Jump to content
Sign in to follow this  
jbs30000

jwierer and Batari

Recommended Posts

First off, I just say to tell you jwierer, now that I'm able to use your visual IDE, I think it's great. You've really put a lot of work into it.

 

And Batari, a statement, then two questions. First, I love the improvements on the latest bB release, especial the addition of on gosub

 

Question 1 - Can you jump from a macro to a label outside of the macro? I tried, and got compile errors. I made a macro with an on gosub statement, but when I compiled it, the compiler gave an error that it didn't recognize the labels I told it to jump to, even though they were legit.

 

Question 2 - In the post titled "Topic has attachments10-25-08 bAtari Basic build?" it was stated that you could dim a bit value, but when I tried it, I got a compile error. So, is that feature not available yet, or is this a bug that needs to be worked out?

 

Thank you.

Share this post


Link to post
Share on other sites
First off, I just say to tell you jwierer, now that I'm able to use your visual IDE, I think it's great. You've really put a lot of work into it.

Thanks! :)

 

-Jeff

Share this post


Link to post
Share on other sites
Question 1 - Can you jump from a macro to a label outside of the macro? I tried, and got compile errors. I made a macro with an on gosub statement, but when I compiled it, the compiler gave an error that it didn't recognize the labels I told it to jump to, even though they were legit.

I'm not 100% sure, but I don't think you can.

 

Question 2 - In the post titled "Topic has attachments10-25-08 bAtari Basic build?" it was stated that you could dim a bit value, but when I tried it, I got a compile error. So, is that feature not available yet, or is this a bug that needs to be worked out?

You have to use "def" not "dim"-- e.g.,

 

   def gameover_flag = a{7}

Michael

Share this post


Link to post
Share on other sites
I'm not 100% sure, but I don't think you can.

OK, that's what I thought.

 

You have to use "def" not "dim"-- e.g.,

 

   def gameover_flag = a{7}

Michael

[Home Simpson]D'oh![/Homer]

That's right. Thank you.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...