Thelen #1 Posted September 1, 2002 i'm reading the book 'Atari graphics and arcade game design' at atariarchives.com and i'm at the chapter were they start with some assembly things. They use SYNASSEMBLER. they say type in: 4000: A9 30 8D 00 41 CE 00 41 AD 00 41 C9 00 D0 F6 60 [CR] If you enter a 4000L from the Synassembler monitor you will see the following: 4000: A9 30 00030 LDA #$30 4002: 8D 00 41 00040 STA $4100 4005: CE 00 41 00050 DEC $4100 4008: AD 00 41 00060 LDA $4100 400B: C9 00 00070 CMP #$00 400D: DO F6 00080 BNE $4005 400F: 60 00090 RTS but i can't get the listing.... I have tried synassembler - 800, synassembler XE...I don't know why i won't work could anybody help/point me to right synassembler ? Thanks, Thelen Quote Share this post Link to post Share on other sites
Jetboot Jack #2 Posted September 3, 2002 I have no knowledge of synassembler, but no one I knew ever used it. You can use MAC65 for all the code in that book (I did back in the day) and that is a WAY better assembler... I've also used XASM on the PC to assemble some examples (the Raster Kernals) recently and the changes required in the listing were minimal... I'd say forget synassembler, use a cross assembler (XASM or TASM), but if that's not possible (or you love the real metal) use MAC65 - there's far more support available for that and you get DDT too!!! sTeVE Quote Share this post Link to post Share on other sites