Atari2600Lives Posted August 16, 2002 Share Posted August 16, 2002 I got an order in from Hozer Video and much to my delight I have serial # 1 of Space Treat along with a bunch of other carts (Space Treat was after CGE2K..basically first cart ordered). here is a pic of 3 different homebrew carts including Combat 2 and Suicide Adventure I just got from hozer video. Homebrews Picture Anyway , has anyone tried the homebrews? I am looking forward to spending a weekend with them ( I ordered about 30 in one shot). I'll post some reviews later. Atari2600Lives Quote Link to comment Share on other sites More sharing options...
moycon Posted August 17, 2002 Share Posted August 17, 2002 I haven't ordered from Hozer yet. There are a few I would like to pick up. Maybe after I read the reviews. Quote Link to comment Share on other sites More sharing options...
Albert Posted August 17, 2002 Share Posted August 17, 2002 Anyway , has anyone tried the homebrews? I am looking forward to spending a weekend with them ( I ordered about 30 in one shot). Pretty cool that you ended up with #1! I believe mine is #74, which I just added a scan of to AtariAge today. Yep, here it is. I had a chance to play this briefly at the show, and will say that it quickly gets difficult. After I'm done with my CGE2K2 Report (should be up Sunday) then I'll spend some quality time with the new homebrews. This includes Marble Craze, Mental Kombat, Space Treat, Thrust (which I still haven't played very much of, although enough to know it's very hard!), Castle Blast, and Haunted House II 3-D. I also need to spend some time checking out the various repro carts, including Crack'ed, Holey Moley, Pick Up, and Snow White. I look forward to any reviews that you write up. Hopefully I'll have some time to write a few reviews myself! ..Al Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted August 17, 2002 Share Posted August 17, 2002 Thrust (which I still haven't played very much of, although enough to know it's very hard!) Come on, I know you can make it. (try starting with game #5). Quote Link to comment Share on other sites More sharing options...
Albert Posted August 17, 2002 Share Posted August 17, 2002 Thrust (which I still haven't played very much of, although enough to know it's very hard!) Come on, I know you can make it. (try starting with game #5). I will definitely take your advice when I sit down and spend some time with Thrust. I'm a big fan of Gravitar-style games and even own a coin-op version of the game. What is your prefered method of controlling the game? Joystick? Driving Controller and Foot Pedal? Booster Grip? Oops, I'm helping move this thread further off topic. ..Al Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted August 17, 2002 Share Posted August 17, 2002 What is your prefered method of controlling the game? Joystick? Driving Controller and Foot Pedal? Booster Grip? Oops, I'm helping move this thread further off topic. No problem for me. I'm playing it mostly on z26, so the answer is probably Keyboard (the C64 original was also keyboard controlled). When I play it on console, I'm still using the Joystick only (got used to it). Quote Link to comment Share on other sites More sharing options...
Mayhem Posted August 17, 2002 Share Posted August 17, 2002 I got to play 2600 Thrust at CGE and was definitely impressed. Am trying to get a copy of the newer version from Albert at some stage (just the game) cos I already own a footpedal One comment on the control method however. I found it hard to turn and thrust at the same time (almost an essential part of the C64 original which I love to death) using the current control setup. I would have prefered the following: L/R - rotate L/R Fire - thrust Up - fire Down - shield/tractor beam I also found it almost impossible to tractor beam the pods off the surface! How do you do that properly? Quote Link to comment Share on other sites More sharing options...
Atari2600Lives Posted August 17, 2002 Author Share Posted August 17, 2002 Well not to confuse (My original post might have been confusing) I got #1 of the carts ordered via Mail. He started the serial numbers again after the show. So there are the show's numbered editions (of which you seem to have #74) and I have #1 of the AFTER show editions. Atari2600Lives Quote Link to comment Share on other sites More sharing options...
Snider-man Posted August 17, 2002 Share Posted August 17, 2002 Wow. That confused me for a moment. In exchange for me selling these at CGE, I was allowed to keep serial number 1 myself. I had to look again to make sure I didn't have # 7 or #11 or something. Quote Link to comment Share on other sites More sharing options...
Atari2600Lives Posted August 17, 2002 Author Share Posted August 17, 2002 Yup...you have the right one I am sure. The CGE2K editions seem to have the number only and on Green lettering. The mailed ones have HV preceeding the number. I just want to know if I can buy some of the carts from the show....I guess Hozer will stock them soon right? Quote Link to comment Share on other sites More sharing options...
rasty Posted August 17, 2002 Share Posted August 17, 2002 Wow, I have label variations already! Congratulations to Atari2600Lives for the HV1 cart, and thanks again to Tim for getting them to CGE! And well, congratulations to Tim also for getting #1 ;) Me, I'm still stuck in the hotel with the lousy internet connection that won't even let me in my webmail Looking forward to my trip back home on tuesday! Ciao, Fabrizio.- Quote Link to comment Share on other sites More sharing options...
