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Multicolor Player

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hey.... I am marketing guy not engineer... ;)

 

Now Raster may have to make a 3D cube rotating to show the OR effect of playfields with players along with players with players.

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I think i heard/read somewhere that you can display sprites/pmg's without antic's involvement (a'la VCS like)....i don't know if what i read/heard was true

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These tables should have been printed into my TEWI Atari 800XL programming guide. :D

:) Wow, it's honour for me. ;-)

I have prepared new version of pictures, I hope it's better for your programming guide. ;-)

Here it is:

Colors: post-3740-1235630386_thumb.png Brightness: post-3740-1235630396_thumb.png

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I have prepared new version of pictures, I hope it's better for your programming guide. ;-)

Here it is:

You should choose lighter versions of the colors for the chroma matrix, because luma = 0 forces the negative U + V parts to become invisible and then there is no yellow or cyan chroma parts visible.

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^ Wotteesed.

 

Something like luma 4... still retains most of the saturation and gives a more realistic overall impression of the hue.

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You should choose lighter versions of the colors for the chroma matrix, because luma = 0 forces the negative U + V parts to become invisible and then there is no yellow or cyan chroma parts visible.

Yes, my lord. ;-)

 

post-3740-1235631586_thumb.png post-3740-1235631727_thumb.png post-3740-1235631605_thumb.png

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poke 53256,3:poke $d00d,255:poke 623,0:poke704,8:poke53248,100

 

that's without Antic... ;)

 

Yeah and all the OR stuff still works with the DMA off and you get a free repeat of the same data without using any CPU cycles.

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On 2/25/2009 at 2:08 PM, Heaven/TQA said:

ach... dear me, got it... ;) this time I was faster than last time when I needed years to get fixed point maths... :D

That’s actually quite fast.  I’ve been studying this chart for 11 years so far.

I am starting to make some progress.

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