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Avoid the Noid or Ant sprite

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I was bored, and thought I would make a quick simple Avoid the Noid sprite, but it looks like an

Ants face.......... not sure if this GIF animation I made in Paint Shop Pro, will work here..but I uploaded

the GIF file anyways..

 

Enjoy,

Paulie

post-21756-1229568401.gif

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Thanks Pinball...

 

Since I dont know 2600 programming one bit, I thought I would do some animated sprites for anyone to use

in future games/hacks...

 

Happy Holidays to all

 

PAulie

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While the sprites are appreciated, there are certain 2600-related restrictions I'd recommend learning, if these are to be posted in a 2600 forum.

 

Here are the general basics:

- each sprite is 8 pixels wide, max

- each sprite "horizontal line" that's drawn for a sprite must be the same color.

 

Here are more specifics:

- There are a total of 5 sprites available.

- 2 of these sprites are "player sprites". They follow the restrictions above. So, now, you have more flexibility. You could make a 16-bit sprite. Note that the colors for each sprite is independent, so this means if you make a 16-pixel-width double-sprite, the left and the right half can both have different colors per scanline.

- the other 3 sprites are the missile sprites and ball sprites. However, they are essentially "fat dots". They can be 1-pixel wide, 2-pixels wide, 4-pixles wide, or 8-pixels wide. Of course, you can dive around in atariage.com to find out more about them.

 

I'd say play some Atari 2600 games via emulator, and you'll see how people creatively make sprites with these restrictions.

For example, in Pitfall, when he runs, his hands turn flesh colored for a bit-- but that is only because they are drawn at his face level (so, for that horizontal line, all colors match).

 

Once you learn stuff like this, your sprites could conceivably be put into a program.

But, I fear at the moment that for an Atari 2600 forum, your sprites may not be of too much interest to programmers unless they fit the constraints of the system.

 

Hope this info is helpful!

-John

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I was bored, and thought I would make a quick simple Avoid the Noid sprite, but it looks like an

Ants face.......... not sure if this GIF animation I made in Paint Shop Pro, will work here..but I uploaded

the GIF file anyways..

 

Enjoy,

Paulie

 

 

Dumb question but.. How does one make these animated sprite demos?

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Clever programming can be used to get around hardware restrictions. This is partially dependant on what resources you have, tho...and mostly dependant on what the requirements for the rest of the surrounding display are. Whenever you see something as common as a 6-sprite score display, for example, the program is using tricks to defeat what the hardware was designed for.

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Dumb question but.. How does one make these animated sprite demos?

 

A freeware .GIF editor? Even M$ has one.

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While the sprites are appreciated, there are certain 2600-related restrictions I'd recommend learning, if these are to be posted in a 2600 forum.

 

Here are the general basics:

- each sprite is 8 pixels wide, max

- each sprite "horizontal line" that's drawn for a sprite must be the same color.

 

Here are more specifics:

- There are a total of 5 sprites available.

- 2 of these sprites are "player sprites". They follow the restrictions above. So, now, you have more flexibility. You could make a 16-bit sprite. Note that the colors for each sprite is independent, so this means if you make a 16-pixel-width double-sprite, the left and the right half can both have different colors per scanline.

- the other 3 sprites are the missile sprites and ball sprites. However, they are essentially "fat dots". They can be 1-pixel wide, 2-pixels wide, 4-pixles wide, or 8-pixels wide. Of course, you can dive around in atariage.com to find out more about them.

 

I'd say play some Atari 2600 games via emulator, and you'll see how people creatively make sprites with these restrictions.

For example, in Pitfall, when he runs, his hands turn flesh colored for a bit-- but that is only because they are drawn at his face level (so, for that horizontal line, all colors match).

 

Once you learn stuff like this, your sprites could conceivably be put into a program.

But, I fear at the moment that for an Atari 2600 forum, your sprites may not be of too much interest to programmers unless they fit the constraints of the system.

 

Hope this info is helpful!

-John

 

 

JOhn,

I got it now...well explained...

 

Thank You very much

 

Paulie

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