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Gregory DG

Are you cutthroat online?

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About the only online games I play are Mortal Kombat and Tetris on the DS, but there are some real killers playing those games. Sometimes I end up playing people who have 1,000 points better than me and they'll just slaughter me mercilessly, even though they know they can beat me on a whim. There's no let up, no trying to help the newbie or anything. Just kill, kill, kill...

 

On the other hand, when I play against someone who obviously has less skill, I take it easy on them. I might even let them win a match or two just to keep it fun between us (and to keep them from quitting too quickly.)

 

So how about you? Do you always kill your opponent with no mercy even if you know you can beat them? Or do you try to make the game a fun experience for everyone?

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When I used to play Yuri's Revenge and Emperor: Battle for Dune, I always went straight for the jugular in ladder games. There's just too many dumb mistakes that can be made to risk not doing so. I played Soviet and Harkonnen, which had strength in their heavily armored units. The Soviet forces in Yuri's Revenge are especially suited to rushing. Although a good Soviet player is quite lethal even in the late game, it takes a lot less concentration to match rhino versus lasher or grizzly tanks than it does to overload Masterminds and outmaneuver Allied Battle Fortresses. I did both on many occasions with great success. The Iron Curtain helped immensely, as did the constant threat of a missile launch. I didn't care if I was facing a veteran with 1,000 ladder pints or a complete n00b with zero--I killed them all ruthlessly. We're talking 10 conscripts to take out the first power plant, which stops refinery construction, then three rhino tanks to the first miner or two, or as many as they can kill. That short circuits both build order and economy, either of which can lose a game for the hapless victim.

Similar tactics won me a spot in the top 100 Emperor: Battle for Dune players worldwide.

 

In non ladder games, I tended to play more for enjoyment. I'd still play aggressive, but not as much as if I was on the ladder. I focused more on having fun than on kicking tail.

 

Currently, I play wipEout pulsE online, and I play mainly to survive. Once I get over the flu, I'll be able to handle the toughest tracks at Phantom speed, and I'll start going for kills.

Edited by shadow460

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Well.. it depends on the mood! :) Like when I played Call of Duty 4 just tonight I got 39 kills, then I got 47 kills (which is a lot on team deathmatch) then after that I just decided to kick back and play casually. I got my assed smoked the next 5 games just screwing around until I quit So it's all relative :P

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I like to be a casual player, and for me, it depends on the game. Call of Duty 4 I like to be cutt throat because if you dont you will get your ass kicked. I have been more lax in Halo 3 when I played it. Also playing in like a team mode or campaign mode, I am very lax and let the other player get help, power ups, more points.

 

 

I try to play games for fun, but even I sometimes fall victim to just plain winning

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I'm usually the one being killed online, so I guess not.

 

I have shot people parachuting out of downed airplanes in Pacific Fighters servers before, and strafed aircraft preparing to take off or kept bombing enemy airfields to crator them to prevent take offs, all of which quickly annoys people.

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When I used to play Yuri's Revenge and Emperor: Battle for Dune, I always went straight for the jugular in ladder games. There's just too many dumb mistakes that can be made to risk not doing so. I played Soviet and Harkonnen, which had strength in their heavily armored units. The Soviet forces in Yuri's Revenge are especially suited to rushing. Although a good Soviet player is quite lethal even in the late game, it takes a lot less concentration to match rhino versus lasher or grizzly tanks than it does to overload Masterminds and outmaneuver Allied Battle Fortresses. I did both on many occasions with great success. The Iron Curtain helped immensely, as did the constant threat of a missile launch. I didn't care if I was facing a veteran with 1,000 ladder pints or a complete n00b with zero--I killed them all ruthlessly. We're talking 10 conscripts to take out the first power plant, which stops refinery construction, then three rhino tanks to the first miner or two, or as many as they can kill. That short circuits both build order and economy, either of which can lose a game for the hapless victim.

Similar tactics won me a spot in the top 100 Emperor: Battle for Dune players worldwide.

 

In non ladder games, I tended to play more for enjoyment. I'd still play aggressive, but not as much as if I was on the ladder. I focused more on having fun than on kicking tail.

 

Currently, I play wipEout pulsE online, and I play mainly to survive. Once I get over the flu, I'll be able to handle the toughest tracks at Phantom speed, and I'll start going for kills.

 

Any game with the Dune title is a game I love. It's good to know there are others who really take the time to dig into Dune. Since I only play PC games in Linux I mostly play Dune 2000 though I am working on getting Emperor running nicely.

