DaytonaUSA #1 Posted March 5, 2009 Considering it's from the makers for guilty gear, which I loved on my Dreamcast, what could go wrong? I love the recent drive to 2D or at least 3D fighters on 2D plains. I've been in heaven in the last few months! http://www.joystiq.com/2009/03/05/blazblue...n-ps3-xbox-360/ Quote Share this post Link to post Share on other sites
keilbaca #2 Posted March 5, 2009 King of Fighters XII has also been slated, which uses the same engine as Street Fighter 4. Its nice to see 2D fighters alive and well. Quote Share this post Link to post Share on other sites
Jess Ragan #3 Posted March 6, 2009 It does not! Where'd you get that nonsense? The King of Fighters XII is completely 2D, unlike Street Fighter IV which uses polygonal characters in a side-scrolling perspective. Quote Share this post Link to post Share on other sites
moycon #4 Posted March 6, 2009 It does not! Where'd you get that nonsense? The King of Fighters XII is completely 2D I don't know much about fighting games but I did find this which seems to indicate the game isn't 100% 2D. The story is a year old so maybe things have changed over time? http://www.kotaku.com.au/games/2007/09/kin..._confirmed.html King of Fighters XII would be hitting North America on the PlayStation 3 and the Xbox 360 in early 2009. The last non-spinoff entry in the series was KOF XI in 2005, and the upcoming game is a 3D fighter that is shaded to look 2D. Koyama described it as "3D mixed with 2D". Before that, the title will be rolled in its Japanese arcade version in late 2009. Looking forward to seeing how SNK combines this. Quote Share this post Link to post Share on other sites
Gabriel #5 Posted March 6, 2009 It does not! Where'd you get that nonsense? The King of Fighters XII is completely 2D I don't know much about fighting games but I did find this which seems to indicate the game isn't 100% 2D. The story is a year old so maybe things have changed over time? http://www.kotaku.com.au/games/2007/09/kin..._confirmed.html King of Fighters XII would be hitting North America on the PlayStation 3 and the Xbox 360 in early 2009. The last non-spinoff entry in the series was KOF XI in 2005, and the upcoming game is a 3D fighter that is shaded to look 2D. Koyama described it as "3D mixed with 2D". Before that, the title will be rolled in its Japanese arcade version in late 2009. Looking forward to seeing how SNK combines this. What I've read is that KoF 12 has characters which were created much the same way the Killer Instinct characters were. They were modeled in 3D and posed in all their various animation frames. Then, instead of taking that effort and put it in a game, the models were then scanned in and turned into 2D HD sprites which were then painted over by animators. Altogether, a rightfully antiquated graphical technique, shown to be especially so by Street Fighter IV. Yeah, basically a lot of extra wasted effort just to appease the fanatical 2d sprites ONLY based fighting crowd. Quote Share this post Link to post Share on other sites
DaytonaUSA #6 Posted March 6, 2009 It does not! Where'd you get that nonsense? The King of Fighters XII is completely 2D I don't know much about fighting games but I did find this which seems to indicate the game isn't 100% 2D. The story is a year old so maybe things have changed over time? http://www.kotaku.com.au/games/2007/09/kin..._confirmed.html King of Fighters XII would be hitting North America on the PlayStation 3 and the Xbox 360 in early 2009. The last non-spinoff entry in the series was KOF XI in 2005, and the upcoming game is a 3D fighter that is shaded to look 2D. Koyama described it as "3D mixed with 2D". Before that, the title will be rolled in its Japanese arcade version in late 2009. Looking forward to seeing how SNK combines this. What I've read is that KoF 12 has characters which were created much the same way the Killer Instinct characters were. They were modeled in 3D and posed in all their various animation frames. Then, instead of taking that effort and put it in a game, the models were then scanned in and turned into 2D HD sprites which were then painted over by animators. Altogether, a rightfully antiquated graphical technique, shown to be especially so by Street Fighter IV. Yeah, basically a lot of extra wasted effort just to appease the fanatical 2d sprites ONLY based fighting crowd. Like me? . Hey, you don't need to have 3d polygons to make a great fighter. While I don't like the 3d models like Killer Instinct idea, regular hand painted sprites and backgrounds can be even more amazing than 3d. There's a certain level of detail you can push with hand drawn art that will never age or look dated in my personal opinion... just as animated Disney movies will never seem outdated next to Pixar movies to me. I LOVE Pixar, but hand drawn will always have a place in current circles. Quote Share this post Link to post Share on other sites
Reaperman #7 Posted March 6, 2009 (edited) It does not! Where'd you get that nonsense? The King of Fighters XII is completely 2D I don't know much about fighting games but I did find this which seems to indicate the game isn't 100% 2D. The story is a year old so maybe things have changed over time? What I've read is that KoF 12 has characters which were created much the same way the Killer Instinct characters were. They were modeled in 3D and posed in all their various animation frames. Then, instead of taking that effort and put it in a game, the models were then scanned in and turned into 2D HD sprites which were then painted over by animators. Altogether, a rightfully antiquated graphical technique, shown to be especially so by Street Fighter IV. Yeah, basically a lot of extra wasted effort just to appease the fanatical 2d sprites ONLY based fighting crowd. yep, I think this pretty much goes into all the detail necessary. It's very recent, and there was some bad info going around about kof xii for a while. Because of the non-3d models, I say it looks a bit better than sf4 and will stand up to time better. I guess it's a style preference. Kind of like how more modern disney cartoons are created using complex animation systems to insert a depth of field into their work, when that's much easier to do with 3d models. The two games are on the same arcade platform, but I haven't heard of them being on the same engine. I guess it depends on how flexible the sf4 engine is, but I'd think SNK already knows their way around 2D fighter engines. getting back to guilty gear--am I the only person who just hasn't 'gotten' the guilty gear series in general. It's managed to provide me with zero fun, even though it should be right up my alley... Edited March 6, 2009 by Reaperman Quote Share this post Link to post Share on other sites
