S1500 #1 Posted January 21, 2009 Fallout 3 - good/bad karma meter True Crime: New York City - good cop/bad cop meter There has to be many more. Quote Share this post Link to post Share on other sites
Reaperman #2 Posted January 21, 2009 fable 1/2 comes to mind. wing commander privateer 1/2 (more a faction appreciation--good and evil according to each group) most of the other free flight space sims have this. I'm not sure I like my actions categorized as being 'good' or 'bad' without having more perspective as to who in the game is judging me. Quote Share this post Link to post Share on other sites
Tempest #3 Posted January 21, 2009 Ultima IV and V had a form of good/evil meters in them. Tempest Quote Share this post Link to post Share on other sites
PressureCooker2600 #4 Posted January 21, 2009 I almost always take the 'evil' path......and go the 'good' way the second time through. Fallout 1 and 2 Star Wars : Knights of the Old Republic 1 and 2 Mass Effect (more of a good attitude vs. bad attitude) Bioshock (the big question: To harvest or not harvest) many others....but I'm kinda drawing a blank right now Quote Share this post Link to post Share on other sites
cool110 #5 Posted January 21, 2009 shadow the hedgehog Quote Share this post Link to post Share on other sites
rpgfaker #6 Posted January 21, 2009 I almost always take the 'evil' path......and go the 'good' way the second time through. Fallout 1 and 2 Star Wars : Knights of the Old Republic 1 and 2 Mass Effect (more of a good attitude vs. bad attitude) Bioshock (the big question: To harvest or not harvest) many others....but I'm kinda drawing a blank right now Tempest: Ultima IV and V had a form of good/evil meters in them. If you take the evil path in Ultima IV you'll never finish the game. The codex won't allow you to enter the final dungeon. I always made two files one good me and one evil me Quote Share this post Link to post Share on other sites
Tempest #7 Posted January 21, 2009 I almost always take the 'evil' path......and go the 'good' way the second time through. Fallout 1 and 2 Star Wars : Knights of the Old Republic 1 and 2 Mass Effect (more of a good attitude vs. bad attitude) Bioshock (the big question: To harvest or not harvest) many others....but I'm kinda drawing a blank right now Tempest: Ultima IV and V had a form of good/evil meters in them. If you take the evil path in Ultima IV you'll never finish the game. The codex won't allow you to enter the final dungeon. I always made two files one good me and one evil me Couldn't you go evil after that point? It's been awhile since I played it. Although the whole point of the game was to be a shining example of good, so being the evil avatar wouldn't have made much sense. Tempest Quote Share this post Link to post Share on other sites
The Eidolon #8 Posted January 21, 2009 Both Alternate Reality games have a good/evil stat. It's invisible to the player, but you can tell it indirectly by how encounters treat you. In The City you start good and can only go down from there. In the Dungeon, you start in the middle and can progress in either direction. There is a special hidden item if you become good enough... Quote Share this post Link to post Share on other sites
Crazy Climber #9 Posted January 22, 2009 shadow the hedgehog That game is awful Quote Share this post Link to post Share on other sites
Jess Ragan #10 Posted January 22, 2009 Dr. Jeckyl and Mr. Hyde! (whoo, that was a real stinker...) Quote Share this post Link to post Share on other sites
2600Lives #11 Posted January 22, 2009 I believe Arcanum: Of Steamworks and Magick Obscura had a good/evil meter thing going on. Most of the D&D computer games also have some sort of good/evil system. Start off good and do too many evil things, and you change alignment. I also belive the early Wizardry games had a system like this in place. Quote Share this post Link to post Share on other sites
shadow460 #12 Posted January 22, 2009 C&C3? If you want to be evil, you can play as the Scrin. Quote Share this post Link to post Share on other sites
moycon #13 Posted January 22, 2009 One not yet mentioned. Overlord. Quote Share this post Link to post Share on other sites
PressureCooker2600 #14 Posted January 22, 2009 One not yet mentioned. Overlord. You can be good in that??? Quote Share this post Link to post Share on other sites
rpgfaker #15 Posted January 22, 2009 I almost always take the 'evil' path......and go the 'good' way the second time through. Fallout 1 and 2 Star Wars : Knights of the Old Republic 1 and 2 Mass Effect (more of a good attitude vs. bad attitude) Bioshock (the big question: To harvest or not harvest) many others....but I'm kinda drawing a blank right now Tempest: Ultima IV and V had a form of good/evil meters in them. If you take the evil path in Ultima IV you'll never finish the game. The codex won't allow you to enter the final dungeon. I always made two files one good me and one evil me Couldn't you go evil after that point? It's been awhile since I played it. Although the whole point of the game was to be a shining example of good, so being the evil avatar wouldn't have made much sense. Tempest You could use mondain's skull after entering but at the bottom when you get the big questionaire you'll be denied and if you leave you can't re-enter and if you take off the mystic armour and weapon you can't re-equip them. Yeah it's hard enough to make it to the end without having tools of power to tempt you from straying of the path. That's funny I don't remember Warriors of Destiny having the good/bad meter Quote Share this post Link to post Share on other sites
Video #16 Posted January 28, 2009 Warcraft for PC or Warlocked for Gameboy (though it's a case of select good or evil from the start, not how you play the game) Quote Share this post Link to post Share on other sites