CV Gus #1 Posted February 11, 2009 Well, I finally figured out what the problem might be- it was with the Zener Diode. I'd assumed that it acted like a voltage limiter; in fact, it acts like a relief valve. Thus, the heart of this module is based on the line between the positive and negative lines running to the capacitor. Here's how it should work: 1) Between the battery and capacitor is a variable resistor. This, as you know, allows you to determine how quickly voltage builds up in the capacitor. 2) Once THAT voltage builds up past the point specified on the Zener Diode, in my case 5.1V (more likely 6V), the diode- to lower the voltage going "past" it to the capacitor will conduct. Then, and only then, can you fire. Unfortunately, you cannot switch off just one fire button. They are either both involved, or both "normal." HOWEVER- since each fire button has its own set-up, it is possible to "recharge" them at different rates! Thus, in, say, Mr. Do!'s Castle, the left can swing once every, say, 3 seconds, while the right would only allow it once every 11 seconds. The main reason for this was Looping. However, Mr. Do!'s Castle, Tarzan, Burgertime, and Spectar would also be good. Heck, it can even be used as a rapid-fire module. Good for Zaxxon, Cosmo Fighter 2, and the great Sky Jaguar! Once I get the new diodes, if I can (Radio Shack ain't what it was...), I'll update this after the test. It's an unusual project, but if it works the way I hope it does, I'll publish the plans for it. Gotttt meeee, a 52-0-0 light guuuunnnnn, but I ain't got-no-games fer itttt... Quote Share this post Link to post Share on other sites
+Allan #2 Posted February 11, 2009 Gotttt meeee, a 52-0-0 light guuuunnnnn, but I ain't got-no-games fer itttt... Why not try to program something simple in 5200bas. At least you'll be able to see it work. Allan Quote Share this post Link to post Share on other sites