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frenchman

The most complicated VCS game?

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Is it Space Shuttle? It uses the whole console, and really takes a lot of thinking, are there any more complicated VCS games?

Or which is the most complicated?

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Is it Space Shuttle? It uses the whole console, and really takes a lot of thinking, are there any more complicated VCS games?

Or which is the most complicated?

 

In terms of the best possible use of the Atari 2600's system resources (without the supercharger) how about Defender 2 ? Truely an

incredible achievement to get such an accurate port of the awesome Defender Stargate working on the humble VCS.

 

Berzerk Voice Enhanced deserves a mention here also, Outstanding Job Mike .

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Is it Space Shuttle? It uses the whole console, and really takes a lot of thinking, are there any more complicated VCS games?

Or which is the most complicated?

 

In terms of the best possible use of the Atari 2600's system resources (without the supercharger) how about Defender 2 ? Truely an

incredible achievement to get such an accurate port of the awesome Defender Stargate working on the humble VCS.

 

Berzerk Voice Enhanced deserves a mention here also, Outstanding Job Mike .

 

Indeed, I think Stargate is easily one of the most technologically advanced titles for the VCS. I was very much stunned by the level of detail and the amazing sound effects that were used on this cart. Anyone know off hand how much memory was used on this one?

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Another complicated title is Good Luck, Charlie Brown. From watching the video of it on youtube, the manipulation of the kite string is just amazingly complicated in terms of 2600 programming.

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While I hate them, the SwordQuest series of games are horribly complicated and seemingly non-sensical to the point of possibly triggering a nervous breakdown.

 

Space Shuttle wins IMO in terms of deserved complexity.

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Indeed, I think Stargate is easily one of the most technologically advanced titles for the VCS. I was very much stunned by the level of detail and the amazing sound effects that were used on this cart. Anyone know off hand how much memory was used on this one?

 

Impressive indeed, especially given that it's only 7.5K+128B.

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I think fathom, riddle of the sphinx and solaris are pretty complicated. So are wing war, private eye, ghost busters and london blitz among others. I do think Space Shuttle wins, hands down. I remembering reading in detail in EG how it contained everything from a huge manual on the shuttle in the game (and accurate constellations,) to such a degree of accuracy that nasa used it as part of their training. The computer versions were identical and certainly didn't feel out of place on a top of the line computer of the day in terms of complexity.

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In terms of the best possible use of the Atari 2600's system resources (without the supercharger) how about Defender 2 ? Truely an

incredible achievement to get such an accurate port of the awesome Defender Stargate working on the humble VCS.

 

Berzerk Voice Enhanced deserves a mention here also, Outstanding Job Mike .

Don't forget Solaris and Pitfall II.

 

8)

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Indeed, I think Stargate is easily one of the most technologically advanced titles for the VCS. I was very much stunned by the level of detail and the amazing sound effects that were used on this cart. Anyone know off hand how much memory was used on this one?

 

Impressive indeed, especially given that it's only 7.5K+128B.

 

That's it?! Wow...that truly is amazing. :cool:

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Ghost Manor.

 

Lots of stuff going on, screens and options. I had to get a manual to figure out what to do (unusual for a 2600 game).

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Riddle of the sphinx is impossible without the manual. I had this game as a kid and lost the manual. Goodluck trying to figure out what to do without it. I finally picked up the manual at a flea market and was excited that I could finally finish the game. Pretty disappointing that there was no ending though. Would have been cool if the temple flashed or something to acknowledge that you won.

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No vote for Tomcat - The F-14 Fighter Simulator ? Ghostbusters II and Super Football (for the europeans) are very complicated.

And Starmaster comes to mind.

Yep, i have Super Football and it really is unplayable for me! :D

But who cares about weird sports anyway...

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Indeed, I think Stargate is easily one of the most technologically advanced titles for the VCS.

It isn't. Stargate just has a decent sprite multiplexer and enemy AI that tries to avoid overloading it. Also well-drawn sprites.

 

Technologically, Solaris blows the doors off Stargate.

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Not that I have it, but isn't 'Video Life' supposed to be incredibly complicated?

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Indeed, I think Stargate is easily one of the most technologically advanced titles for the VCS.

It isn't. Stargate just has a decent sprite multiplexer and enemy AI that tries to avoid overloading it. Also well-drawn sprites.

 

Technologically, Solaris blows the doors off Stargate.

 

There is no denying It's easily one of the most accurate and sophisticated games (in terms of best use of available resources)

ever created for the system.

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Not that I have it, but isn't 'Video Life' supposed to be incredibly complicated?

 

I wasted 20 minutes of my life on it a few weeks ago. I don't get it.

The Manual for this game is here.

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From all the games"I"have,I'd say Space Shuttle is the most complicated game.Its an amazing achievement as well for the 2600,very well designed IMO.

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