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For first person shooters I never let up, especially online. I'm not that great in games like Counter Strike Source but there are times where I go onto a server where I could let up a little but I don't. I learned from playing with friends a lot that if you always do your best then eventually your friends will catch up so I never try to go easy on anyone in a multiplayer game.

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Any game with the Dune title is a game I love. It's good to know there are others who really take the time to dig into Dune. Since I only play PC games in Linux I mostly play Dune 2000 though I am working on getting Emperor running nicely.

 

Keep at it, as Emperor is sure to please. The final missions get a bit repetitive. As with any Westwood game, there is a lot more to it than one or two mission, though.

 

Too bad the quick match server dried up so quickly.

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When it comes to FPS', I'm indeed cutthroat. I never let up on the offense and brutality.

 

When it comes to RTS', though, I'm much more cautious. I stay on the defense most of the time. That's why I prefer playing team matches on RTS games. I basically set-up defense for both bases while my teammate goes on the offense.

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I play against friends....but usually get my ass kicked. I've never been very good at fighters....although I'm decent at Eternal Champions and the Street Fighter series.

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When it comes to FPS', I'm indeed cutthroat. I never let up on the offense and brutality.

 

When it comes to RTS', though, I'm much more cautious. I stay on the defense most of the time. That's why I prefer playing team matches on RTS games. I basically set-up defense for both bases while my teammate goes on the offense.

 

lol, RTS turtles have to venture out for resources sometime. Usually I get to 'em before even their first pillboxes are placed. And when the pillbox is placed, I break off half the attacking force to destroy it--or at least to force a repair and siphon off starting credits. Try spending $500 a pop for two or three pillboxes and see what that does to your build order--and that's in addition to having to re-start building a refinery when it's canceled due to a power loss.

 

I generally brought Soviet units to the team's table with me. That, IMO, opened up some strategic opportunities for my Allied teammates, and forced an all Allied opposing team to trade tech for ground defense early on in the game. I had a rough time on land maps, but I ruled ocean maps with the diverse Soviet navy. I do remember one time when I had played two or three team games with the same group and I was Soviet. One of my teammates who was also comfortable with the Reds switched countries with me--I played as America and he switched to Iraq. I hadn't lost my Allied touch, and we kicked some serious tail.

 

I switched up my rushes for a while, too. I rarely rushed with Lasher tanks, preferring Boomers or Initiates instead. Late game was no problem for me when using Yuri forces, as Yuri has unlimited resources with the Genetic Mutator and a Grinder. Sometimes I rushed with Grizzly tanks when playing as Allies, but later I found that Guardian GI's plus IFV's are an awesome way to harass enemy ore miners. That let me tech up and send small forces of 3-5 each of Mirage and Prism tanks plus a couple of elite IFV's for air defense. Mirage tanks took out mobile forces while Prism tanks wasted structures when they got in range. Other times, I'd simply use basic GI's to harass an enemy base early on, deploying them to rid myself of any pesky base defenses or attack dogs. Two Harriers could tank out any basic tank... heck, the list goes on and on with Allied forces!

 

In Emperor, my initial forces were made up of Buzzsaws and light infantry. Ordos units were the worst threat with those shields, but most of their vehicles fared quite poorly against infantry. Fremen were the order of the day as well, especially those with the sonic weapons. I'd alter the mix of saws and infantry when facing Ordos, otherwise it was pretty much 50-50. Against Ordos, the mix was 80% infantry and 20% buzzsaws until I could get the ADPs flying--then it was 100% victory.

Emperor required a lot more planning and micromanaging than Yuri's Revenge did. You had to set up your groups to deal with specific threats and hotkey each one. When a threat moved in, you had to be able to get the specific group to attack it. The groups needed to have anti vehicle, anti infantry, and anti air capability, as well as having certain defensive properties (e.g., ADPs to attack any formation of Laser tanks with fewer than four AA troops or APCs, and light infantry or Fremen snipers with the odd flamethrower to wipe out AA forces).

 

I did play Sole Survivor conservatively. You just can't go all out in that game and survive, even if you're playing as a Mammoth Tank.

 

In VS arcade games, I also go all out. I don't let a cheap shot in Operation Moongate cost me another quarter, nor do I let a slow lap cost me a free race in Hydro Thunder. I'll use special characters if they're available, too.

I usually play multiplayer console games less aggressively, as most controller cords/link cables are shorter than sucker punch distance.

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Keep at it, as Emperor is sure to please. The final missions get a bit repetitive. As with any Westwood game, there is a lot more to it than one or two mission, though.

 

Too bad the quick match server dried up so quickly.

