Mirage Posted April 1, 2009 Share Posted April 1, 2009 (edited) It keeps locking up for me when I clear the first level. I hope this is just an issue for me and not anyone else. I was able to play past the first level with the actual board on a real 7800 (which I did in the video I posted earlier).. ..Al I posted some new shots above, so did someone else. I'll try to get past level 1 again now. Locked up for me also after the first level using MacMess. It played much faster than the arcade version as was also stated earlier. Can anyone confirm that it plays better in ProSystem? Yeah, it plays fine for me now... in ProSystem (newest) on XP. Oh, I mean speedwise... it still locks up at end of first level for me. Still trying, but I think there's an emulator incompatibility going on here... at least for me. I'm not bummed out, this is still awesome, don't mean to bring down a good find, this is temporary or isolated, I'm sure. Edited April 1, 2009 by Mirage1972 Quote Link to comment Share on other sites More sharing options...
Underball Posted April 1, 2009 Share Posted April 1, 2009 It locked up on me after clearing the first board in Prosystem too. I'm going to get the HASH value and start playing with the database entries to see what I can figure out. Quote Link to comment Share on other sites More sharing options...
Bakasama Posted April 1, 2009 Share Posted April 1, 2009 (edited) Locked up for me also after the first level using MacMess. It played much faster than the arcade version as was also stated earlier. Can anyone confirm that it plays better in ProSystem? If you're taking screenshots with MacMESS, it's not a good idea since it's using the outdated pallet file. Edited April 1, 2009 by Bakasama Quote Link to comment Share on other sites More sharing options...
Kurt_Woloch Posted April 1, 2009 Share Posted April 1, 2009 (edited) Hmmm... I played it on ProSystem, and it crashes after clearing the first board. It seems to be more difficult than the arcade version, however... the ghosts seem to be more aggressive, especially the red one caught up to me multiple times. As for the game itself, it seems to be adapted pretty well, but all the game action isn't as fluid as in the arcade, which can be contributed to multiple factors: - The resolution of the 7800 is lower (192x160 vs. 288x224), and the scrolling apparently also only can be done in full pixel steps (unlike on the C-64 where even if you used the multicolor mode, you still could do fine scrolling in the full 320 column granularity) - The scrolling has got a simpler logic. In the arcade it speeds up slowly when Jr. Pac-Man exceeds the scrolling boundary, here it's up to full speed instantly Edited April 1, 2009 by Kurt_Woloch Quote Link to comment Share on other sites More sharing options...
Albert Posted April 1, 2009 Share Posted April 1, 2009 Hmmm... I played it on ProSystem, and it crashes after clearing the first board. It seems to be more difficult than the arcade version, however... the ghosts seem to be more aggressive, especially the red one caught up to me multiple times. This is disturbing, it should not be crashing--at least it doesn't do this on real hardware. Will have to see if perhaps the dump I made is bad. What happens when it crashes? I'm going to have to finally install MacMESS and see what happens.. ..Al Quote Link to comment Share on other sites More sharing options...
Mirage Posted April 1, 2009 Share Posted April 1, 2009 Hmmm... I played it on ProSystem, and it crashes after clearing the first board. It seems to be more difficult than the arcade version, however... the ghosts seem to be more aggressive, especially the red one caught up to me multiple times. This is disturbing, it should not be crashing--at least it doesn't do this on real hardware. Will have to see if perhaps the dump I made is bad. What happens when it crashes? I'm going to have to finally install MacMESS and see what happens.. ..Al This is the crash (sorry, I was still in big screen mode, and don't have the patience to play through again when I know the outcome!): Quote Link to comment Share on other sites More sharing options...
Underball Posted April 1, 2009 Share Posted April 1, 2009 Hmmm... I played it on ProSystem, and it crashes after clearing the first board. It seems to be more difficult than the arcade version, however... the ghosts seem to be more aggressive, especially the red one caught up to me multiple times. This is disturbing, it should not be crashing--at least it doesn't do this on real hardware. Will have to see if perhaps the dump I made is bad. What happens when it crashes? I'm going to have to finally install MacMESS and see what happens.. ..Al The board flashes like normal, then the rest of the screen goes black except for Jr. Pac and the 4 ghosts, frozen in place. I've tried every possible Prosystem ROM database option, and nothing fixes it. I'm not sure it this is a bad dump, or if it's because emulation just isn't there yet. This is kind of what I feared with the board being sent back without the rom being properly tested. Quote Link to comment Share on other sites More sharing options...
Kurt_Woloch Posted April 1, 2009 Share Posted April 1, 2009 This is what happens... the maze disappears, but the ghosts stay on screen. After that point, the game doesn't go on, and it also can't be restarted by pressing RESET (F2). JRPAC_78_00.bmp Hmmm... I played it on ProSystem, and it crashes after clearing the first board. It seems to be more difficult than the arcade version, however... the ghosts seem to be more aggressive, especially the red one caught up to me multiple times. This is disturbing, it should not be crashing--at least it doesn't do this on real hardware. Will have to see if perhaps the dump I made is bad. What happens when it crashes? I'm going to have to finally install MacMESS and see what happens.. ..Al Quote Link to comment Share on other sites More sharing options...
