Jump to content
IGNORED

Millipede


voiddweller

Recommended Posts

I have Sean Kelly's Multicart (menu driven edition) and played Millipede with my CX-53. Great game, but it seems to be a little slow or choppy compared to Centipede. Also, the trackball doesn't fully respond right- away (no up or down movement) when the game starts. The first player has to die first, then it kicks in. I play Centipede regularly and the CX-53 responds normally.

 

Is the choppiness of the game and response of the controller normal for this game?

 

Thanks.

Link to comment
Share on other sites

I have Sean Kelly's Multicart (menu driven edition) and played Millipede with my CX-53.  Great game, but it seems to be a little slow or choppy compared to Centipede.  Also, the trackball doesn't fully respond right- away (no up or down movement) when the game starts.  The first player has to die first, then it kicks in.  I play Centipede regularly and the CX-53 responds normally.  

 

Is the choppiness of the game and response of the controller normal for this game?

 

Thanks.

 

Millipede, IIRC is only a prototype and therefore may not be 100% playable...

Link to comment
Share on other sites

"Millipede, IIRC is only a prototype and therefore may not be 100% playable...

 

Hi,

 

Can you verify these issues or are you just making a general statement about Protos?

 

Thanks!

 

Well, I know it is a prototype. A quicksearch of the 5200 section of the site will bear that out, but I don't know how complete it is.

Link to comment
Share on other sites

Is the choppiness of the game and response of the controller normal for this game?

 

My impression is that that is normal for the 5200 trakball. After programming with it for a while, I have a newly found distaste for the trakball. :-/ The problem is that Atari made the trakball emulate the operation of a joystick for all intents and purposes. Spinning the wheel in a particular direction results in a simulated 'deflection' of the joystick. Unfortunately, that completely eliminates the advantages of a real trakball (to report a relative change in position over a period of time). Games like Missile Command use a pretty involved software implementation to try to get it to act like a "real" trakball, but that seems to result in very choppy behavior from what I've seen...

 

(Completely isolating Missile Command's trakball reading code and placing it in a standalone program results in the same twitchy/spastic motion as it does in Missile Command.)

 

-Clay

Link to comment
Share on other sites

My impression is that that is normal for the 5200 trakball.  After programming with it for a while, I have a newly found distaste for the trakball. :-/  ...-Clay

 

Thank you for the reply.

 

My experiences with CX-53 seem O.K. using Millipede. The irregularities at the start of the game are the most pronounced.

 

Most of the slowness and hesitation seems to come from the game's graphics. The lack the smoothness and arcade feel found in the 5200 port of Centipede is missing.

 

Has anyone played Millipede using the Multicart or burned it onto an ROM cartridge?

 

Thanks.

Link to comment
Share on other sites

I have played Millipede quite a bit and I don't really see anything that would indicate that it was not complete. This is one of my favorite 5200 prototype games (or any 5200 game.) It does seem a lot different then Centipede but after playing it a while I like it a lot better. To me, the graphics are much better and frankly it's smoothness is fine by me. The characters are bigger (and brighter). I think the difference is that the programmer used a different approach with the graphics. The spiders may not be as smooth but the overall feel of the game is great. I never play centipede any more. To me Millipede is much better. Keep playing it, it will get a addicting. And once you get used to the trackball you won't go back. My score doubled the first time I played it with the trackball. It's great. The only downside with the trackball and the second multicart is that there is no way to select a game with the trackball and once you start the game, Millipede checks to see if you have a trackball or a joystick plugged in. You have to hit the power button with the stick plugged in, then select the game with the stick, hit the fire button, and then, without moving the stick at all, unplug it and plug in the trackball. Unfortunately I can't recommend doing this because if you ever had a build up of static electricity while doing this, you could fry your 5200. Hopefully Sean will one day modify his code on the newer multicart to be abale to use the trackball to pick a game as well. :(

 

Allan

Link to comment
Share on other sites

The only downside with the trackball and the second multicart is that there is no way to select a game with the trackball and once you start the game, Millipede checks to see if you have a trackball or a joystick plugged in. :(

 

Allan

 

Makes me glad I still have the last version of the DIP SWITCH multicart in my collection! :D

Link to comment
Share on other sites

... The only downside with the trackball and the second multicart is that there is no way to select a game with the trackball and once you start the game, Millipede checks to see if you have a trackball or a joystick plugged in. You have to hit the power button with the stick plugged in, then select the game with the stick, hit the fire button, and then, without moving the stick at all, unplug it and plug in the trackball...

 

Thank you for the reply.

 

This confirms what I have experienced.

 

The circus routine with selecting the mulitcart game gets tiresome, too.

 

In the actual game, the Millipede and Spider motions are not very fluid, but the essence of the arcade game is still there. I loved the coin-op game and I really want to love this version, so I'll keep at it.

 

Thanks.

Link to comment
Share on other sites

I think the major difference between Centipede and Millipede while using the trak-ball is that Millipede has no acceleration.

 

In Centipede you character can whip across the screen as fast as you can roll the ball. Roll it slow, you move slow.

 

In millipede you have a fixed speed. You can roll it as fast as you want, the character is only programmed to move at one speed.

 

I'll confirm my thoughts tonight as I have not played Millipede in a while. Mostly because the control in centipede is far superior.

 

Charlie

Link to comment
Share on other sites

Well that makes sense based upon what Clay said above.. Which sucks because then whats the point of a trackball? :(

 

That sounds like trying to play 2600 Centipede with the trackball with the game only able to read digital inputs, and thus you only move in one speed. PEEWWWW! :yawn: Although of course I'd imagine in Millipede, more than 8 directions to move are available. :lol:

Link to comment
Share on other sites

The only downside with the trackball and the second multicart is that there is no way to select a game with the trackball and once you start the game, Millipede checks to see if you have a trackball or a joystick plugged in. :(

 

Allan

 

Makes me glad I still have the last version of the DIP SWITCH multicart in my collection! :D

 

Well, you don't really need anything else, considering you have a "one of a kind" Millipede cart. :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...