jbs30000 #1 Posted December 31, 2008 First off, I just say to tell you jwierer, now that I'm able to use your visual IDE, I think it's great. You've really put a lot of work into it. And Batari, a statement, then two questions. First, I love the improvements on the latest bB release, especial the addition of on gosub Question 1 - Can you jump from a macro to a label outside of the macro? I tried, and got compile errors. I made a macro with an on gosub statement, but when I compiled it, the compiler gave an error that it didn't recognize the labels I told it to jump to, even though they were legit. Question 2 - In the post titled "Topic has attachments10-25-08 bAtari Basic build?" it was stated that you could dim a bit value, but when I tried it, I got a compile error. So, is that feature not available yet, or is this a bug that needs to be worked out? Thank you. Quote Share this post Link to post Share on other sites
jwierer #2 Posted December 31, 2008 First off, I just say to tell you jwierer, now that I'm able to use your visual IDE, I think it's great. You've really put a lot of work into it. Thanks! -Jeff Quote Share this post Link to post Share on other sites
SeaGtGruff #3 Posted December 31, 2008 Question 1 - Can you jump from a macro to a label outside of the macro? I tried, and got compile errors. I made a macro with an on gosub statement, but when I compiled it, the compiler gave an error that it didn't recognize the labels I told it to jump to, even though they were legit. I'm not 100% sure, but I don't think you can. Question 2 - In the post titled "Topic has attachments10-25-08 bAtari Basic build?" it was stated that you could dim a bit value, but when I tried it, I got a compile error. So, is that feature not available yet, or is this a bug that needs to be worked out? You have to use "def" not "dim"-- e.g., def gameover_flag = a{7} Michael Quote Share this post Link to post Share on other sites
jbs30000 #4 Posted January 1, 2009 I'm not 100% sure, but I don't think you can. OK, that's what I thought. You have to use "def" not "dim"-- e.g., def gameover_flag = a{7} Michael [Home Simpson]D'oh![/Homer] That's right. Thank you. Quote Share this post Link to post Share on other sites