Bryan #1 Posted July 4, 2008 It looks to me like managing a screen full of objects could be really CPU intensive since you have to manage the DL's for the presence/absence of objects on every line. Is it as hard as it looks, or are there tricks to make it painless? Quote Share this post Link to post Share on other sites
+Stephen #2 Posted July 5, 2008 It looks to me like managing a screen full of objects could be really CPU intensive since you have to manage the DL's for the presence/absence of objects on every line. Is it as hard as it looks, or are there tricks to make it painless? Nope - the more objects on screen, the higher the CPU usage. Stephen Anderson Quote Share this post Link to post Share on other sites
vdub_bobby #3 Posted July 24, 2008 There are tricks, but it's never completely painfree. Quote Share this post Link to post Share on other sites