Albert Posted August 17, 2002 Share Posted August 17, 2002 It is confusing that there will be two sets of numbered Space Treats out there. Personally I would prefer that people make just a limited run that's sold at a show (or not), say an initial 50 copies, and then make a generic label afterwards with no numbering scheme. This allows the initial purchasers to feel they have some kind of "exclusive", and that they were among the first few people to own and enjoy the game. Numbering is also good if an author decides to publish only *one* run of a game, with no plans to ever make additional copies available. Then you know you truly have "#1 of 50", not "#1 of this initial run of 50, not to be confused with #1 of an indeterminate number of titles released after the first 50". ..Al Quote Link to comment Share on other sites More sharing options...
dwh Posted August 17, 2002 Share Posted August 17, 2002 These homebrews do get confusing;for example, I have 3 copies of Warring Worms--one is 'Baroque Gaming' edition #5 of 50,another one is from the 'Midwest Classic 2002',and the last is #88 from CGE 2002.And then there is the Xype edition games with the label recall/label replacements.Also got a Mr. Roboto cart with the 'midwest classic' title screen.It's cool when the title screen makes the cart unique-letting you know which show it was from. Now back to the original topic--I got #50 on Space Treat, but did not pick it up until Sunday at CGE02.It's a great game that picks up speed on level#9(variable speeds on the different objects you must pass) Quote Link to comment Share on other sites More sharing options...
Big Player Posted August 17, 2002 Share Posted August 17, 2002 I got to play 2600 Thrust at CGE and was definitely impressed. Am trying to get a copy of the newer version from Albert at some stage (just the game) cos I already own a footpedal One comment on the control method however. I found it hard to turn and thrust at the same time (almost an essential part of the C64 original which I love to death) using the current control setup. I would have prefered the following: L/R - rotate L/R Fire - thrust Up - fire Down - shield/tractor beam I also found it almost impossible to tractor beam the pods off the surface! How do you do that properly? The button does activate the ship's thrust when you hold the joystick in the down position. This should make lifting the pods off the surface much easier. Read the instructions! Just kidding. I played the game for a long time before I read them and found this feature. I started to get a lot higher scores after that. Also got much better scores when I started playing level #5 instead of #1. This was well after the high score contest was over, but like I need a contest to have a reason to play this awesome game. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted August 17, 2002 Share Posted August 17, 2002 One comment on the control method however. I found it hard to turn and thrust at the same time (almost an essential part of the C64 original which I love to death) using the current control setup. I would have prefered the following: L/R - rotate L/R Fire - thrust Up - fire Down - shield/tractor beam I've tried this setup too, but I found it hard to control the thrust with the joystick too, because I often mixed that with the rotation, which caused a lot of frustration. So I decided for the current setup. But you are not the first who asked for this setup. Maybe by using the Booster Grip or the footpedal you can find an easier setup for you. Quote Link to comment Share on other sites More sharing options...
Mayhem Posted August 17, 2002 Share Posted August 17, 2002 @Rasty - you get my email I sent a few days back? Asking if you're gonna do a PAL version of "Space Treat", cos it's NTSC only @BigPlayer - oh I was doing that, but the sodding pods still refused to budge most of the time. How close do you have to get? Seemingly a lot more so than the C64 version... @Thomas - perhaps offer both control methods? I'll be looking to get the deluxe version, as I said, I already have a footpedal at home Quote Link to comment Share on other sites More sharing options...
Atari2600Lives Posted August 18, 2002 Author Share Posted August 18, 2002 Space Treat is a super cool game. I like the fact that there is lable variations already.....it makes collecting a lot more fun. 10 years from now the 2 different sets will be cool to run into. Atari2600lives Quote Link to comment Share on other sites More sharing options...
Snider-man Posted August 18, 2002 Share Posted August 18, 2002 The button does activate the ship's thrust when you hold the joystick in the down position. This should make lifting the pods off the surface much easier. Read the instructions Thank GOD someone pointed this out to me. Never noticed it in the directions before. Do you have any idea how hard it is to get above a pod, thrust real hard, and try to activate the beam, hoping you hadn't moved out of range? Ugh. Now I've been snagging pods left and right. This was a HUGE revelation for me and I appreciate the fact that I now know. This game is so much better when you can play it correctly. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted August 18, 2002 Share Posted August 18, 2002 Thank GOD someone pointed this out to me. Never noticed it in the directions before. Do you have any idea how hard it is to get above a pod, thrust real hard, and try to activate the beam, hoping you hadn't moved out of range? I didn't even know that this is possible. Now I can imagine, why many people think this game is too hard. So please, do yourself a big favour: RTFM! Quote Link to comment Share on other sites More sharing options...
Snider-man Posted August 18, 2002 Share Posted August 18, 2002 I didn't even know that this is possible. What? You mean pushing forward and pulling back on the joystick at the same time? It's as easy as: 1. Manuver just above the pod, trying to stay as still as possible. 2. Thrust as hard as possible. 3. In the .00005 seconds before you zip out of range, activate the beam and pray you snag it. RTFM, indeed. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted August 18, 2002 Share Posted August 18, 2002 3. In the .00005 seconds before you zip out of range, activate the beam and pray you snag it. That's the point a person of my age can't do anymore. Quote Link to comment Share on other sites More sharing options...
Atari2600Lives Posted August 19, 2002 Author Share Posted August 19, 2002 Thomas, can I buy thrust from you? Quote Link to comment Share on other sites More sharing options...
Albert Posted August 19, 2002 Share Posted August 19, 2002 Thomas, can I buy thrust from you? You'll be able to buy one from us very shortly, it's the Thrust Plus: DC Edition that includes the profesionally printed box (they look great!), manual and cartridge, as well as the foot pedal. We'll also be selling the game without the pedal for those who don't want it. And Thomas gets royalties for each copy sold. ..Al Quote Link to comment Share on other sites More sharing options...
Mayhem Posted August 19, 2002 Share Posted August 19, 2002 We'll also be selling the game without the pedal for those who don't want it. Is that anything to do with me? Quote Link to comment Share on other sites More sharing options...
ubersaurus Posted August 19, 2002 Share Posted August 19, 2002 of course, #3 is the best one of Thrust +, because it's the one I got ;p Quote Link to comment Share on other sites More sharing options...
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