Bowser N64 #26 Posted May 7, 2008 (edited) Well, I knocked into my Donkey Kong 64 cartridge, while it was inserted in my N64, with the door today. However, I did not hit it very hard, and it seems to work fine. I didn't hear a dreaded "crack", as was discussed somewhere in the posts above, so I'm very thankful for that. Edited May 7, 2008 by Bowser N64 Quote Share this post Link to post Share on other sites
theking21083 #27 Posted May 7, 2008 Well, I knocked into my Donkey Kong 64 cartridge, while it was inserted in my N64, with the door today. However, I did not hit it very hard, and it seems to work fine. I didn't hear a dreaded "crack", as was discussed somewhere in the posts above, so I'm very thankful for that. Wow, your signature is longer than all of your posts put together. Quote Share this post Link to post Share on other sites
Bowser N64 #28 Posted May 8, 2008 Is there anything wrong with that? I've seen signatures that are crowded with distracting pictures. Mine is just text. Quote Share this post Link to post Share on other sites
fdurso224 #29 Posted May 8, 2008 Is there anything wrong with that? I've seen signatures that are crowded with distracting pictures. Mine is just text. Hi: Nah, nothings wrong about it. Just a little humor (^_^) Anthony.... Quote Share this post Link to post Share on other sites
A.J. Franzman #30 Posted May 9, 2008 Is there anything wrong with that? I've seen signatures that are crowded with distracting pictures. Mine is just text.Images are not allowed in signatures here at AA. Albert also despises large text sigs but only specifies that the font size not be increased (in Guidelines), with no mention of number of words/lines. ISTR that he mentioned elsewhere wanting to limit it to something like 1 or 3 lines or so (I know, mine is longer than that), but he doesn't seem to be about to do so. Quote Share this post Link to post Share on other sites
Bowser N64 #31 Posted May 9, 2008 Okay, good. I don't want to break the rules or anything. Quote Share this post Link to post Share on other sites
GreenDayRlz #32 Posted May 19, 2008 If your worried about stress on the pins, taking it out removes more metal from it then leaving it in. Quote Share this post Link to post Share on other sites
RickHarrisMaine #33 Posted May 19, 2008 depends on the console. its really bad to store a cartridge in a Dreamcast, for instance. 1 Quote Share this post Link to post Share on other sites
A.J. Franzman #34 Posted May 19, 2008 (edited) If your worried about stress on the pins, taking it out removes more metal from it then leaving it in. I think you're referring to contact wear, which is not the main issue being discussed here. In most cartridge-based systems, the contacts in the cart port are in effect a bunch of individual tiny springs. Leaving a cartridge in place all the time keeps these springs onder constant tension, which over a long period of time (maybe as little as a few weeks) will weaken them until eventually they will have problems making contact with the cartridges. IMO, wear is much less of an issue as long as you keep the cartridge and port contacts clean. Contact deformation is known to be a real issue with 2600s, and I suspect most other cartridge-based systems as well. Edited May 20, 2008 by A.J. Franzman Quote Share this post Link to post Share on other sites
Bowser N64 #35 Posted May 19, 2008 That's interesting, but I don't think it really matters. Why not just spend some money getting the system repaired if it quits making contact? You wouldn't repair often. Quote Share this post Link to post Share on other sites
shadow460 #36 Posted May 20, 2008 depends on the console. its really bad to store a cartridge in a Dreamcast, for instance. LOL, good one. Quote Share this post Link to post Share on other sites