BassGuitari Posted April 3, 2008 Share Posted April 3, 2008 I just got a reproduction copy of the Japanese version of Super Mario Bros. 2 for NES at Midwest Gaming Classic this weekend. I love it! But it is, as I expected (and, actually, KNEW from playing it on the SNES's Super Mario All-Stars), insanely difficult. Are there any Game Genie codes out there for this game? I tried using some of SMB1's Game Genie codes, thinking that, since the two games seem to be nearly identical (one's just got different levels and more detailed backgrounds), they would work. Alas, they do not. So I google and I google and I google some more...no dice. I'd just like to be able to fully explore this game. I've read about so much cool stuff in this game that, at this rate, I'll never see! 1 Quote Link to comment Share on other sites More sharing options...
mario-mushroom Posted April 28, 2011 Share Posted April 28, 2011 Here is my favorite codes for this game: Always Have Fire Powers VVOAAOSX Start With 99 Lives LVVGGIZA Infinite Time SXNETZAX Start on World A PANGTGAA These 4 Codes Work For Sure. 1 Quote Link to comment Share on other sites More sharing options...
0078265317 Posted April 28, 2011 Share Posted April 28, 2011 Lost levels was a fds disk not a cart so game genie never existed for fds disk system. So there are no no codes. I don't what those 4 are for but it can't be because fds never had game genie. Quote Link to comment Share on other sites More sharing options...
NinjaWarrior Posted April 28, 2011 Share Posted April 28, 2011 People make GG codes for SMB2J TINEXE - Make Mushrooms fall down - my friend made it Quote Link to comment Share on other sites More sharing options...
chrisbid Posted April 28, 2011 Share Posted April 28, 2011 not a GG code, but you can use the infinate life trick on world 1-1. on the first floating platform, there is a red turtle. break the second brick from the right once the turtle is on the far right brick. then jump on it just right and let the extra lives pile up. 2 Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted April 28, 2011 Share Posted April 28, 2011 Lost levels was a fds disk not a cart so game genie never existed for fds disk system. So there are no no codes. I don't what those 4 are for but it can't be because fds never had game genie. Pirate carts of SMB2J were produced at one point. I acquired one of them several years ago, which I bought for the sole purpose of having it dumped. That was during the final days of the cart-dumping frenzy, where people got organized via the net to find every cart variation of every game out there and have them properly dumped for play under emuation. 1 Quote Link to comment Share on other sites More sharing options...
mario-mushroom Posted April 28, 2011 Share Posted April 28, 2011 Super Mario Bros. 2 Japanese Version was only released for the FDS. But there are reproduction cartridges of this game. The codes I posted are for the reproduction cartridges not the FDS disks. Quote Link to comment Share on other sites More sharing options...
0078265317 Posted April 28, 2011 Share Posted April 28, 2011 So will these codes work in emulation? Quote Link to comment Share on other sites More sharing options...
0078265317 Posted April 28, 2011 Share Posted April 28, 2011 (edited) Just tested and this totally rocks. Nestopia 1.4.1 mac and fds bios. Game genie code works. I never tuirn red but stay big no matter who I bump inot. Inother words I never die. Now I can finally beat the game without freeziing and pausing. Edited April 28, 2011 by 0078265317 1 Quote Link to comment Share on other sites More sharing options...
mario-mushroom Posted April 29, 2011 Share Posted April 29, 2011 I don't have an emulator so I can't test the codes myself to see if they would work in emulation. I use the codes with the NES Game Genie on the NES. 2 Quote Link to comment Share on other sites More sharing options...
0078265317 Posted April 29, 2011 Share Posted April 29, 2011 They do work. I tested them. Quote Link to comment Share on other sites More sharing options...
TheGameCollector Posted April 29, 2011 Share Posted April 29, 2011 Hey cool stuff. Even though I can beat the game without them, Game Genie has so many quirks to get extra fun from your games. Now to find Game Genie codes for the Final Fantasy II and Final Fantasy III NES repros... wonder where to look. 1 Quote Link to comment Share on other sites More sharing options...
chrisbid Posted April 30, 2011 Share Posted April 30, 2011 On 4/29/2011 at 10:57 PM, TheGameCollector said: No not the Super Nintendo 4,5, and 6. The original 2 & 3 on Famicom. japanese does not equal original Quote Link to comment Share on other sites More sharing options...
mario-mushroom Posted April 30, 2011 Share Posted April 30, 2011 Were these the right codes for your final fantasy games? If these are not the right codes then I don't know what to tell you. Quote Link to comment Share on other sites More sharing options...
