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8-bit conversions

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I just bought a 128 in 1 USB Multicart and was wondering if there is one big zip file with all the 8-bit conversions. I have found some of them but not all.

Thanks

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Bravo! Somebody should thank these guys. I think I just did. :)

 

A8to5200conv

1. Archon

2. Buried Bucks

3. Captain Beeble

4. Caverns of Mars

5. Chess

6. Crystal Castles (2 different copies)

7. Donkey Kong

8. Donkey Kong Jr

9. Jumpman Jr

10. Preppie (2 different copies)

11. Satans Hollow

12. Tapper

13. Up and Down

14. Xagon

http://www.atariage.com/forums/index.php?s...c=84154&hl=

 

Up 'n Down & capt5200

http://www.atariage.com/forums/index.php?s...=42300&=hl=

 

Captain Beeble

http://www.atariage.com/forums/index.php?s...p;#entry1024816

 

Bc's Quest for Tires

http://www.atariage.com/forums/index.php?s...p;#entry1050595

 

Spy Hunter

http://www.atariage.com/forums/index.php?s...p;#entry1169269

 

MULE (ubs only)

http://www.atariage.com/forums/index.php?s...p;#entry1002597

 

Jum's Pong (Paddle)

http://www.atariage.com/forums/index.php?s...p;#entry1042035

 

Time Runner

http://www.atariage.com/forums/index.php?s...p;#entry1097657

 

Jumpman Junior (ubs)

http://www.atariage.com/forums/index.php?s...p;#entry1233749

 

Jumpman Jr

http://www.atariage.com/forums/index.php?showtopic=38673

 

Gorf (alt)

http://www.atariage.com/forums/index.php?s...p;#entry1090749

 

Super Pac-Man (final)

http://www.atariage.com/forums/index.php?showtopic=104929

 

Cosmi (forbidden forest & slinky!)

http://www.atariage.com/forums/index.php?s...mp;#entry532721

 

Blaster (32k)

http://www.atariage.com/forums/index.php?s...mp;#entry564247

 

Gateway to Apshai

http://www.atariage.com/forums/index.php?s...p;#entry1031636

 

Rally Speedway

http://www.atariage.com/forums/index.php?showtopic=88021

 

Chess

http://www.atariage.com/forums/index.php?s...mp;#entry539283

 

Crystal Castles (both)

http://www.atariage.com/forums/index.php?s...mp;#entry536136

 

Castle Crisis

http://www.atariage.com/forums/index.php?s...57357&st=25

 

Buried Bucks

http://www.atariage.com/forums/index.php?s...mp;#entry634597

 

Tapper

http://www.atariage.com/forums/index.php?s...p;#entry1119634

 

Preppie

http://www.atariage.com/forums/index.php?s...p;#entry1208057

 

Preppie

http://www.atariage.com/forums/index.php?showtopic=38511

 

Donkey Kong

http://www.atariage.com/forums/index.php?s...90356&st=25

 

Donkey Kong (older?)

http://www.atariage.com/forums/index.php?s...37744&st=25

 

Donkey Kong Jr & DK (older?)

http://www.atariage.com/forums/index.php?s...37744&st=50

 

K-Razy Shootout and Mountain King and Pitfall (2-port) (Debro)

http://www.atariage.com/forums/index.php?showtopic=11452

 

Pitfall (2-port) (Classics)

http://www.atariage.com/forums/index.php?s...p;#entry1000102

 

Caverns of Mars

http://www.atariage.com/forums/index.php?s...44265&st=25

 

Pac-Man (bug fix)

http://www.atariage.com/forums/index.php?showtopic=67940

 

Xagon (ubs)

http://www.atariage.com/forums/index.php?s...mp;#entry964834

 

Archon

http://www.atariage.com/forums/index.php?showtopic=39877

 

Superfly

http://www.atariage.com/forums/index.php?showtopic=57529

 

Xmas5200 '81

http://www.atariage.com/forums/index.php?showtopic=40433

 

