DimensionX #826 Posted May 3, 2010 How is this 'discussion' still going on with someone who has professed to having a neurological disorder that makes him see things that aren't there and see them differently then the rest of normal humanity? Well... I think that you should get some information, before typing a reply. Synaesthesia is not a health problem, its not even classed as a disease, it´s simply extra wiring in the brain that means that your senses "connects". I can for exemple see all sounds as different 3D shapes with different layers in greyscale, i can even see the frequences in them move while most synesthetes see sounds as different colours. I see taste, feelings (emotional synaesthesia) smells and pain in colour, i see touch as rasters and lines, for exemple. I also read all text that people say, and i also read all the text of my own thoughts in different materials and typefaces. We are all born as synesthetes but most people looses the gift when the nervbanes in the brain dies and the senses gets completely separated. Animals are synesthetes too, which mean "multible senses" or "analog senses" if you prefer that label. I already played two different musical instruments at the age of 4 and have perfect pitch so you'll get some advantages being a synesthete. Speedreading is another ability i'm incredible good at. - ‘JFK’, adult synesthete from Sweden (that's me) http://www.creative-minds.info/index_files/Synesthesia.htm Often people with very little synaesthesia thinks it's kind of super power. We real synesthetes knows that it's, not, it's our lives, and we don't know any difference either. To have as much synaesthesia as i have is both good and bad, but mostly good. Do you smell, taste, feel in color? a forum for synesthetes of all flavors to discuss how fucking cool it is to have this super power. http://synesthetic.tribe.net/?current=tribetopics&set=y Quote Share this post Link to post Share on other sites
DimensionX #827 Posted May 3, 2010 From Hewson i have only seen Uridium and Tower Toppler (nebulus) on A8. And i don't know if they are remakes or real releases. But the text says Hewson. Tower Toppler is if memory serves legitimate but only exists in beta form. Uridium has never been officially converted. I'm sure of that you know that better then me. But the text says Hewson. Nebulus was called Tower Toppler in USA and on NES. Perhaps they were released in USA only? Or betas as you said. Quote Share this post Link to post Share on other sites
potatohead #828 Posted May 3, 2010 How is this 'discussion' still going on with someone who has professed to having a neurological disorder that makes him see things that aren't there and see them differently then the rest of normal humanity? Yep. It's beyond me. It would be much like a color blind person, or one that cannot see good detail, arguing with others on "best" machine, based on it's monochrome and low resolution attributes. 1 Quote Share this post Link to post Share on other sites
DimensionX #829 Posted May 3, 2010 (edited) How is this 'discussion' still going on with someone who has professed to having a neurological disorder that makes him see things that aren't there and see them differently then the rest of normal humanity? Yep. It's beyond me. It would be much like a color blind person, or one that cannot see good detail, arguing with others on "best" machine, based on it's monochrome and low resolution attributes. And if you don't like a mess on the screen? With a green colour so overdone that you'll notice it a mile away. And the same colours game after game after game? Where dark brown is truly horrible. How you can prefer that computer...is beyond me. Edited May 3, 2010 by DimensionX Quote Share this post Link to post Share on other sites
+remowilliams #830 Posted May 3, 2010 Yep. It's beyond me. It would be much like a color blind person, or one that cannot see good detail, arguing with others on "best" machine, based on it's monochrome and low resolution attributes. I've got Marlee Matlin on the other line, she'd like to argue about SID vs POKEY. 1 Quote Share this post Link to post Share on other sites
DimensionX #831 Posted May 3, 2010 (edited) Yep. It's beyond me. It would be much like a color blind person, or one that cannot see good detail, arguing with others on "best" machine, based on it's monochrome and low resolution attributes. I've got Marlee Matlin on the other line, she'd like to argue about SID vs POKEY. It's not Sid vs Pokey. Perhaps you should read the thread before posting anything? Are you as intelligent outside the forum too? 2 postings so far, and all of them wrong. Perhaps you can find an easier thread? Hur tappad dum får man egentligen bli? (don't bother translate that) Edited May 3, 2010 by DimensionX Quote Share this post Link to post Share on other sites
