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Hornpipe2

Brainstorming: Paperboy 2600

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Here's an old classic. You play from an isometric view as the Paperboy and you have to deliver the newspapers to your customers' houses while dodging weird obstacles on the street.

 

NES:

SMS:

Amiga:

C64:

 

Thoughts? The whole game scrolls diagonally, but your paperboy could just sit in the (vertical) center while everything moves at a variable speed around him. No idea if convincing houses could be made from playfield pixels, though.

 

What if you had multiple kernels (one for each house) and only one would be on the screen at a time?

Edited by Hornpipe2

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I've played sms version when I was child and this game is very fun!

Do some tests with vertical scrolling, and post here...

You coud use grp1 to draw houses, like in River Raid... And use missile0 to news paper...

 

Good luck. :)

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It might be possible to do a diagonal-scrolling Paperboy, but I think (actually guess) it would be much easier from a programming standpoint (and not lose much of the game mechanic itself) to switch to a vertical format with a mirrored playfield.

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Desert Falcon did diagonal scrolling.

 

Of course, its graphics were a whole lot simpler than even what a pared-down Paperboy would need to be recognizable.

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