Pastfinder HIP demo

http://www.atariage.com/forums/index.php?s...25&start=25

 

RS Basketball early 4-person (Rev1 fixed)

http://www.atariage.com/forums/index.php?showtopic=87145

 

Realsports Basketball (early & final)

http://www.atariage.com/forums/index.php?showtopic=61158

 

Satan's Hollow

http://www.atariage.com/forums/index.php?showtopic=39571

 

Missile Command Plus

http://www.atariage.com/forums/index.php?showtopic=64590

http://www.atariage.com/forums/index.php?showtopic=64470

 

Analog Classics 1

filler'up 2, popcorn, blast, livewire, elevator repairman, deathzone

http://www.atariage.com/forums/index.php?showtopic=41779

 

Analog classics 1 demo: livewire, elevator repairman, deathzone

http://www.atariage.com/forums/index.php?showtopic=39489

 

Koffi: Yellow Kopter

http://www.atariage.com/software_page.html...areLabelID=2374

 

5200conv:

analog5200.bin

arch5200.bin

capt5200.bin

cosmi5200.bin

dkjr5200.bin

donkkong.bin

jmjr5200.bin

prep52.bin

stnh5200.bin

tapper.bin

updn5200.bin

xmas5200.bin

http://www.atariage.com/forums/index.php?s...mp;#entry880484

 

5200 hacks: (a few)

Astroids VE

hangly man

hangly pollux

pac pollux plus

pacman plus

http://www.atariage.com/forums/index.php?showtopic=120084

 

Gyruss autofire

Frogger no button

Kaboom no 1812 overture

http://www.atariage.com/forums/index.php?s...ic=69478&hl

 

MS & Jr pacman throttle-ups

http://www.atariage.com/forums/index.php?showtopic=37041

 

Super Pac-Man Blue-time fix

http://www.atariage.com/forums/index.php?showtopic=131648

 

Astroids clone (in development)

http://www.atariage.com/forums/index.php?s...p;#entry1539191

 

---------------------------------------------------------------

Off Site:

RMTD5200 (raster music tracker demo)

http://raster.infos.cz/atari/rmt/rmt.htm

 

FreeCellXE 5200

http://atari.fandal.cz/stuff.php

 

Adventure II demos

http://cafeman.www9.50megs.com/atari/5200d...dventureII.html

Edited by slampam
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Thanks! I see don't Super Zaxxon as a conversion, has anyone did this yet?

 

Oooooooo yes, add that one to the wish list! Sadly it hasn't been done yet afaik.

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Thanks! I see don't Super Zaxxon as a conversion, has anyone did this yet?

 

Oooooooo yes, add that one to the wish list! Sadly it hasn't been done yet afaik.

If a wish list I need to add some more games,

Dr. Mario

Mr. Do

 

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2 versions of Crystal Castles? I'm curious how they ported the second version if it's the later XEGS version since it required 64K RAM. Are they using the extra onboard RAM of the AtariMax SD Cartridge Adapter or did they figure out how to massively bankswitch the sucker? Still, I remember an A8 thread stating that version would be impossible to add Trak-Ball support to since it's so CPU intense [that the CPU is constantly tracking Bentley Bear and if you used a Trak-Ball in Trak-Ball mode, Bentley Bear would go through the walls]...

Edited by Lynxpro

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2 versions of Crystal Castles? I'm curious how they ported the second version if it's the later XEGS version since it required 64K RAM. Are they using the extra onboard RAM of the AtariMax SD Cartridge Adapter or did they figure out how to massively bankswitch the sucker? Still, I remember an A8 thread stating that version would be impossible to add Trak-Ball support to since it's so CPU intense [that the CPU is constantly tracking Bentley Bear and if you used a Trak-Ball in Trak-Ball mode, Bentley Bear would go through the walls]...