PeteD #832 Posted May 3, 2010 Bit has nothing to do with the number of channels. Ok, I'll try again to explain it to you. You have an 8 bit register, I presume you understand binary. That register can hold 0 to 255. You have a 16 bit register, that register can hold 0-65535 To have an equivalent range to the 16 bit number the 8 bit number has to be multiplied by 256 (shifted up 8 places in binary). As such your 8 bit/pseudo 16 bit number now counts like this. 0, 256, 512, 768, 1024 where the 16 bit register can fill in each count of 1 between all of those (0,1,2,3,4.... 254,255,256 etc). This is now a matter of accuracy. To play different notes, them not being binary, you need specific values in the register. Let's say 512, GOOD! 512 exists in the 8bit/pseudo 16bit register. Now lets say 604. Oh dear. Now the 8 bit value can handle a range of correct notes, less correct ones and downright out of tune ones and has a limited octave range. To be able to play most notes you want IN TUNE you MUST combine 2 channels. THAT is why the number of bits IS important and to ignore it is like giving a pianist 2 pianos with the same 1/4 of the keys missing and saying, it doesn't matter, you've got TWO! They might be able to play a tune, it probably won't be IN tune and they almost certainly couldn't play something written by someone with a full keyboard. Pete Quote Share this post Link to post Share on other sites
TMR #833 Posted May 3, 2010 (edited) From Hewson i have only seen Uridium and Tower Toppler (nebulus) on A8. And i don't know if they are remakes or real releases. But the text says Hewson. Tower Toppler is if memory serves legitimate but only exists in beta form. Uridium has never been officially converted. I'm sure of that you know that better then me. But the text says Hewson. i've got a copy of Astromeda that says Uridium on the title page but isn't; text can be changed very easily with a little knowhow and a hex editor. Nebulus was called Tower Toppler in USA and on NES. Perhaps they were released in USA only? Or betas as you said. Again with the condescending history lessons... yes the US releases of Nebulus were pretty much all called Tower Toppler (there's a C64 version as well under the same name, NTSC versions of the C64DTV come loaded with it whilst the PAL machines have Nebulus) and the A8 version was being specifically developed for NTSC since it uses artefacts to generate colours - but it was never completed and the version at Atarimania is quite clearly flagged as a beta. Edited May 3, 2010 by TMR Quote Share this post Link to post Share on other sites
popmilo #834 Posted May 3, 2010 ...Let me put it like this Popmilo. If i'm going to play another round of Turrican, it's definitely on Snes or Megadrive. (yes i have played the c64 version several times) Good for you! If you haven't so far, (and if you are into that type of game of course ) you should try: Hurrican, latest full version: http://www.poke53280.de/download/download.php?id=9 T2002 with numerous levels: http://www.pekaro.de/ And if one they game like turrican appears on A8, maybe you should give it a try or two Quote Share this post Link to post Share on other sites
DimensionX #835 Posted May 3, 2010 From Hewson i have only seen Uridium and Tower Toppler (nebulus) on A8. And i don't know if they are remakes or real releases. But the text says Hewson. Tower Toppler is if memory serves legitimate but only exists in beta form. Uridium has never been officially converted. I'm sure of that you know that better then me. But the text says Hewson. i've got a copy of Astromeda that says Uridium on the title page but isn't; text can be changed very easily with a little knowhow and a hex editor. Nebulus was called Tower Toppler in USA and on NES. Perhaps they were released in USA only? Or betas as you said. Again with the condescending history lessons... yes the US releases of Nebulus were pretty much all called Tower Toppler (there's a C64 version as well under the same name, NTSC versions of the C64DTV come loaded with it whilst the PAL machines have Nebulus) and the A8 version was being specifically developed for NTSC since it uses artefacts to generate colours - but it was never completed and the version at Atarimania is quite clearly flagged as a beta accordingly. Okey, thanks for the info. Quote Share this post Link to post Share on other sites
DimensionX #836 Posted May 3, 2010 ...Let me put it like this Popmilo. If i'm going to play another round of Turrican, it's definitely on Snes or Megadrive. (yes i have played the c64 version several times) Good for you! If you haven't so far, (and if you are into that type of game of course ) you should try: Hurrican, latest full version: http://www.poke53280.de/download/download.php?id=9 T2002 with numerous levels: http://www.pekaro.de/ And if one they game like turrican appears on A8, maybe you should give it a try or two Off course, i'm not an 8bit freak for nothing. Quote Share this post Link to post Share on other sites
DimensionX #837 Posted May 3, 2010 Yep. It's beyond me. It would be much like a color blind person, or one that cannot see good detail, arguing with others on "best" machine, based on it's monochrome and low resolution attributes. I've got Marlee Matlin on the other line, she'd like to argue about SID vs POKEY. I must ask you something. If a person is very stupid, is he aware of it? Or must someone tell him? If i tell you that you seems to be very stupid? Are you aware of it then? Quote Share this post Link to post Share on other sites
