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Heaven/TQA

Sounds "different"?

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I bet it's done using 2 channels - second just just after the first. It can be easily done in any music editor - just avoid using the same volume at once. :)

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The car sound seems to augment the "effect". Plus, the tune has some chords that give a kind of "hall" effect.

 

If you get rid of the car SFX, it sounds more normal.

 

Monitor > C D207 00

 

then, remove the STA $D207

 

> C A1AB EA EA EA

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Ugh. That wasn't the best of gaming experiences. :(

 

Anyway - I think that the best terminology for this effect is reverb. It can be done with at least 2 channels or more. It basically means that one channel is allowed to finish their note while another starts playing. The sustain length of a note pretty much decides how 'roomy' it sounds.

 

I can't say it's a new trick, it's been used in a fair number of games and demos. E.g. listen to the music that this demo starts with, better known as "The Entertainer" by Scott Joplin (not quite sure which game the music comes from).

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