Albert Posted April 1, 2009 Share Posted April 1, 2009 This is kind of what I feared with the board being sent back without the rom being properly tested. I haven't actually sent the board back yet. I need to scan it for the database entry here (and I'm sure Tempest will want the images as well). ..Al Quote Link to comment Share on other sites More sharing options...
Underball Posted April 1, 2009 Share Posted April 1, 2009 here's a weird one - after you clear the board using EMU7800 - the screen freaks out and goes into super fast rolling horizontal colorbars, and squeals like a pig. Quote Link to comment Share on other sites More sharing options...
Underball Posted April 1, 2009 Share Posted April 1, 2009 This is kind of what I feared with the board being sent back without the rom being properly tested. I haven't actually sent the board back yet. I need to scan it for the database entry here (and I'm sure Tempest will want the images as well). ..Al whew. Maybe then it is a bad dump, or these emulators need an overdump to work properly or something. Quote Link to comment Share on other sites More sharing options...
jwierer Posted April 1, 2009 Share Posted April 1, 2009 thanks! here are the pictures, as requested... sorry for the bad quality, my phone doesn't take the best pics lol i'll try them once i have found some controllers. so the black chips face the back? ok From the image it looks like a Jinks board (C300565) with W1 open and W2 through W6 closed. If that is the case it should be pretty easy to put on a cart to test the bin. -Jeff Quote Link to comment Share on other sites More sharing options...
Underball Posted April 1, 2009 Share Posted April 1, 2009 Since the real thing apparently works ok, is there a chance this is going to get a cart release? Quote Link to comment Share on other sites More sharing options...
Ian Primus Posted April 1, 2009 Share Posted April 1, 2009 I think it's just a bad dump. I opened this in a hex editor, and at least the first half of the ROM is blank - full of 00's. Which, is odd, since blank on an EPROM is FF. I'd try dumping it again. -Ian Quote Link to comment Share on other sites More sharing options...
mimo Posted April 1, 2009 Share Posted April 1, 2009 can anyone strip the a78 header? I would love to try this on my CC2. Thanks for getting this out there, proto, hack, new prog, hoax or whatever Quote Link to comment Share on other sites More sharing options...
Inky Posted April 1, 2009 Share Posted April 1, 2009 (edited) Anyone find the April Fool's joke yet? EDIT: I havent even gotten a chance to look. BUt piece the whole thing together, and there's a joke here somewhere. Mind you AA does have the best damn April Fool's jokes on the planet Edited April 1, 2009 by Inky Quote Link to comment Share on other sites More sharing options...
128bytes Posted April 1, 2009 Share Posted April 1, 2009 April fools or no April fools... I can't believe I missed this thread until today. I will fire this up on my CC2 tonight. Anyone know the menu.txt settings? Otherwise I'll experiment and post them afterwords... Quote Link to comment Share on other sites More sharing options...
AdeptRapier Posted April 1, 2009 Share Posted April 1, 2009 I really like the title screen..very "arcady!" (is that a real word?). So, will this game be for sale through the Atariage store with a label and cool instruction booklet!!!!!!! Good job all involved!!! AdeptRapier Quote Link to comment Share on other sites More sharing options...
Underball Posted April 1, 2009 Share Posted April 1, 2009 April fools or no April fools... I can't believe I missed this thread until today. I will fire this up on my CC2 tonight. Anyone know the menu.txt settings? Otherwise I'll experiment and post them afterwords... You'll have to strip the a78 header to get it to work on a CC2. It uses the same scheme as Jinks. Quote Link to comment Share on other sites More sharing options...
Deteacher Posted April 1, 2009 Share Posted April 1, 2009 That is very cool! At first, I thought it was an April Fools Joke but then I thought "Would they put an April Fools Joke up on the main page???" I played through the first board and its quite awesome! It was mentioned earlier that the intermissions are missing...is it possible that they could be put into the game? I have no programming ability whatsoever, but I was curious if it could be done? Quote Link to comment Share on other sites More sharing options...
Lord Helmet Posted April 1, 2009 Share Posted April 1, 2009 That is very cool! At first, I thought it was an April Fools Joke but then I thought "Would they put an April Fools Joke up on the main page???" If memory serves...this has been done before. Al is such a joker Quote Link to comment Share on other sites More sharing options...
DEBRO Posted April 1, 2009 Share Posted April 1, 2009 (edited) Hi there, I don't know if this is a joke or not. If it isn't or if it is...this is GREAT!!! I haven't played it much yet but this is GREAT! Thanks for sharing with the community. Now if we could just get Good Luck Charlie Brown Edited April 1, 2009 by DEBRO Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted April 1, 2009 Share Posted April 1, 2009 This is so cool. I wish we could find the source code so I can see how they did the scrolling... 1 Quote Link to comment Share on other sites More sharing options...
Albert Posted April 1, 2009 Share Posted April 1, 2009 I'm working on dumping the game again and hopefully will be able to verify that the game does continue after completing a screen. ..Al Quote Link to comment Share on other sites More sharing options...
Underball Posted April 1, 2009 Share Posted April 1, 2009 I'm working on dumping the game again and hopefully will be able to verify that the game does continue after completing a screen. ..Al Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.