hardest, and one of the best 2P games on the Jag. I'd love to see rotery! AX Quote Share this post Link to post Share on other sites
mperdue #23 Posted January 3, 2009 Since I just noticed this latest post, may I welcome Mario Perdue here?I know, I know. He has been a registered member since always... PS: Mario, will we see a Mac version as well? I don't know that the PC version will ever see the light of day. I was just missing B2K and had a little time to play around over the holiday. Mario Quote Share this post Link to post Share on other sites
mperdue #24 Posted January 3, 2009 I just noticed this topic. Has anyone done anything with this yet? For what it's worth, the code that actually moves the paddle with the joypad is in lines 330 to 344. Another section of code would need to be added in an else if block located between 229and 230. The rotary controller code would need to look at the last position of the controller and get an offset value that is used to set the paddle speed. The speed is then used to move the paddle. Mario PS I've been working on a Windows version recently... Welcome Mario. Are you looking for an example of rotary code? Thanks for the pointers. I couldn't use the code if I had it - I don't have any Jag development systems anymore. Quote Share this post Link to post Share on other sites
mperdue #25 Posted January 3, 2009 Mario Purdue! Hello! It's great to have you here. Breakout 2000 on the Atari Jaguar is a very cool game to play, I like to play it when I'm trying to just relax and have some good old school gaming fun. I tried writing to you at one of your email addresses I found on the net, but it must be outdated. I didn't know you were a member here. I wanted to ask you if you have any source codes saved from your work on the Speedster II and Skycopter II Jaguar games that you wrote for Carousel International Corporations' Kiddie Rides??? They are now bankrupted and are dismantled and are no longer around anymore so I don't think it would be a problem. If you have the sources for those two games or anything usable related to them, I would love buy them from you, if needed, or maybe you could post them for the relatively small Jaguar community fans??? I'm sure I have the source code but I'm not sure why anyone would want it. Surprisingly enough, they're both based on the B2K code - with a lot of extraneous stuff removed. I think I've got a prototype controller laying around here somewhere but I'm not sure exactly where. I don't think I have the steering wheel module but I'm pretty certain that the joystick version is collecting dust somewhere. Mario Quote Share this post Link to post Share on other sites