Tezz #176 Posted October 6, 2008 OK - after some silence... The last bugs (e.g. position-Y issue, causing sometimes sudden "teleportation") are being thrashed out. Also, the collision detection has to be improved, and then the REAL final version will come. Hi Miker! good to see the progress to the final version, I just got back last night from my month trip around Europe spending the last 5 days in Germany visiting the Oktoberfest. I've got a lot to catch up on here to see what's been happening in Atari Land tonight Quote Share this post Link to post Share on other sites
Kaz atarionline.pl #177 Posted October 10, 2008 (edited) BOMB JACK - FINAL VERSION AVAILABLE Original article: link Article translated by Google: link File download:link Sources:link YT movie: Required 320KB. Don't ask about other version required less memory, it is impossible for this quality. Enjoy. Edited October 10, 2008 by Kaz atarionline.pl Quote Share this post Link to post Share on other sites
emkay #178 Posted October 10, 2008 Sorry, guys. But, please don't call it final. The game looked so promising (the graphics still do). Please have a look at the gameplay. I know Bomb Jack very well, but the levels are too hard, caused by deaths where the enemies are "on the other side of the screen" or at least too far away from killing Jack... And the music.... really, the sounds of the intro are horrible, 1st level is ok and, when accidently reaching level 2, you hear a good balanced tune... Nothing more to say: Quote Share this post Link to post Share on other sites
Kaz atarionline.pl #179 Posted October 10, 2008 Sorry, guys. But, please don't call it final. Vega send me final version so I published it as a final version. Don't hesitate to fix all you want - game sources, music, graphics, tools made by Vega are available for free . Quote Share this post Link to post Share on other sites
bfollett #180 Posted October 10, 2008 Just a minor observation, right from the very start of the game. There is no "Press any key to continue" message on the Splash screen. I sat there thinking the game was still loading. Then I pressed "Start" which did nothing. Then I pressed the Joystick button... I thought the game was hung at first. Just a quick change to polish it up a bit. Bob Quote Share this post Link to post Share on other sites
_Fandal_ #181 Posted October 10, 2008 Pretty impressive! Great work! F. Quote Share this post Link to post Share on other sites
Tezz #182 Posted October 10, 2008 Just a minor observation, right from the very start of the game. There is no "Press any key to continue" message on the Splash screen. I sat there thinking the game was still loading. Then I pressed "Start" which did nothing. Then I pressed the Joystick button... I thought the game was hung at first. Just a quick change to polish it up a bit. Bob Yes, you are right, that should be added to it. It is also the broken title screen still used with dli errors showing. I'll have to get onto that tonight. Quote Share this post Link to post Share on other sites
miker #183 Posted October 10, 2008 (edited) OK, as a bonus i want to put here a small music-pack which allowed me to make some cool covers for the game (except those small pieces i've composed myself): - bombjacktitle.mod (self-explaining) - orient1.mid (screen two) - bombjackmedly.mid (screen three, i used just the beginning of this medley) - ladymadonna.mid (screen four, this music also appears in previous midi file but IMO it's a bit more messy) - saint.mid (screen five, only fragment of it is covered, though) - gradius.mid (perfect screen) - magicalmysterytour.mid (the very end of it - game over) - chrono4b.mid (high score! enter your initials) The last remaining music is from Magnetic Fields II, but i don't remember which version i was messed with. Overall, the files came from AMP, Jarre Midi Collection, VGMusic, and some other unknown sites. Feel free to make better covers! Soooooooooo long... ( ) miker (edited some bugs) bjmusic.zip Edited October 10, 2008 by miker Quote Share this post Link to post Share on other sites
Jetboot Jack #184 Posted October 10, 2008 No plans to do a real cart that will run on 64K or 128K machines!?! sTeVE Quote Share this post Link to post Share on other sites
bfollett #185 Posted October 10, 2008 Just a minor observation, right from the very start of the game. There is no "Press any key to continue" message on the Splash screen. I sat there thinking the game was still loading. Then I pressed "Start" which did nothing. Then I pressed the Joystick button... I thought the game was hung at first. Just a quick change to polish it up a bit. Bob Yes, you are right, that should be added to it. It is also the broken title screen still used with dli errors showing. I'll have to get onto that tonight. If you didn't want to add the press any key message to the splash screen, you could simply put a little timer code so that the splash screen goes away on its own if no key is pressed in about 5-10 seconds. I would also add code that checked for the pressing of the "Start" key and maybe joystick button too. Bob Quote Share this post Link to post Share on other sites
