CV Gus #1 Posted July 23, 2008 Is there any way to list this program and run it after any changes? Mine would be strictly visual. 1) Get rid of those two borders- In a C-64, you would change one number to get rid of the outer by making it black, and possibly make the inner black by changing the numbers for the color? 2) Redraw the ships to make them look more "vector." 3) CHANGE THE %#@*%&!! COLORS! Make player ships gold and red, enemy ships green or blue. 4) Make the triangles in the corners more "vector." To do this, I'd need to find out where in the program the shape-numbers are. Any hints? Thanks in advance. Note- the computers here can now run YouTube, so they are better than what I had to work with previously. Emulators might work now. Second Note: Guess this belonged here. Quote Share this post Link to post Share on other sites
newcoleco #2 Posted July 23, 2008 The Omega Race game I remember was only Black and White. I have no clue on where are the graphics and how it's coded in the rom file. Using debug mode with bluemsx should help you to figure it out by yourself. However, my guess is what you are planning to do will need more than changing a couple of pixels. I think you will need to rewrite some part in assembler because what you want to do seems not supported by the actual version. Quote Share this post Link to post Share on other sites
CV Gus #3 Posted July 23, 2008 I'm referring to the ColecoVision version. It was in color- pretty awful colors. And it had those borders that must go. It's the ColecoVision version I'm after. Since a character image is defined by a set of numbers, 0-255, My goal is only to change the appearences- nothing more. And to turn the borders black, so they can no longer be seen. Quote Share this post Link to post Share on other sites
retroillucid #4 Posted July 29, 2008 I'm referring to the ColecoVision version. It was in color- pretty awful colors. And it had those borders that must go. It's the ColecoVision version I'm after. Since a character image is defined by a set of numbers, 0-255, My goal is only to change the appearences- nothing more. And to turn the borders black, so they can no longer be seen. I think that's true, Omega Race for colecovision could look more beautifull.. It's a really well translated arcade game but I think CV Gus have a good point on this one Quote Share this post Link to post Share on other sites