+bcombee #1 Posted March 6, 2008 (edited) Landon Dyer, the developer who did the Atari 8-bit version of "Donkey Kong" as well as the PD "Myriapede", just put up a blog entry about his experiences at Atari and on developing the game. It's fascination, especially how much more thorough he was than the typical Atari programmer. Read it at http://www.dadhacker.com/blog/?p=987. Some great stuff, like It was a portent of things to come. My first officemate didn’t know how to set up his computer. He didn’t know anything, it appeared. He’d been hired to work on Dig Dug, and he was completely at sea. I had to teach him a lot, including how to program in assembly, how the Atari hardware worked, how to download stuff, how to debug. It was pretty bad. and Technical details. Kong is in graphics mode $E (192 scanlines by 160 color clocks wide). When a level is started up, the background is stamped once. Barrels and other creatures are XOR’d onto the screen (I had some mask-and-repaint code at one point, but it was way too slow). Mario is a few player objects (three, I think). The “prize” objects (umbrellas, etc.) are the remaining players. The XOR graphics are pretty annoying to me, but most other people didn’t seem to mind and some people even thought it was cool. Edited March 6, 2008 by bcombee Quote Share this post Link to post Share on other sites
+Ransom #2 Posted March 6, 2008 Thanks for the link! It's depressing to think how many companies all over the world function in much the same way as he describes Atari (mal-)functioning in the early 80s. Quote Share this post Link to post Share on other sites
Goochman #3 Posted March 6, 2008 The first release of Dig Dug on the 8bit was horrendous................... Quote Share this post Link to post Share on other sites
+Stephen #4 Posted March 6, 2008 Good read - thanks for the link. Stephen Anderson Quote Share this post Link to post Share on other sites
kchris73 #5 Posted March 7, 2008 Good read - thanks for the link. Stephen Anderson Agreed, thanks! Quote Share this post Link to post Share on other sites
Sean39 #6 Posted March 7, 2008 This is so cool since my dad worked at ATARI too..........He would be 68 years old if he were alive........he was one of their Engineers.... Sean39 Quote Share this post Link to post Share on other sites
Almost Rice #7 Posted March 7, 2008 I hope we can get his original commented code. Maybe even the 20K verson of DK. Quote Share this post Link to post Share on other sites
Defender II #8 Posted March 8, 2008 Thanks for the link!!!! :!: Quote Share this post Link to post Share on other sites