TMR #838 Posted May 3, 2010 Bit has nothing to do with the number of channels. Ok, I'll try again to explain it to you. You have an 8 bit register, I presume you understand binary. That register can hold 0 to 255. You have a 16 bit register, that register can hold 0-65535 To have an equivalent range to the 16 bit number the 8 bit number has to be multiplied by 256 (shifted up 8 places in binary). As such your 8 bit/pseudo 16 bit number now counts like this. 0, 256, 512, 768, 1024 where the 16 bit register can fill in each count of 1 between all of those (0,1,2,3,4.... 254,255,256 etc). This is now a matter of accuracy. To play different notes, them not being binary, you need specific values in the register. Let's say 512, GOOD! 512 exists in the 8bit/pseudo 16bit register. Now lets say 604. Oh dear. Now the 8 bit value can handle a range of correct notes, less correct ones and downright out of tune ones and has a limited octave range. To be able to play most notes you want IN TUNE you MUST combine 2 channels. THAT is why the number of bits IS important and to ignore it is like giving a pianist 2 pianos with the same 1/4 of the keys missing and saying, it doesn't matter, you've got TWO! They might be able to play a tune, it probably won't be IN tune and they almost certainly couldn't play something written by someone with a full keyboard. Pete Short version: 4 channels times eight bits is 32 bits in total, 3 channels times sixteen bits is 48 in total and 48 is more than 32 so C64 wins because it's got the bigger number! Quote Share this post Link to post Share on other sites
DimensionX #839 Posted May 3, 2010 (edited) Bit has nothing to do with the number of channels. Ok, I'll try again to explain it to you. You have an 8 bit register, I presume you understand binary. That register can hold 0 to 255. You have a 16 bit register, that register can hold 0-65535 To have an equivalent range to the 16 bit number the 8 bit number has to be multiplied by 256 (shifted up 8 places in binary). As such your 8 bit/pseudo 16 bit number now counts like this. 0, 256, 512, 768, 1024 where the 16 bit register can fill in each count of 1 between all of those (0,1,2,3,4.... 254,255,256 etc). This is now a matter of accuracy. To play different notes, them not being binary, you need specific values in the register. Let's say 512, GOOD! 512 exists in the 8bit/pseudo 16bit register. Now lets say 604. Oh dear. Now the 8 bit value can handle a range of correct notes, less correct ones and downright out of tune ones and has a limited octave range. To be able to play most notes you want IN TUNE you MUST combine 2 channels. THAT is why the number of bits IS important and to ignore it is like giving a pianist 2 pianos with the same 1/4 of the keys missing and saying, it doesn't matter, you've got TWO! They might be able to play a tune, it probably won't be IN tune and they almost certainly couldn't play something written by someone with a full keyboard. Pete Short version: 4 channels times eight bits is 32 bits in total, 3 channels times sixteen bits is 48 in total and 48 is more than 32 so C64 wins because it's got the bigger number! 4 channels are 4 channels, no matter what bit 3 channels are 3 channels, no matter what bit The only thing was about number of physical channels, nothing else. Edited May 3, 2010 by DimensionX Quote Share this post Link to post Share on other sites
TMR #840 Posted May 3, 2010 Short version: 4 channels times eight bits is 32 bits in total, 3 channels times sixteen bits is 48 in total and 48 is more than 32 so C64 wins because it's got the bigger number! 4 channels is 4 channels, no matter what bit 3 channels is 3 channels, no matter what bit The only thing was about number of physical channels, nothing else. Only if you're a fanboy trying to scrape a petty little "victory" from those numbers. Quote Share this post Link to post Share on other sites
Bryan #841 Posted May 3, 2010 DimensionX, I have a question: Synesthetes frequently see particular items a particular way, like 'L' is green and 'M' is red. Now, does the perceived color actually mask the true color? Can a synesthete tell if a 'M' is printed in blue, or green even if it perceived as red? Also, if other senses produce visual artifacts, do they ever block out normal vision or do they co-exist separately? Quote Share this post Link to post Share on other sites
DimensionX #842 Posted May 3, 2010 Short version: 4 channels times eight bits is 32 bits in total, 3 channels times sixteen bits is 48 in total and 48 is more than 32 so C64 wins because it's got the bigger number! 4 channels is 4 channels, no matter what bit 3 channels is 3 channels, no matter what bit The only thing was about number of physical channels, nothing else. Only if you're a fanboy trying to scrape a petty little "victory" from those numbers. It's not about being a fanboy. It's about facts. Pokey have one more soundchannel. Quote Share this post Link to post Share on other sites
popmilo #843 Posted May 3, 2010 ...And if you don't like a mess on the screen? With a green colour so overdone that you'll notice it a mile away. And the same colours game after game after game? Where dark brown is truly horrible. How you can prefer that computer...is beyond me. Missed that part about Synaesthesia, now I understand better your look on all this... Got to be really different what you feel whole day! So, I'll just say that all I said about A8 and C64 is with my 'coding hat' on. No further discussion necessary about personal favorite looks. People like what they like and that is it... I guess if you look at some thing for a loooong time you get familiar with it and loose objectivity. Or you maybe understand it better.... In that sense, I'm done... I've been starring at C64 for 25 years and will not stop... It's love for a lifetime p.s. I love A8 too.... just not that much Quote Share this post Link to post Share on other sites