 

I got this working today. It is now playing awesomely in Linux for me. The only problem I have is that the game logos when you start the game (the EA logo then the Westwood logo) are screwed up and they take about five minutes to go by. The rest of the games videos seem to work but these two logos are troublesome. I am looking to see if I can find a way to skip those. That's pretty much the only thing left to take care of. I think it is time to start getting the hang of this game.

 

BTW... There are no building slabs? I never used a full slab for odd buildings (ones that would require full slabs and halves.) I would just lay down two slabs and let some of the building build off the slab then just pay for the repair. Who has time to make slabs perfect? So, they removed the need for buildings to be touching in Dune 2000 (I remember building slabs all the way to the opponents base and then building a bunch of turrets right next to them in Dune 2 LOL) and now they removed slabs. These are good changes.

 

EDIT: I figured out a solution to the intro videos so now everything is working perfectly.

Edited by Hyper_Eye

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Usually hitting "Enter" or the space bar will skip the Westwood intros.

 

Every game from Red Alert 2 on up has a different range on placing structures. In Tiberian Sun, the range was 2 squares provided the structure drew power and wasn't a guard tower. Another thing to be aware of is that in some cases, Emperor allows damaged structures to burn down. Repairing them can solve this. You've found out by now that only certain areas are suitable for building, and you can't build a base in the sand. Your base will spread quickly, but entry is limited so you've got a little less defense to worry about.

 

Other than that, have fun, and remember: When in doubt, build stuff!

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This thread got my RTS veins a-pumpin' again so I reinstalled Starcraft last night and played it all night. I'll have to reinstall Red Alert and Yuri's Revenge after I'm done playing Starcraft.

 

Then onto Age of Empires and Star Wars: Galactic Battlegrounds.

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I've thought about loading up some Westwood titles myself. I might load up YR for a little while. I lost my serial, though, so I gotta use a keygen. This bars me from Strike Team, but those who still have the serial number still have access to ladders and online YR play via Strike-Team.net.

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Usually hitting "Enter" or the space bar will skip the Westwood intros.

 

Every game from Red Alert 2 on up has a different range on placing structures. In Tiberian Sun, the range was 2 squares provided the structure drew power and wasn't a guard tower. Another thing to be aware of is that in some cases, Emperor allows damaged structures to burn down. Repairing them can solve this. You've found out by now that only certain areas are suitable for building, and you can't build a base in the sand. Your base will spread quickly, but entry is limited so you've got a little less defense to worry about.

 

Other than that, have fun, and remember: When in doubt, build stuff!

 

These entries can't be skipped that way. I fixed the issue but if I hadn't you can delete these two vids and you will go straight to menu when you start.

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I can't find my Red Alert 2.......is there any way to get around that fact, so I can play Yuri's Revenge?

 

You have to have the core files from RA2 to run Yuri's Revenge. Yes, there is a way around it. Convince yourself you need the current retro release of Command & Conquer. It'll have everything up to the second to last C&C (which was what, Generals?) excluding Renegade and Sole Survivor. they may even have some DVD material or some bonus music.

I've seen them priced around $20, which is a decent deal for the whole kit 'n' kaboodle. I think Wal*Mart was carrying them late last year.

 

If you get a new pack, try out Strike Team and let us know what it's like.

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I've got Red Alert 1 and 2 somewhere. It's just hard to find them. I had no problem finding Yuri's revenge.

 

I'd love to play Generals......and I want to play C&C 3 SOOOOOO bad!!! My best friend bought it.....but he moved to Boston....so I never had a chance to play it. :(

 

I did get a chance to play the Middle Earth game for the 360.....it was reminiscent of Warcraft 3. Good RTS overall.

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I like to play team based games. So needless to say the only games i've played online are GOW, GRAW, Socom, and TMNT the arcade game. I did not like GOW, but I love GRAW, and I only do team games. But for what it's worth, I show no mercy. Whatever I can do to help the team I will do. As for Socom, I prefer team but will sometimes go into free for alls, again, I will kill as much as I can in a ffa regardless of who the opponent is, same with Medal of Honor, but with so many people hacking the programs on the PSP, online gaming is not very fun anymore unless you can get in a game with nobody hacking.

 

What I absolutely will not do and is one of my biggest pet peeves of online gaming is spawn kill. If I happen to be around a spawn and kill someone, I will run away from it and move on to the next area, not sit there and wait for someone else to spawn to kill them before they have a chance to move.

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No, I just like to have fun. That's probably why I liked PSO so much - no PVP. I can have a good time even when I lose, that's fine, but I don't have fun with bad winners.

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