 

I just played the first couple of levels of the A8 XE version from Atarimania and checked for writes above 16K in Altirra. It only seems to use an extra 256 bytes so I think Classics will have relocated them elsewhere when he did the 5200 port. Generally XE carts will be very difficult if not impossible to port, but in this case it seems the XE version was not so different from the 16K original.

 

While you can make use of the RAM in the Ultimate SD there are some hefty restrictions with it. You access it in 8K blocks, the read and write addresses are different and writing using indexed addressing is unreliable. There may be some applications which can make use of this, but it's probably not for A8 ports where you try and disturb as little of the original code as possible.

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I just played the first couple of levels of the A8 XE version from Atarimania and checked for writes above 16K in Altirra. It only seems to use an extra 256 bytes so I think Classics will have relocated them elsewhere when he did the 5200 port. Generally XE carts will be very difficult if not impossible to port, but in this case it seems the XE version was not so different from the 16K original.

 

While you can make use of the RAM in the Ultimate SD there are some hefty restrictions with it. You access it in 8K blocks, the read and write addresses are different and writing using indexed addressing is unreliable. There may be some applications which can make use of this, but it's probably not for A8 ports where you try and disturb as little of the original code as possible.

 

 

you just "owe" us your remaining A8 Conversion from back in the day ;)

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I just played the first couple of levels of the A8 XE version from Atarimania and checked for writes above 16K in Altirra. It only seems to use an extra 256 bytes so I think Classics will have relocated them elsewhere when he did the 5200 port. Generally XE carts will be very difficult if not impossible to port, but in this case it seems the XE version was not so different from the 16K original.

 

While you can make use of the RAM in the Ultimate SD there are some hefty restrictions with it. You access it in 8K blocks, the read and write addresses are different and writing using indexed addressing is unreliable. There may be some applications which can make use of this, but it's probably not for A8 ports where you try and disturb as little of the original code as possible.

 

something like this would be awesome on the device

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you just "owe" us your remaining A8 Conversion from back in the day ;)

 

This year it's a big push on AB! and I'm trying not to get distracted with other things. I still have my original source code for Munchy Madness so it will be an easy one to convert sometime.

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something like this would be awesome on the device

 

You can load from the SD card to the Ultimate's RAM under control of the 6502. It's not quick enough for full frame rate high resolution video but something should be possible.

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I just played the first couple of levels of the A8 XE version from Atarimania and checked for writes above 16K in Altirra. It only seems to use an extra 256 bytes so I think Classics will have relocated them elsewhere when he did the 5200 port. Generally XE carts will be very difficult if not impossible to port, but in this case it seems the XE version was not so different from the 16K original.

 

While you can make use of the RAM in the Ultimate SD there are some hefty restrictions with it. You access it in 8K blocks, the read and write addresses are different and writing using indexed addressing is unreliable. There may be some applications which can make use of this, but it's probably not for A8 ports where you try and disturb as little of the original code as possible.

 

That sounds promising. I'd love to see it play with the Trak-Ball, both on the 5200 and the A8. I know Dan Kramer would love to see both done as well. As for the 2600 version, I wonder if the DPC would have enough juice to control Bentley Bear through the Trak-Ball. Mr. Spice posted a video on using an ARM in 2600 home brews but that kinda would be "cheating" on the era to do that unless the ARM was emulating the DPC. But not to go off on a tangent...

 

I think another worthy game to convert would be Slime.

 

http://www.atarimania.com/game-atari-400-800-xl-xe-slime_4722.html

 

It has Trak-Ball support built in [at least for CX-22/CX-80 on A8]. However, the A8 version requires 24K RAM so that might require some exotic bankswitching on the 5200 [i'm assuming].

 

Since the CX-53 Trak-Ball is the 5200's greatest asset, what other A8 games [commercial, public domain/freeware/shareware or hacks] would be great to have on the 5200 that would be appropriate for that controller? I was disappointed to learn that Crack'ed apparently wasn't ported to the XEGS back in the day; that game screams out for Trak-Ball support [on the 7800]!

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