Tezz Posted July 3, 2008 Share Posted July 3, 2008 It's 288kb so requires a 320k Atari Quote Link to comment Share on other sites More sharing options...
Tezz Posted July 3, 2008 Share Posted July 3, 2008 @Kaz, I've just now read the article on your site regarding this beta release It's nicely explained and documented! Quote Link to comment Share on other sites More sharing options...
+MrFish Posted July 4, 2008 Share Posted July 4, 2008 Vega decided to release the last beta-version. This is fully playable game, not demo or preview version. Needs at least 320KB RAM. Please report bugs and he will fix them and publish final version of "Bomb Jack". Direct link to xex file. Site's down... but maybe everyone is still sleeping over there... Quote Link to comment Share on other sites More sharing options...
miker Posted July 4, 2008 Share Posted July 4, 2008 Yes, it's down. I didn't even see the news. :> I've mailed Kaz to deal with it, so maybe it will be up shortly. Quote Link to comment Share on other sites More sharing options...
+MrFish Posted July 4, 2008 Share Posted July 4, 2008 Yes, it's down. I didn't even see the news. :> I've mailed Kaz to deal with it, so maybe it will be up shortly. Cool, thanks... i've been waiting to see this one for quite a while. Quote Link to comment Share on other sites More sharing options...
Shannon Posted July 4, 2008 Share Posted July 4, 2008 Bombjack is one of my favorite arcade games that I never played in the arcade. Quote Link to comment Share on other sites More sharing options...
Kaz atarionline.pl Posted July 4, 2008 Author Share Posted July 4, 2008 I send email to server administrator. I definitly have to change internet provider. Quote Link to comment Share on other sites More sharing options...
Rybags Posted July 4, 2008 Share Posted July 4, 2008 Can someone upload it here? Usually good to have such things in 2 places for when the extra load kills your own servers. Quote Link to comment Share on other sites More sharing options...
+Philsan Posted July 4, 2008 Share Posted July 4, 2008 It's 288kb so requires a 320k Atari Nooooo Quote Link to comment Share on other sites More sharing options...
Tezz Posted July 4, 2008 Share Posted July 4, 2008 Can someone upload it here? Usually good to have such things in 2 places for when the extra load kills your own servers. File is attached here. Enjoy everyone Bomb_Jack__beta_.zip Quote Link to comment Share on other sites More sharing options...
+Philsan Posted July 4, 2008 Share Posted July 4, 2008 (edited) Awesome! Excuse my ignorance, is it possible to do a version that runs in 128KB (perhaps with multi-load screens)? EDIT The game runs perfectly with Atari800WinPlus 4.0. Edited July 4, 2008 by Philsan Quote Link to comment Share on other sites More sharing options...
Rybags Posted July 4, 2008 Share Posted July 4, 2008 Looks real good (from what I can get to run). It just crashes in A800Win+ 4.1 whenever you hit an enemy or powerup. Tried with Compy and Rambo 320 configs - same result. Quote Link to comment Share on other sites More sharing options...
Tezz Posted July 4, 2008 Share Posted July 4, 2008 Looks real good (from what I can get to run). It just crashes in A800Win+ 4.1 whenever you hit an enemy or powerup. Tried with Compy and Rambo 320 configs - same result. thanks for the heads up. I'm using 4.0 (I'm waiting for my non-vol 512k for my Atari). Strange that 4.1 is a problem because Miker has been testing on the real hardware. Quote Link to comment Share on other sites More sharing options...
Tezz Posted July 4, 2008 Share Posted July 4, 2008 ... is it possible to do a version that runs in 128KB (perhaps with multi-load screens)? Thanks phil, this is being discussed yes. We're at the first beta release here so there are a few things to tick off the list. Quote Link to comment Share on other sites More sharing options...
Tezz Posted July 4, 2008 Share Posted July 4, 2008 Kaz's site is back online if you'd like to read the article. http://atari.online.pl/v01/index.phtml?ct=...action=showfull For English, you can read via Google translate. Quote Link to comment Share on other sites More sharing options...