TheGameCollector Posted April 30, 2011 Share Posted April 30, 2011 On 4/30/2011 at 8:13 AM, chrisbid said: On 4/29/2011 at 10:57 PM, TheGameCollector said: No not the Super Nintendo 4,5, and 6. The original 2 & 3 on Famicom. japanese does not equal original Are you guys really noobs about the Final Fantasy numbering fiasco? It was just like Super Mario Bros. 2 having 2 versions - Lost Levels for Japan and Doki Doki Panic sprite change for USA and Europe. Final Fantasy II and III on Super Nintendo were actually 4 and 6. I never call 4 and 6 on Super Nintendo by it's mislabeled name anymore. Those names were corrected on their Playstation and Game Boy Advance remakes. The real Final Fantasy II and III were 8-bit games for the NES/Famicom and were also remade. II for the Playstation, Game Boy Advance and PSP; III for the Nintendo DS. So yes in this case Japanese does mean original because the original versions of those games were only available in Japan. I didn't know there was anyone out there who still didn't know about this old information. So no those codes are for Super Nintendo games that are sequels to the ones I am talking about, not the NES games. The reason I asked in here was because the subject was about another Japanese NES game that had a reproduction made just like these two translated Final Fantasy games I own. 1 Quote Link to comment Share on other sites More sharing options...
mario-mushroom Posted April 30, 2011 Share Posted April 30, 2011 I play mostly Mario games so I do not know a lot about Final Fantasy Games. The only Final Fantasy game I ever played was FINAL FANTASY MYSTIC QUEST for the Super Nintendo. Quote Link to comment Share on other sites More sharing options...
chrisbid Posted May 2, 2011 Share Posted May 2, 2011 (edited) Are you guys really noobs about the Final Fantasy numbering fiasco? It was just like Super Mario Bros. 2 having 2 versions - Lost Levels for Japan and Doki Doki Panic sprite change for USA and Europe. Final Fantasy II and III on Super Nintendo were actually 4 and 6. I never call 4 and 6 on Super Nintendo by it's mislabeled name anymore. Those names were corrected on their Playstation and Game Boy Advance remakes. The real Final Fantasy II and III were 8-bit games for the NES/Famicom and were also remade. II for the Playstation, Game Boy Advance and PSP; III for the Nintendo DS. So yes in this case Japanese does mean original because the original versions of those games were only available in Japan. I didn't know there was anyone out there who still didn't know about this old information. So no those codes are for Super Nintendo games that are sequels to the ones I am talking about, not the NES games. The reason I asked in here was because the subject was about another Japanese NES game that had a reproduction made just like these two translated Final Fantasy games I own. are you a language noob? when a game has a different name in japan, no matter if it came there first or not, it is simply a different name. japan's names for things are not 'real', 'actual', or 'original'. they are simply 'japanese' can the differences be confusing, annoying, obnoxious, etc? of course. but no amount of retconning will change what names and numbers appeared on cartridges, boxes, title screens, and instruction manuals in the united states when the games in question were first released in this region. Edited May 2, 2011 by chrisbid Quote Link to comment Share on other sites More sharing options...
Lazy Bastard Posted May 2, 2011 Share Posted May 2, 2011 On a side note, if you have a request for a new code, simply post it at the GSHI.org forums: http://GameHacking.org/vb (we've recently changed our name and primary domain to GameHacking.org, to reflect the expansion of our content). Quote Link to comment Share on other sites More sharing options...
TheGameCollector Posted May 3, 2011 Share Posted May 3, 2011 Are you guys really noobs about the Final Fantasy numbering fiasco? It was just like Super Mario Bros. 2 having 2 versions - Lost Levels for Japan and Doki Doki Panic sprite change for USA and Europe. Final Fantasy II and III on Super Nintendo were actually 4 and 6. I never call 4 and 6 on Super Nintendo by it's mislabeled name anymore. Those names were corrected on their Playstation and Game Boy Advance remakes. The real Final Fantasy II and III were 8-bit games for the NES/Famicom and were also remade. II for the Playstation, Game Boy Advance and PSP; III for the Nintendo DS. So yes in this case Japanese does mean original because the original versions of those games were only available in Japan. I didn't know there was anyone out there who still didn't know about this old information. So no those codes are for Super Nintendo games that are sequels to the ones I am talking about, not the NES games. The reason I asked in here was because the subject was about another Japanese NES game that had a reproduction made just like these two translated Final Fantasy games I own. are you a language noob? when a game has a different name in japan, no matter if it came there first or not, it is simply a different name. japan's names for things are not 'real', 'actual', or 'original'. they are simply 'japanese' can the differences be confusing, annoying, obnoxious, etc? of course. but no amount of retconning will change what names and numbers appeared on cartridges, boxes, title screens, and instruction manuals in the united states when the games in question were first released in this region. The thing is that the different console platform should make it obvious which game I am referring to. Everybody knows the difference between NES and SNES. Quote Link to comment Share on other sites More sharing options...
