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Games with good/evil meters?


S1500

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fable 1/2 comes to mind.

wing commander privateer 1/2 (more a faction appreciation--good and evil according to each group) most of the other free flight space sims have this.

 

I'm not sure I like my actions categorized as being 'good' or 'bad' without having more perspective as to who in the game is judging me.

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I almost always take the 'evil' path......and go the 'good' way the second time through.

 

Fallout 1 and 2

Star Wars : Knights of the Old Republic 1 and 2

Mass Effect (more of a good attitude vs. bad attitude)

Bioshock (the big question: To harvest or not harvest)

 

many others....but I'm kinda drawing a blank right now

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I almost always take the 'evil' path......and go the 'good' way the second time through.

 

Fallout 1 and 2

Star Wars : Knights of the Old Republic 1 and 2

Mass Effect (more of a good attitude vs. bad attitude)

Bioshock (the big question: To harvest or not harvest)

 

many others....but I'm kinda drawing a blank right now

 

Tempest: Ultima IV and V had a form of good/evil meters in them.

 

 

 

If you take the evil path in Ultima IV you'll never finish the game. The codex won't allow you to enter the final dungeon. I always made two files one good me and one evil me :twisted:

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I almost always take the 'evil' path......and go the 'good' way the second time through.

 

Fallout 1 and 2

Star Wars : Knights of the Old Republic 1 and 2

Mass Effect (more of a good attitude vs. bad attitude)

Bioshock (the big question: To harvest or not harvest)

 

many others....but I'm kinda drawing a blank right now

 

Tempest: Ultima IV and V had a form of good/evil meters in them.

 

 

 

If you take the evil path in Ultima IV you'll never finish the game. The codex won't allow you to enter the final dungeon. I always made two files one good me and one evil me :twisted:

Couldn't you go evil after that point? It's been awhile since I played it. Although the whole point of the game was to be a shining example of good, so being the evil avatar wouldn't have made much sense.

 

Tempest

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Both Alternate Reality games have a good/evil stat. It's invisible to

the player, but you can tell it indirectly by how encounters treat you.

In The City you start good and can only go down from there. In the

Dungeon, you start in the middle and can progress in either direction.

There is a special hidden item if you become good enough...

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I believe Arcanum: Of Steamworks and Magick Obscura had a good/evil meter thing going on.

 

Most of the D&D computer games also have some sort of good/evil system. Start off good and do too many evil things, and you change alignment. I also belive the early Wizardry games had a system like this in place.

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I almost always take the 'evil' path......and go the 'good' way the second time through.

 

Fallout 1 and 2

Star Wars : Knights of the Old Republic 1 and 2

Mass Effect (more of a good attitude vs. bad attitude)

Bioshock (the big question: To harvest or not harvest)

 

many others....but I'm kinda drawing a blank right now

 

Tempest: Ultima IV and V had a form of good/evil meters in them.

 

 

 

If you take the evil path in Ultima IV you'll never finish the game. The codex won't allow you to enter the final dungeon. I always made two files one good me and one evil me :twisted:

Couldn't you go evil after that point? It's been awhile since I played it. Although the whole point of the game was to be a shining example of good, so being the evil avatar wouldn't have made much sense.

 

Tempest

You could use mondain's skull after entering but at the bottom when you get the big questionaire you'll be denied and if you leave you can't re-enter and if you take off the mystic armour and weapon you can't re-equip them. Yeah it's hard enough to make it to the end without having tools of power to tempt you from straying of the path.

 

That's funny I don't remember Warriors of Destiny having the good/bad meter

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