DaytonaUSA #8 Posted March 6, 2009 It does not! Where'd you get that nonsense? The King of Fighters XII is completely 2D I don't know much about fighting games but I did find this which seems to indicate the game isn't 100% 2D. The story is a year old so maybe things have changed over time? What I've read is that KoF 12 has characters which were created much the same way the Killer Instinct characters were. They were modeled in 3D and posed in all their various animation frames. Then, instead of taking that effort and put it in a game, the models were then scanned in and turned into 2D HD sprites which were then painted over by animators. Altogether, a rightfully antiquated graphical technique, shown to be especially so by Street Fighter IV. Yeah, basically a lot of extra wasted effort just to appease the fanatical 2d sprites ONLY based fighting crowd. yep, I think this pretty much goes into all the detail necessary. It's very recent, and there was some bad info going around about kof xii for a while. Because of the non-3d models, I say it looks a bit better than sf4 and will stand up to time better. I guess it's a style preference. Kind of like how more modern disney cartoons are created using complex animation systems to insert a depth of field into their work, when that's much easier to do with 3d models. The two games are on the same arcade platform, but I haven't heard of them being on the same engine. I guess it depends on how flexible the sf4 engine is, but I'd think SNK already knows their way around 2D fighter engines. getting back to guilty gear--am I the only person who just hasn't 'gotten' the guilty gear series in general. It's managed to provide me with zero fun, even though it should be right up my alley... I'm usually not a bit fan of Guilty Gear to the point where I *have to* have each of their games. But I did like the Dreamcast version quite a bit (the xbox version looked very pretty, but didn't have much depth). I donno, I figure since it's a new series maybe they'll handle the combo system differently despite it being made by the same company. Quote Share this post Link to post Share on other sites
Bakasama #9 Posted March 6, 2009 Hey, you don't need to have 3d polygons to make a great fighter. While I don't like the 3d models like Killer Instinct idea, regular hand painted sprites and backgrounds can be even more amazing than 3d. There's a certain level of detail you can push with hand drawn art that will never age or look dated in my personal opinion... just as animated Disney movies will never seem outdated next to Pixar movies to me. I LOVE Pixar, but hand drawn will always have a place in current circles. I tend to agree with this. I generally prefer 2D animated artwork, maybe because I grew up with animated cartoons. I think 3d animators tend to focus on making it look "real" but I find that style boring and there's the risk of Uncanny Valley happening. That and I also tend to respect craftsmanship, which SNK seem to well with there games. Quote Share this post Link to post Share on other sites
Gabriel #10 Posted March 6, 2009 I apologize. I didn't really intend to threadcrap this into a 2D versus 3D debate. I really only intended to address the question of KOF12's graphics. But, I also have fairly strong feelings on the matter. As for BlazBlue, it looks interesting. I do like 2D fighters. However, it doesn't really distinguish itself from Guilty Gear, does it? It practically screams "Guilty Gear Side Story." The character design looks decent, but so does Guilty Gear's. The limited character roster in the trailers I'm seeing doesn't inspire with confidence. Visually, it's what I'd expect from the GG makers, and they haven't really improved in the 5+ years it has been since I was first exposed to their games. I'll need to learn more, but initial impressions don't inspire much other than a meh. And I'm going to be damn sure to be more careful about purchasing a game like this after the crap that was Arcana Heart. Quote Share this post Link to post Share on other sites
DaytonaUSA #11 Posted March 6, 2009 I apologize. I didn't really intend to threadcrap this into a 2D versus 3D debate. I really only intended to address the question of KOF12's graphics. But, I also have fairly strong feelings on the matter. As for BlazBlue, it looks interesting. I do like 2D fighters. However, it doesn't really distinguish itself from Guilty Gear, does it? It practically screams "Guilty Gear Side Story." The character design looks decent, but so does Guilty Gear's. The limited character roster in the trailers I'm seeing doesn't inspire with confidence. Visually, it's what I'd expect from the GG makers, and they haven't really improved in the 5+ years it has been since I was first exposed to their games. I'll need to learn more, but initial impressions don't inspire much other than a meh. And I'm going to be damn sure to be more careful about purchasing a game like this after the crap that was Arcana Heart. Don't worry bud, we're here to talk about games , no worries. I totally understand your initial impressions. Like I said, while I liked the DC version, the XBOX game after that (X2 or something?) I hardly played. I think it is the artwork, as you suggested, that make you think of GG. It looks VERY MUCH like GG. But, I'm hoping since it's a new game, while it looks similar, the way you do moves will be more refined (IE: not the same game lol). It's hard to judge honestly what it will be like, so we'll see until they release a demo or something. However, I guess what really excited me was simply the amount of fighters, especially 2D, that we've seen recently. As a major fan of fighting games, it's nice to see the classic 2D kind still alive and well. Even if this game ends up sucking, it's at least a sign that the little genre isn't going anywhere. While the models for KoF sounds iffy, I really love that franchise, so I'm very excited about it.. admitedly, more so than this possible GG clone. Quote Share this post Link to post Share on other sites
Gabriel #12 Posted March 22, 2009 Screw it. I will be looking forward to this one. It looks like I may enjoy playing Ragna, Jin, Litchi, and Rachel. And the backgrounds look better than I initially gave them credit for. I'll be looking for the PS3 version. Playing fighters like this on the 360 pad is absolutely hopeless. This is one where the superior PS3 pad makes all the difference. Plus, if I can ever hunt down a PS3 joystick, that's where all my other fighters of this type are anyway. Quote Share this post Link to post Share on other sites