Rex Dart Posted May 3, 2011 Share Posted May 3, 2011 when a game has a different name in japan, no matter if it came there first or not, it is simply a different name. japan's names for things are not 'real', 'actual', or 'original'. they are simply 'japanese' can the differences be confusing, annoying, obnoxious, etc? of course. but no amount of retconning will change what names and numbers appeared on cartridges, boxes, title screens, and instruction manuals in the united states when the games in question were first released in this region. Ah, but were those the original releases? 1 Quote Link to comment Share on other sites More sharing options...
chrisbid Posted May 3, 2011 Share Posted May 3, 2011 when a game has a different name in japan, no matter if it came there first or not, it is simply a different name. japan's names for things are not 'real', 'actual', or 'original'. they are simply 'japanese' can the differences be confusing, annoying, obnoxious, etc? of course. but no amount of retconning will change what names and numbers appeared on cartridges, boxes, title screens, and instruction manuals in the united states when the games in question were first released in this region. Ah, but were those the original releases? NO! They were Japanese releases. Yes, they came first, but they were renamed when they were released in North America. Period, end of story. Retconning by Japanese game publishers does not erase what was printed on original North American releases. how far do you take this? do you call it an NES or a Famicom? do you call it a Genesis or a Mega Drive? do you call him Mega Man or Rock Man? do you call him M. Bison or Vega? do you call it Baseball or Yakyuu? do you call it The Legend of Zelda or Zelda Hyrule Fantasy? different regions, different names Quote Link to comment Share on other sites More sharing options...
TheGameCollector Posted May 3, 2011 Share Posted May 3, 2011 Many people just put a small j after the title number to differentiate the two versions.I tend not to bother and just say what system it's for because usually it was different. If it wasn't then I always say "the japanese version of..." Example: Super Mario Bros. 2 or Super Mario Bros. 2j Final Fantasy II or Final Fantasy IIj Final Fantasy III or Final Fantasy IIIj King's Field or King's Field(j) In these cases, all 8 games are different games altogether. Usually what happened in all these situations was that Japan got something we either never got or didn't get until much later on a newer platform. So it's like don't expect to buy Final Fantasy III for Nintendo DS and it to be anything like the Super Nintendo game you enjoy. It's Final Fantasy IIIj from the NES/Famicom which came out on 4/27/1990. Final Fantasy III for SNES didn't come out until 4/2/1994, but that was in Japan and they got it first. It didn't take that long for it to come to the USA though. You know what really confused me chronologically was Bust-A-Move 3 and Bust-A-Move '99. I had absolutely no idea that Bust-A-Move '99 was just Bust-A-Move 3 with stuff added to it. All this time I thought Bust-A-Move 3 was a Sega Saturn exclusive and it turns out it was available on the PS1 and Nintendo 64 as Bust-A-Move 99 which strangely was released after Bust-A-Move 4. So, even though I usually stick to the Playstation for this series I ended up buying the Sega Saturn Version of 3 first just to have the original. I'm just the type who likes to play everything in chronological order by release date within a series rather than by title. Doesn't matter what part of the world the game comes from, I collect it if it's part of a series. Worldwide, the first release date is held by the first country the game was available. Japan holds a lot of these dates, but the Americas and Europe also have plenty of first release dates. Especially when you either play the pre-Nintendo era or start getting up into the 32-bit era and beyond. The reason I go for the first release date rather than the local one is graphics similarities between things released in a particular year. Newer games tend to have better graphics as programming on a platform begins to evolve and tricks are learned. Dragon Warrior for NES first came out on 5/27/1986. That is pretty early in the NES's life span so when it became localized in the USA 1989, people could probably tell that the game looked old or primitive for the NES's standards by then. 1 Quote Link to comment Share on other sites More sharing options...
0078265317 Posted November 22, 2015 Share Posted November 22, 2015 Where is the new thread? Quote Link to comment Share on other sites More sharing options...
CatPix Posted November 22, 2015 Share Posted November 22, 2015 (edited) Lost levels was a fds disk not a cart so game genie never existed for fds disk system. So there are no no codes. I don't what those 4 are for but it can't be because fds never had game genie. There is many FDS game copiers. Given how the FDS works (basically, the red stuff is just the data storage, and the slab you plug into the Famicom cart port is more or less a cart emuator that store the data from the drive in RAM) (it's pretty much a Starparth Supercharger for the Famicom) it was easy to design a Game Genie like system that would sit between the two. Now I don't know if it exist. I'm just saying that it was possible technically to do so. Edited November 22, 2015 by CatPix Quote Link to comment Share on other sites More sharing options...
mario-mushroom Posted November 22, 2015 Share Posted November 22, 2015 UPDATED URL LINKS FOR GAME GENIE CODES FOR THE JAPANESE SUPER MARIO BROS. 2 REPRODUCTION CARTRIDGE FOR NES FROM THE NEW GAMEHACKING.ORG WEBSITE. http://gamehacking.org/game/36518 http://gamehacking.org/game/36770 http://gamehacking.org/game/31018 http://gamehacking.org/game/350 Here is some codes I think they may have pulled from the website: Start on World 2 PAOTAAAA Start on World 3 ZAOTAAAA Start on World 4 LAOTAAAA Start on World 5 GAOTAAAA Start on World 6 IAOTAAAA Start on World 7 TAOTAAAA Start on World 8 AAOTAAAE Start on World A PANGTGAA Start on World B PANGTGAA + PAOTAAAA Start on World C PANGTGAA + ZAOTAAAA Start on World D PANGTGAA + LAOTAAAA Always Shoot Fireballs GXOAIPEP Have Star GXVZIGEY + ASEXIIEI Note: Mario doesn't flash... Infinite Time SESAAXSX Note: You can't see the counter Jump in midair (multi jump). EIEYSGEY 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.