emkay #186 Posted October 11, 2008 Feel free to make better covers! Two facts: RMT still neither supports filter correction nor pokey frequency arpeggio! So I chose a different way for the fast repeating notes.... Quote Share this post Link to post Share on other sites
puppetmark #187 Posted October 11, 2008 BOMB JACK - FINAL VERSION AVAILABLE WOW! That is crazy impressive. Stuff like this is what makes this hobbie worth while. Great Work! Quote Share this post Link to post Share on other sites
Kaz atarionline.pl #188 Posted October 11, 2008 (edited) Two facts: RMT still neither supports filter correction nor pokey frequency arpeggio! So I chose a different way for the fast repeating notes.... Nice experiments Mario. You should create something for new game(s) instead of waste your time on forum . I will contact you soon. Edited October 11, 2008 by Kaz atarionline.pl Quote Share this post Link to post Share on other sites
Kaz atarionline.pl #189 Posted October 12, 2008 Vega released slightly different version of Bomb Jack: a) press P to get pause b) press M to switch music on/off b) you don't need to press SPACE on the titlescreen. New filename: Bomb Jack (v3,320).xex Quote Share this post Link to post Share on other sites
+CharlieChaplin #190 Posted October 12, 2008 Hello Kaz (and others), I know Bombjack requires 320k RAM and I will not put that in question... but err, can someone pack the program so that it needs less diskspace (say with DJ packer or with deflate/inflate routine by FoX or something that depacks automatically) ?!? Maybe BJ will then fit on a 180k diskette... (Ok, I don`t have 360k or 720k diskdrives anymore, so I can play BJ only on the emu or via SIO2PC right now.) -Andreas Koch. Quote Share this post Link to post Share on other sites
raster/c.p.u. #191 Posted October 13, 2008 Amazing work. Thanks for great game! Quote Share this post Link to post Share on other sites
Kaz atarionline.pl #192 Posted October 13, 2008 I know Bombjack requires 320k RAM and I will not put that in question... but err, can someone pack the program so that it needs less diskspace (say with DJ packer or with deflate/inflate routine by FoX or something that depacks automatically) ?!? Maybe BJ will then fit on a 180k diskette... (Ok, I don`t have 360k or 720k diskdrives anymore, so I can play BJ only on the emu or via SIO2PC right now.) -Andreas Koch. Good point, it should be easy to do. Unfortunatly I can't do it myself. Can someone help with? Quote Share this post Link to post Share on other sites
Beetle #193 Posted October 13, 2008 Loads nicely from upcoming SDrive if mounted as single file :-) Quote Share this post Link to post Share on other sites
pepax #194 Posted October 13, 2008 Loads nicely from upcoming SDrive if mounted as single file :-) Beetle, you're such a provocateur! Quote Share this post Link to post Share on other sites
Godzilla #195 Posted October 13, 2008 very impressive game. Quote Share this post Link to post Share on other sites
_Fandal_ #196 Posted October 14, 2008 Hello Kaz (and others),I know Bombjack requires 320k RAM and I will not put that in question... but err, can someone pack the program so that it needs less diskspace (say with DJ packer or with deflate/inflate routine by FoX or something that depacks automatically) ?!? Maybe BJ will then fit on a 180k diskette... (Ok, I don`t have 360k or 720k diskdrives anymore, so I can play BJ only on the emu or via SIO2PC right now.) -Andreas Koch. See the attachment for packed version. F. Bomb_Jack__packed_.zip 1 Quote Share this post Link to post Share on other sites
Kaz atarionline.pl #197 Posted October 14, 2008 See the attachment for packed version. Thanks Fandal. Quote Share this post Link to post Share on other sites
tebe #198 Posted October 14, 2008 another packed version, shorter ATR and XEX BombJack_packed_def7z.zip Quote Share this post Link to post Share on other sites
Kaz atarionline.pl #199 Posted October 14, 2008 Thanks. Both version just in AtariOnline database as version 4 (Fandal) and version 5 (TeBe). Quote Share this post Link to post Share on other sites
Jacques #200 Posted October 14, 2008 Superb idea. On 3xSIO ultraspeed the compressed BombJack is loading about 20 secs quicker than the uncompressed version (about 35 seconds after the intro screen instead od 60 seconds). Cool! Quote Share this post Link to post Share on other sites