atariksi #26 Posted February 26, 2009 hey.... I am marketing guy not engineer... Now Raster may have to make a 3D cube rotating to show the OR effect of playfields with players along with players with players. Quote Share this post Link to post Share on other sites
carmel_andrews #27 Posted February 26, 2009 I think i heard/read somewhere that you can display sprites/pmg's without antic's involvement (a'la VCS like)....i don't know if what i read/heard was true Quote Share this post Link to post Share on other sites
Heaven/TQA #28 Posted February 26, 2009 poke 53256,3:poke $d00d,255:poke 623,0:poke704,8:poke53248,100 that's without Antic... Quote Share this post Link to post Share on other sites
Heaven/TQA #29 Posted February 26, 2009 (edited) . Edited February 26, 2009 by Heaven/TQA Quote Share this post Link to post Share on other sites
raster/c.p.u. #30 Posted February 26, 2009 These tables should have been printed into my TEWI Atari 800XL programming guide. Wow, it's honour for me. I have prepared new version of pictures, I hope it's better for your programming guide. Here it is: Colors: Brightness: 1 Quote Share this post Link to post Share on other sites
Fröhn #31 Posted February 26, 2009 I have prepared new version of pictures, I hope it's better for your programming guide. Here it is: You should choose lighter versions of the colors for the chroma matrix, because luma = 0 forces the negative U + V parts to become invisible and then there is no yellow or cyan chroma parts visible. Quote Share this post Link to post Share on other sites
Rybags #32 Posted February 26, 2009 ^ Wotteesed. Something like luma 4... still retains most of the saturation and gives a more realistic overall impression of the hue. Quote Share this post Link to post Share on other sites
raster/c.p.u. #33 Posted February 26, 2009 You should choose lighter versions of the colors for the chroma matrix, because luma = 0 forces the negative U + V parts to become invisible and then there is no yellow or cyan chroma parts visible. Yes, my lord. 1 Quote Share this post Link to post Share on other sites
atariksi #34 Posted February 27, 2009 poke 53256,3:poke $d00d,255:poke 623,0:poke704,8:poke53248,100 that's without Antic... Yeah and all the OR stuff still works with the DMA off and you get a free repeat of the same data without using any CPU cycles. Quote Share this post Link to post Share on other sites
Mark2008 #35 Posted January 26, 2021 On 2/25/2009 at 2:08 PM, Heaven/TQA said: ach... dear me, got it... this time I was faster than last time when I needed years to get fixed point maths... That’s actually quite fast. I’ve been studying this chart for 11 years so far. I am starting to make some progress. 1 Quote Share this post Link to post Share on other sites