MaPa Posted July 4, 2008 Share Posted July 4, 2008 Looks real good (from what I can get to run). It just crashes in A800Win+ 4.1 whenever you hit an enemy or powerup. Tried with Compy and Rambo 320 configs - same result. In my A800Win+ 4.1 it works fine. Tried Rambo, Compy, Basic On/Off, SIO patch etc. and everything works ok. Just noticed that in Highscore screeen the "color-changing" effect behing logo is not complete. Quote Link to comment Share on other sites More sharing options...
+Philsan Posted July 4, 2008 Share Posted July 4, 2008 ... is it possible to do a version that runs in 128KB (perhaps with multi-load screens)? Thanks phil, this is being discussed yes. We're at the first beta release here so there are a few things to tick off the list. Thanks, now I feel better... I think that this game should be available for 64KB (maximum 128KB) machines (not for 16KB or 48KB machines, we don't want to make the same mistake of Atari - they continued to make 16/32/48KB stripped-down games till the end)! It would also be nice to have the opportunity to buy a package like Yoomp! but I think it's impossible due to copyrights. Quote Link to comment Share on other sites More sharing options...
miker Posted July 4, 2008 Share Posted July 4, 2008 Strange that 4.1 is a problem because Miker has been testing on the real hardware. Yeah - some time ago. And tested it now, too! - and it (still) works. If there are some loading problems - put the file on PC-mirror and load it using APE-loader. When Vega returns from his vacation, maybe we try to make the file more compact. @Philsan - well, there isn't any chance to put the game into 128kB. Most memory is occupied by software sprites and sprite-multiplexer, too (as you see the nasties aren't red as in earlier builds)... Quote Link to comment Share on other sites More sharing options...
Tezz Posted July 4, 2008 Share Posted July 4, 2008 thanks Miker, I'm glad that it appears to be just an issue with v4.1 of the emulator. I never used 4.1 myself due to the other known issues it has. Quote Link to comment Share on other sites More sharing options...
miker Posted July 4, 2008 Share Posted July 4, 2008 Well - i told many times before that latest official build of PLus is still 4.0. But if someone loves problems... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted July 4, 2008 Share Posted July 4, 2008 well done!!! and best is that it is a multinational cooperation between Poland and UK... it's good to see UK guys entering back the ring... (TMR first, now Tezz... who next?) Quote Link to comment Share on other sites More sharing options...
+MrFish Posted July 4, 2008 Share Posted July 4, 2008 There are a few things on the checklist before it's finalised so if everyone can please post their findings here.The loading pic at the beginning btw has a few dli errors, the fixed version hasn't yet been added. Regards to all. This project has been a long time coming Tezz Good idea, releasing this on the 4th of July, with the bombs going off here in the U.S.! Nice game. I like the "Bom Jack" spinning logo screen, "High Score" screen, and music ... very nicely done. Observations: 1. The platform graphics seem to blend in a little too much with the rest of the background - Here are a couple of ideas for making them stand out a little more - ... 2. I noticed that I can die after I have completed a level. I have done this several times when getting the last bomb right next to an enemy. I don't know if this is the behavior of the original game, as this is the first time I have played Bomb Jack. Using AtariWinPLus 4.0... Quote Link to comment Share on other sites More sharing options...
Tezz Posted July 4, 2008 Share Posted July 4, 2008 (edited) Thanks for the further feedback mrfish Vega has opted to keep the original c64 ledges, i'll certainly run it by everyone. we wouldnt be able to do the edges on the sides of the ledges as in your concept however as it's only 1 char but the repeating centre would be. btw. it'd be best to change your pallette in the emulator it's looking very unusual! EDIT* I forgot the end part of your post.. That ones already on the list of final tweaks. Thanks for testing, please report anything else you notice Edited July 4, 2008 by Tezz Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted July 4, 2008 Share Posted July 4, 2008 but i doubt that there will be a NTSC version? Quote Link to comment Share on other sites More sharing options...
Tezz Posted July 4, 2008 Share Posted July 4, 2008 well done!!! and best is that it is a multinational cooperation between Poland and UK... Hi Heaven, yes it's a great international Atari scene we have nowadays long may it continue Quote Link to comment Share on other sites More sharing options...
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