the.golden.ax Posted November 2, 2008 Share Posted November 2, 2008 Nice, but there is no way that the big N will ever let you release it on a cart - it might be better to come up with a new character before you do too much work on it? Also, I think you are updating the sprite colours a bit too late as the effect doesn't work properly towards the left edge of the screen? Chris Well look at B*NQ. That was a great way to not use the Q-Bert name. You could always call it something like Super Plumberman, or Super Ron Jermey Brothers, or perhaps Super Kong Killer. Wait Wait... Super JOE THE PLUMBER! AX Quote Link to comment Share on other sites More sharing options...
Mr. Gimmick Posted November 21, 2008 Share Posted November 21, 2008 awsome stuff! I remember seeing this when you posted on NA, keep it up dude! Quote Link to comment Share on other sites More sharing options...
tremoloman2006 Posted November 26, 2008 Share Posted November 26, 2008 Nice! I LOVE the music! Pretty dang cool! Quote Link to comment Share on other sites More sharing options...
roland p Posted November 27, 2008 Share Posted November 27, 2008 Hi Wickeycolumbus, are you still working on this title? Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted November 28, 2008 Author Share Posted November 28, 2008 Hi Wickeycolumbus, are you still working on this title? Yea, but I have not had time in a while to work on it, for I have several other projects I am working on. Quote Link to comment Share on other sites More sharing options...
Godzilla Posted December 3, 2008 Share Posted December 3, 2008 can anyone post any screenshots of what it looks like aside from the cool mario sprite? Thanks. Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted December 3, 2008 Author Share Posted December 3, 2008 can anyone post any screenshots of what it looks like aside from the cool mario sprite? Thanks. Thats basically all there is right now, all you can do is walk around on flat ground. Quote Link to comment Share on other sites More sharing options...
Godzilla Posted December 4, 2008 Share Posted December 4, 2008 Well, that's a start Thanks for the info. Looking forward to seeing this develop. Quote Link to comment Share on other sites More sharing options...
ginnidog Posted December 4, 2008 Share Posted December 4, 2008 Hope to see this game come to fruition all the best to ya Paulie Quote Link to comment Share on other sites More sharing options...
Bucket Posted December 15, 2008 Share Posted December 15, 2008 Not sure if this is still relevant, but you might prefer this sprite I made a while back. No animations, just a suggestion. Quote Link to comment Share on other sites More sharing options...
graveltoes Posted December 28, 2008 Share Posted December 28, 2008 man i really like the progress i've been hoping for a super mario 2600 i wonder how many levels can be crammed in a cart? Quote Link to comment Share on other sites More sharing options...
Thorsten Günther Posted December 29, 2008 Share Posted December 29, 2008 man i really like the progress i've been hoping for a super mario 2600i wonder how many levels can be crammed in a cart? May I suggest vertically scrolling levels instead of horizontal ones? OK, It'll be more like "Captain Dynamo" (look it up on Youtube if you don't know it) then, but as the 2600 can't do smooth horizontal scrolling, there'd be flipping like on the Atari ST version of Great Giana Sisters instead. Thorsten Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted April 19, 2009 Author Share Posted April 19, 2009 (edited) This project is not dead yet Today I came up with a great kernel that can be used for a high resolution title screen (96 pixels ) so I thought I would give you guys an update. There are currently no graphics for the title screen, just code reused as graphics, but the kernel is functioning. The rest is pretty much the same as version 20081101. I really have not implemented any game play yet. Edit: I forgot to mention that I tried version 20081101 out on real hardware and the flicker is fine SuperMario260020090418.bin Edited April 19, 2009 by Wickeycolumbus Quote Link to comment Share on other sites More sharing options...
Corby Posted April 21, 2009 Share Posted April 21, 2009 Glad to see your still going on this project!! Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted April 21, 2009 Share Posted April 21, 2009 Perhaps you should be focusing your energies on developing a landscape engine instead of a fancy title screen. The latter is expendable. The former is not. Quote Link to comment Share on other sites More sharing options...
Shawn Posted April 21, 2009 Share Posted April 21, 2009 Perhaps you should be focusing your energies on developing a landscape engine instead of a fancy title screen. The latter is expendable. The former is not. Ya cause your current work on a similar game is coming along so much better. Quote Link to comment Share on other sites More sharing options...
roland p Posted April 21, 2009 Share Posted April 21, 2009 Perhaps you should be focusing your energies on developing a landscape engine instead of a fancy title screen. The latter is expendable. The former is not. Ya cause your current work on a similar game is coming along so much better. Sometimes homebrewers get carried away by exploring cool technical stuff. Now and then we need these kind of comments to get focussed again. Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted April 21, 2009 Share Posted April 21, 2009 Perhaps you should be focusing your energies on developing a landscape engine instead of a fancy title screen. The latter is expendable. The former is not. Ya cause your current work on a similar game is coming along so much better. Doesn't sound like you're disagreeing with me. Quote Link to comment Share on other sites More sharing options...
Shawn Posted April 21, 2009 Share Posted April 21, 2009 Perhaps you should be focusing your energies on developing a landscape engine instead of a fancy title screen. The latter is expendable. The former is not. Ya cause your current work on a similar game is coming along so much better. Doesn't sound like you're disagreeing with me. Nope I'm not, just saying cut him some slack. But you already know that as per your post I'm quoting Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted April 21, 2009 Author Share Posted April 21, 2009 Perhaps you should be focusing your energies on developing a landscape engine instead of a fancy title screen. The latter is expendable. The former is not. First I have to work on the current kernel, it needs optimization badly, but I do not have much time for this project right now. Quote Link to comment Share on other sites More sharing options...
Video Posted April 27, 2009 Share Posted April 27, 2009 So, how you going to do this? Verticle levels (a few exist in the games, so it would work, just look weird) Flipping like Pitfall, or just really jerky side scrolling? I think that would be cool either way. Heh, I'll see if I can find my Mockup of Mario for 2600 sometime, It took forever, but I think I made a fairly conviencing scrolling game...damn, now I gotta hook up my old computer again. Quote Link to comment Share on other sites More sharing options...
Primordial Ooze Posted May 10, 2009 Share Posted May 10, 2009 What language are you programming this in, 6502 assembly or batari basic? Thanks, Cell Wall Rebound Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted May 10, 2009 Author Share Posted May 10, 2009 What language are you programming this in, 6502 assembly or batari basic? Thanks, Cell Wall Rebound Assembly, thats all I do Quote Link to comment Share on other sites More sharing options...
smartkitten26 Posted August 22, 2009 Share Posted August 22, 2009 (edited) I think I found a bug in the jumping mechanism; if you hold the fire button, he stays in the air. Edited May 20, 2015 by smartkitten26 Quote Link to comment Share on other sites More sharing options...
analmux Posted August 23, 2009 Share Posted August 23, 2009 Can anyone post a link to a good 2600 emulator which is the most suitable for this program? Quote Link to comment Share on other sites More sharing options...
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