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johnny_boy

Lock 'n' Chase New Sprites Mockup

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Hello,

 

Even though I do not post here very often, I thought it would still be worthwhile to share a quick mockup of Lock 'n' Chase. I experimented with the sprites to make them closer to the Intellivision version, and switched some colors.

 

I'm still not very familiar with the hardware limitations, so please point out if these sprites exhibit any sort of conflict.

 

Finally, if there ever was the slightest chance to use multiple colors, I think it would look even more refreshing. I'm aware this would probably require extensive modifications to its kernel, if it's even in the realm of the possible.

post-15401-1231356044_thumb.png

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I'm still not very familiar with the hardware limitations, so please point out if these sprites exhibit any sort of conflict.

 

Finally, if there ever was the slightest chance to use multiple colors, I think it would look even more refreshing. I'm aware this would probably require extensive modifications to its kernel, if it's even in the realm of the possible.

The cops don't work that way, because, to avoid flicker, half of them are made of missiles, which allow only very limited variations (1, 2, 4 or 8 pixel wide).

 

Multicolor should generally be possible for the robber if someone would find enough spare time inside the display kernel. Not possible for the cops again, because all 4 cops share the same color register. So if two cops overlap vertically one of the cops would show wrong colors.

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Thank you for the input, Thomas. With such tight constraints, there's not much to do for the cops, but I think this sprite, if it fits as a missile, would be almost recognisable if you squint. Also tried my hand at a multicolor robber.

post-15401-1231380386.gif

post-15401-1231380949.gif

Edited by johnny_boy

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Hmm... Just realised the Robber sprite's pixels are breaking the grid. Here's a better one:

post-15401-1231389652.gif

Edited by johnny_boy

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