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Old Arcade games you would have liked Coleco to make for the Colecovision!

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Had the Crash of the mid 80's not happened, I would have liked Coleco to make these games for the Colecovision!

 

1 Robocop

2 Punchout

3 Indiana Jones And The Temple Of Doom

4 Super Mario Bros.

5 Return Of The Jedi

6 The Empire Strikes Back

Edited by ILA2600

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Had the Crash of the mid 80's not happened, I would have liked Coleco to make these games for the Colecovision!

 

1 Robocop

2 Punchout

3 Indiana Jones And The Temple Of Doom

4 Super Mario Bros.

5 Return Of The Jedi

6 The Empire Strikes Back

The ColecoVision was not powerful enough to handle most of the games on your list. The CV would even struggle to reproduce something as simple as Super Mario Bros, mostly because the hardware doesn't offer hardware-based scrolling, and sprites are one color only, with a limit of 4 sprites per scanline before flickering has to be applied.

 

Now assuming Coleco had managed to survive long enough to develop bankswitched cartridges of 64K or more, here are some of the games off the top of my head that would have been must-buys for me (most of them were made for the MSX1, and would have been doable on the CV):

 

- 1942

- Arabian

- Bosconian

- Bubble Bobble

- Crystal Castles (perfect with the Roller Controller!)

- Elevator Action

- Galaga

- Ghostbusters

- Joust

- Kangaroo

- Mario Bros

- Missile Command

- Pengo

- Rampart

- Solomon's Key

- Soukoban

- Space Shuttle - A Journey Into Space

- Tetris (although Kevtris does the job quite nicely)

- The Black Onyx

- Twinbee

- Vanguard

- Xevious

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Midway's TRON arcade game.

 

That would have been great, and possibly still might ;) , if there's a way to utilize the roller controller for the arm movements while using the stick from one of the normal controllers mounted on the roller unit at the same time.

 

 

 

 

Crazy Climber would have been sweet!

 

I would love to see that one too. Again, it would be perfect with the way the two normal controllers lock into position with the roller controller so as to be able to use both sticks at the same time.

Both Tron and Crazy Climber are on my top ten list of favorite arcade games. It's a real shame there were so few ports of CC and none for Tron.

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Had the Crash of the mid 80's not happened, I would have liked Coleco to make these games for the Colecovision!

 

1 Robocop

2 Punchout

3 Indiana Jones And The Temple Of Doom

4 Super Mario Bros.

5 Return Of The Jedi

6 The Empire Strikes Back

The ColecoVision was not powerful enough to handle most of the games on your list. The CV would even struggle to reproduce something as simple as Super Mario Bros, mostly because the hardware doesn't offer hardware-based scrolling, and sprites are one color only, with a limit of 4 sprites per scanline before flickering has to be applied.

 

Now assuming Coleco had managed to survive long enough to develop bankswitched cartridges of 64K or more, here are some of the games off the top of my head that would have been must-buys for me (most of them were made for the MSX1, and would have been doable on the CV):

 

- 1942

- Arabian

- Bosconian

- Bubble Bobble

- Crystal Castles (perfect with the Roller Controller!)

- Elevator Action

- Galaga

- Ghostbusters

- Joust

- Kangaroo

- Mario Bros

- Missile Command

- Pengo

- Rampart

- Solomon's Key

- Soukoban

- Space Shuttle - A Journey Into Space

- Tetris (although Kevtris does the job quite nicely)

- The Black Onyx

- Twinbee

- Vanguard

- Xevious

 

I can name one good Colecovision game that has good scrolling, Cosmic Avenger, So I think those games I mentioned would work!

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Midway's TRON arcade game.
That would have been great, and possibly still might ;) , if there's a way to utilize the roller controller for the arm movements while using the stick from one of the normal controllers mounted on the roller unit at the same time.

 

I was thinking more like the Super Action Controllers with the speed rollers operating TRON's arm and the Game Tank's cannon.

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Midway's TRON arcade game.
That would have been great, and possibly still might ;) , if there's a way to utilize the roller controller for the arm movements while using the stick from one of the normal controllers mounted on the roller unit at the same time.

 

I was thinking more like the Super Action Controllers with the speed rollers operating TRON's arm and the Game Tank's cannon.

 

 

Actually that's a pretty good idea. Anyone know if this could be implemented and, most importantly, is Tron doable on the CV?

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Phoenix

Zookeeper

Galaga

Donkey Kong with a fully functional 4th screen

 

I know vector graphics games may not translate well but i'd like to see a good Black Widow, Tac/Scan, and Tempest.

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Elevator Action

Zookeeper

Satan's Hollow

Pleiads

Shao-lin's Road

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How hard is it to port SG-1000 games over to Coleco?

 

On Youtube there are some cool titles, including Galaga, that seem to have been out on the SG-1000.

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How hard is it to port SG-1000 games over to Coleco?

 

On Youtube there are some cool titles, including Galaga, that seem to have been out on the SG-1000.

There are several SG-1000 games that would be fun to have ported on the ColecoVision, but Galaga is not one of them: I tried the SG-1000 version with Meka, and it does look and play nice, but every wave is always the same! There's no increase in difficulty from one wave to the next, so it gets boring fast. You can actually clearly see this in the YouTube video. I haven't tried the MSX version yet, so I can't say if it's any worthier of a CV port.

 

And to answer your question, porting SG-1000 games over to the CV is relatively easy, from what I've been told, but it requires a good understanding of both machines and the hardware differences between them.

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Well, Galaga is one of the games we have always lacked to our CV.

 

I like the game and i played it via MESS in MSX version from NAMCOT.

 

Ambitious that there is only 1 color pr. alien (Sprite).

 

post-9873-1229166188_thumb.png

 

post-9873-1229166214_thumb.png post-9873-1229166239_thumb.png

 

post-9873-1229166256_thumb.png post-9873-1229166274_thumb.png

 

Galaga is one of my favorites for our ColecoVision.

In AtariSoft's Galaxian for our CV. are those aliens (Sprites) in multicolor, no flicker, and works fine.

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"Ambitious that there is only 1 color pr. alien (Sprite)."

 

Sorry i can not EDIT The word "Ambitious", should have been: Too bad that there is only 1 color pr. alien (Sprite)."

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I think this is the only system "colecovision" to not have a wrestling game!!!

 

So i would like to see Taito's Mat Mania done!

 

Just look at the Rocky game. if they can pull that off then why not wrestling!!!!!!

 

 

corby

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Cosmic Alien. Hey- I liked it.

 

SNAP JACK.

 

Wizard of WOR.

 

Spectar.

 

Kangaroo. But Atari had it.

 

Super Pac-Man (not likely, because Atari had the rights).

 

Kickman.

 

Nibbler.

 

Bosconian.

 

Jump Bug.

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Moon Cresta and 1942 would have been something else. And my ambitious vote goes for Paperboy. The Zx Spectrum did a good version of it and also lacks hardware scrolling, so it's not impossible.

Edited by Spector

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Otherwise,there were alot of really cool looking games planned for the CV just before the crash.God,if only the crash happened a year later or so.I would have loved to see DRACULA for the CV,a different game than Imagic's of course.It figures though,all the best product gets scrapped due to various reasons.At least the CV had some cool arcade ports before the crash like Popeye,Jungle Hunt,Burger Time,which are my faves,so i am pretty satisfied as far as arcade ports for the CV.

Edited by Rik

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