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Philsan

Test Drive cars

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Very beautiful Kaz's graphic conversion from Amiga: LINK

Edited by Philsan

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Nice.

 

Although I think it would look better with white BG for the performance data, especially to distinguish it more from the background fading of the graph area.

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Thanks Philsan. I think these pictures present power of Atari Display List more than my skills :). This is mix of Amiga-style info page and Apple II top cars graphics.

 

By the way: can someone shot screens of rest of cars from Apple II game? I would like to convert all of them. Hope I will find a person to port this game one day... :)

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I really like the top image - white data sheet, coloured graph...

 

I have to say that these images really are great work Kaz!!

 

sTeVE

Edited by Jetboot Jack

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Moby Games site has only Lotus and Lamborghini cars:

http://www.mobygames.com/game/apple2/test-drive/screenshots

I need rest of them: Corvette, Testarossa, Porsche. My pictures are based on Apple II cars, because they are nicer than Commodore (look at proportions and compare with original DOS/ST games) and easier for me to convert.

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I'd prefer to avoid cutting car from fullscreen picture, how I can be sure it is the same as on seperate screen?

 

By the way: I updated performance data for Lotus:

 

Test_Drive_Atari_7.png

 

It has 47 colors now (Lamborghini: 39).

Edited by Kaz atarionline.pl

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I wasn't meaning cut the car out - I was referring to your "Hope I will find a person to port this game one day..." comment - you'll have to figure out how to get a good looking car and a background together to do that ;)

 

sTeVE

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I wasn't meaning cut the car out - I was referring to your "Hope I will find a person to port this game one day..." comment - you'll have to figure out how to get a good looking car and a background together to do that ;) sTeVE

 

Is it a big problem? Don't think so ;).

 

Edit 2:

Can someone send me this petrol station picture without cars?

Edited by Kaz atarionline.pl

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Yes, that top image definately the pick of the four.

 

How about just making some modern ones?

 

Lotus Exige, Bugatti Veyron, Ferrari Enzo, Dodge Viper etc.

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Great Car pictures, Kaz.

 

I wasn't meaning cut the car out - I was referring to your "Hope I will find a person to port this game one day..." comment - you'll have to figure out how to get a good looking car and a background together to do that ;) sTeVE

 

Is it a big problem? Don't think so ;).

 

 

 

Having a loot at the C64 version, I bet that an Atari "original" exists (or existed).

Listen to the tune or having a closer look at the screen management, you realize: It is atari style.

 

The coder could have chosen between gr.7 for high speed or gr. 10 for more colours in the scene range.

Some parts are charmode blocks, some objects are "sprites"...

 

 

BTW: When playing the game, back in the 80s, on the C128, it seemed faster to me.

 

http://de.youtube.com/watch?v=drLKG0EKKMg

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Having a loot at the C64 version, I bet that an Atari "original" exists (or existed).

Listen to the tune or having a closer look at the screen management, you realize: It is atari style.

 

The coder could have chosen between gr.7 for high speed or gr. 10 for more colours in the scene range.

Some parts are charmode blocks, some objects are "sprites"...

 

:rolling:

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ehm, is this a game??? I saw TD for the first time on C64... Jesus...the sound... the gfx...

 

Oswald, does it use Bitmaps for the gfx plus sprites for the cars, right?

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ehm, is this a game??? I saw TD for the first time on C64... Jesus...the sound... the gfx...

 

Oswald, does it use Bitmaps for the gfx plus sprites for the cars, right?

 

well, never checked but must be so.

 

the a8 gfx conversions are awesome, I have to add. :cool:

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ehm, is this a game??? I saw TD for the first time on C64... Jesus...the sound... the gfx...

 

Oswald, does it use Bitmaps for the gfx plus sprites for the cars, right?

 

Oswald doesn't know why he is laughing...

Hopefully, he will jump from a high bridge by the same reason, soon...

 

It is unbelievable that this nerdy forumtroll doesn't get banned.

 

 

 

In fact, the game is rather slow on the C64/C128. You could do the math by comparing the rescue on fractalus/koronis rift games of both platforms...

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Thanks Oswald.

 

Would you be so nice to get screenshot of the car from Commodore intro (Porsche in the dark) and send me? :) I'm sure you are more familiar with Commie emulator than me.

Edited by Kaz atarionline.pl

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Thanks Oswald.

 

Would you be so nice to get screenshot of the car from Commodore intro (Porsche in the dark) and send me? :) I'm sure you are more familiar with Commie emulator than me.

porschewn4.png

 

here you go :)

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2007_Mustang_GT.bmp

 

Here's one I did some work on (removing background stuff, resizing).

 

You'd probably have to do a bit more on it - also the aspect ratio is 1:1, so it might need a 2:1 stretch.

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