Jump to content
Sign in to follow this  
Zwackery

"Lost" Activision games for SNES

Recommended Posts

This article from VideoGames magazine (vol. V, no. 11, Nov 1993) mentions Pitfall Harry: The Mayan Adventure and 2 other title updates: River Raid: The Mission of No Return and Kaboom!: The Return of the Mad Bomber. Did these 2 disappear because of sales figures on The Mayan Adventure? Has anyone seen any more info about the "lost" games?

 

post-5874-1234715706_thumb.jpg

Share this post


Link to post
Share on other sites

I seem to recall at least Kaboom being finished or close to it (maybe River Raid as well) but not released. Ken Love mentioned these at one point in one of his posts.

 

Tempest

Share this post


Link to post
Share on other sites
This article from VideoGames magazine (vol. V, no. 11, Nov 1993) mentions Pitfall Harry: The Mayan Adventure and 2 other title updates: River Raid: The Mission of No Return and Kaboom!: The Return of the Mad Bomber. Did these 2 disappear because of sales figures on The Mayan Adventure? Has anyone seen any more info about the "lost" games?

 

 

I can't imagine that Kaboom would be much fun on the SNES. It didn't have anything like the paddle controller did it? That's half of what made the game workable. Well ok, there was the mouse, but... eh.

Share this post


Link to post
Share on other sites
I can't imagine that Kaboom would be much fun on the SNES. It didn't have anything like the paddle controller did it? That's half of what made the game workable. Well ok, there was the mouse, but... eh.

 

SNES has a mouse which would work nice.

Share this post


Link to post
Share on other sites

They look cool to me.

I wonder how complete they were and if there are any protos anywhere.

Share this post


Link to post
Share on other sites

Klove said he had both at AA in the past, so they still exist somewhere at Activision (Or did a few years ago).

 

Would love to play the River Raid remake someday.

Edited by Atariboy

Share this post


Link to post
Share on other sites

Kaboom better use the mouse or something, it would suck with a DPad, or at least use the various buttons to controll speed (like stearing in Stuntrace)

Share this post


Link to post
Share on other sites

I doubt the snes version would have had an endless river... but i'd still love to see em. i too fear for any paddle-less kaboom.

Share this post


Link to post
Share on other sites

Even if River Raid and Kaboom sucked ass, it would be fun to play just to see what

they thought up. The clock theme for Kaboom was intriguing.

Share this post


Link to post
Share on other sites

I always thought they could build an updated version of River Raid that would kick much ass today. Wouldn't that make an Excellent XBOX live Arcade addition?

Share this post


Link to post
Share on other sites
I seem to recall at least Kaboom being finished or close to it (maybe River Raid as well) but not released. Ken Love mentioned these at one point in one of his posts.

Actually, in your interview with Tom Sloper back in 2002, he claimed that neither reached the playable stage.

http://www.sloperama.com/advice/lesson22.html

Funny because I swear Ken said that Kaboom was at least playable. I'll have to dig around for his posts.

 

Tempest

Share this post


Link to post
Share on other sites
I seem to recall at least Kaboom being finished or close to it (maybe River Raid as well) but not released. Ken Love mentioned these at one point in one of his posts.

Actually, in your interview with Tom Sloper back in 2002, he claimed that neither reached the playable stage.

http://www.sloperama.com/advice/lesson22.html

Funny because I swear Ken said that Kaboom was at least playable. I'll have to dig around for his posts.

Yeah, he mentioned them here, although he might have been blowing smoke.

Share this post


Link to post
Share on other sites

What could really be done differently with Kaboom other than changing the graphics? That's such a primitive (although extremely addicting) game that I just don't see how it would've had relevance in the 16-bit era (people were used to games with narrative, levels, bosses, etc). I'm guessing this is why the game wasn't ever released.

 

As for River Raid, it was most likely killed since it would've just been another mediocre shmup in a flooded market.

 

I have to admit that I don't really like that they've been constantly bringing back Pitfall. The main character and the game's world/universe are obviously just shoddy knock-offs of Indiana Jones. Lara Croft is the same but she had DD's to distinguish her; what does Pitfall Harry have that anybody cares about? He even has a stupid name.

 

-Adam

Share this post


Link to post
Share on other sites

Forgive digging up very old thread, but just updated Unseen64 with this failed attempt at a PS2 reboot of River Raid and it had a link to this thread, so kinda made sense to post info up here as well...

Share this post


Link to post
Share on other sites

That's really interesting to see the screenshot of Pitfall: The Mayan Adventure from the scanned article up top. I was playing TMA over the weekend and it looks a good bit better than what we see in that article. That must have been a fairly early build.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...