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ApolloBoy

Mega Man clone on the 8-bit: Is it possible?

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I was originally thinking of programming a Mega Man-style game called "Cordoba Chronicles" for the 7800 (the details of which can be found on my AA blog), but now I've decided to move it to the 8-bit instead. I figured I should try doing it for the 8-bit since I've become focused on that platform lately, and it would be easier to develop for than the 7800. So could it be possible on the 8-bit?

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I was originally thinking of programming a Mega Man-style game called "Cordoba Chronicles" for the 7800 (the details of which can be found on my AA blog), but now I've decided to move it to the 8-bit instead. I figured I should try doing it for the 8-bit since I've become focused on that platform lately, and it would be easier to develop for than the 7800. So could it be possible on the 8-bit?

In my opinion this kind of game should be possible on the atari, with extensive use of software sprites, like in One Moon and Two Suns (WIP, see

) project. With smaller sized sprites it might even run in 160x200, plus, there is always an option to reduce fps to 25/30 while still maintaining smooth enough action.

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Cool, so on a semi-related note, what's a good (and common) assembler for the 8-bit?

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I've been looking into MAC 65 recently but I can't seem to figure it out. I'm used to SuperMON 64 on the C64, so can anyone put up a good tutorial for MAC 65?

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Just curious, how well do Action! and Turbo BASIC XL work for games? I'm thinking I should try my hand at a couple other languages before I settle on using assembly through MAC/65.

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I can't speak for using Action, but in terms or game creation the only chance IMHO to achieve anything significantly decent is 100% assembler. Turbo Basic XL is excellent and a good place to practice and learn and run tests etc but you should progress to assembly. I would recommend MADS, it's well worth getting into.

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I can't speak for using Action, but in terms or game creation the only chance IMHO to achieve anything significantly decent is 100% assembler. Turbo Basic XL is excellent and a good place to practice and learn and run tests etc but you should progress to assembly. I would recommend MADS, it's well worth getting into.

 

I've tried using MADS and ATASM, but I can't seem to get either to work. MADS automatically closes and ATASM says it can't open the test code and then exits. Is there a good crossassembler for OS X out there?

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here in the forums there is a Mac OS X port of MADS....

 

..and here it is

There is a post further on in the same thread from me with an example of compiling with ATasm.

 

All three are command line utilities so you need to run them in a Terminal.

 

@OP: If you need any help getting them going on OSX drop me a PM.

Edited by spookt

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I can't speak for using Action, but in terms or game creation the only chance IMHO to achieve anything significantly decent is 100% assembler. Turbo Basic XL is excellent and a good place to practice and learn and run tests etc but you should progress to assembly. I would recommend MADS, it's well worth getting into.

 

I've tried using MADS and ATASM, but I can't seem to get either to work. MADS automatically closes and ATASM says it can't open the test code and then exits. Is there a good crossassembler for OS X out there?

With regard to MADS, there isn't a gui with the program, the executable is purely a dos based compiler which you are best using via a batch file, you can use any text editor on the pc/mac to write your source. There are a few nice editors around suited to the job but you could also simply use MS notepad. If you were windows based, you can start a command prompt manually to run the mads executable to view the options, it'll simply close if you run the exe under windows. Edited by Tezz

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have you seen Space Harrier XL? If that can be done as well as it is.. Mega Man would be a breeze.

 

Yes, I've seen Space Harrier XE and I'm really impressed by it. But hopefully once I get around to it on my break, I'll pick up learning 6502 assembly again and start some coding (hopefully).

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