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ComputerSpaceFan

Medieval Mayhem speed, any difference?

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I have to say I LOVE Medieval Mayhem, what an awesome homebrew that seriously blows original Warlords out of the water. Since real Warlords arcade machines are a rarity in the collector market, MM is the best closest approximation of the game I can enjoy.

When I first got it I found it very challenging and admittedly had to dumb down the game to my level, in other words I played on Slow speed and then Kid (or is it listed as Child?) speed just to survive.

Now that I am a better player I have promoted myself up to Fast speed but to be honest, I really don't see any difference.

 

Does anyone know what effect the different speed settings have in the game? It seems to be the same awesome game no matter what speed choice I make.

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Thanks, I appreciate it! Reviews in the store are also nice :D

 

The Speed setting in Medieval Mayhem controls 2 things - the Maximum Speed for the Fireballs and the AI players.

 

There are 7 speeds for the fireballs and they start out at speed 1. If they hit a shield the speed increases by 1(unless it's already at Max Speed), and if they hit a castle they decrease by 1(unless it's already at 1 as a speed of 0 means it's not moving).

 

The Maximum Fireball Speed per setting is:

Kids = 4

Slow = 5

Fast = 6

Medieval = 7

 

Since the fireballs always start out at speed one you won't notice any difference between kids and fast unless the fireballs have successfully ricochetted off 5 shields w/out have hit any castle walls between shield collisions. Bouncing off the edge of the screen is OK between shield collisions as it does not impact the speed.

 

For the AI players the Max Speed is a bit more complex. It's based on the game speed, the number of fireballs in play, and which AI player (player 1 is the slowest of the AI players, player 4 is the fastest).

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