PeteD #844 Posted May 3, 2010 Short version: 4 channels times eight bits is 32 bits in total, 3 channels times sixteen bits is 48 in total and 48 is more than 32 so C64 wins because it's got the bigger number! TOP TRUMP! Now if I was a fanboy I'd have just said that from the start instead of trying to explain how all this bit stuff works As an addendum to my previous post it's actually fairly amazing some of the stuff you can get out of POKEY considering BUT it's still got that limitation, I still see people talking in threads about, "it's fine as long as you don't USE the duff notes", or, "just lower the tune by an octave and it has less bad notes in that range". While things like that are fine to do because you have to I'd much rather have my piano with all it's keys Maybe it's because my pitch recognition is so good (not sure if I've got perfect pitch or not but I can tune my guitars without a tuner) that when I hear even a fast vibrato on a POKEY tune and one of the notes is a few cents off it REALLY sounds bad to me. Quote Share this post Link to post Share on other sites
PeteD #845 Posted May 3, 2010 (edited) It's not about being a fanboy. It's about facts. Pokey have one more soundchannel. And for the 100th time, I never said it didn't and you're ignoring a whole slew of technicalities behind what 8/16bits means JUST so you can go 4 is bigger than 3. I've tried to explain it, I've now tried to explain it so anyone can understand just in case you didn't get it the first few times round, now you're just ignoring the facts and that's a whole different problem in my book.. Pete Edited May 3, 2010 by PeteD Quote Share this post Link to post Share on other sites
potatohead #846 Posted May 3, 2010 I never said I did. My favorite of the 8 bitters is the Atari machines. My second and third are Apple and CoCo 3. I never spent a lot of time on the C64, but that time I did spend was good time, like most of the machines offered. The difference between you and I happens to be that I've no real need to validate those things through the words of others. I like my Atari, and I've got solid reasons for that, and that's just good enough. What I find very interesting and entertaining in a -vs- thread is the many perspectives on how things were done, could be done today, and the product of tech challenges / demos where somebody decides to take a machine to the next level. Surprisingly, there generally is a next level here so many years later, and that's cool. The other difference is simply not being worried over what other machines can and can't do. These are two great machines, and that's the truth of it. Anything past that is either reliving old wars, or tech musings that people find entertaining. Another truth here is that YOU DON'T LIKE some things, but others may vary. Those reasons include their particular senses and perception of aesthetic appeal, and that's a matter of art, where the beauty is in the eyes of the beholder, time spent with the machines, and their general retro computing roots and influences. The point of my post was that a color blind person wouldn't be bitching about one color being overdone, as they can't see the colors in the first place, much like you are expressing here with your high praise of the Atari color palette. The reality is everybody is impacted differently by those things, with some popular appeal being common enough to warrant a discussion like this. The most notable difference between the two machines, where I am concerned, is the higher color resolution of the C64. It does 320 color pixels, where Ataris only do 160. That impacts the kinds of games, and how they play in distinctive ways. That's also where the distinctive look and feel differences come from too. I've always liked the bigger pixel look and aspect ratio on Atari machines, and I generally like the games that work with that. Another person, perhaps one born a bit later, or entering the game later may well key off of the different aspect ratios possible on higher color resolution machines, seeing the Ataris as "coarse", which is much of what is being discussed on this thread. Frankly, the Atari is a more coarse resolution, and more limited color on screen, with distinctive limits that influence how things get done, because of why they get done. Similar things are true on the C64 machine, and those influences play out in the different kinds of games and demos seen. "Best" is what you think it is, and rather than attacking others over their perception of it, it's much more productive, though perhaps not as entertaining, to just recognize that and enjoy the hobby as a whole. The beauty of this happens to be lots of machines, demos, games and such happening where one can see them and seriously appreciate a move to the next level when it occurs. That rocks, and is largely what I'm about on these things. Finally, misinformation tends to annoy people, many who have worked hard to get that information and share it with others, leading to the kinds of things seen here. I enjoy the tech discussion, and often use it for ideas when I decide to do some programming on my older machines. Hearing garbage just dilutes that, and generally sucks, just so you know. How is this 'discussion' still going on with someone who has professed to having a neurological disorder that makes him see things that aren't there and see them differently then the rest of normal humanity? Yep. It's beyond me. It would be much like a color blind person, or one that cannot see good detail, arguing with others on "best" machine, based on it's monochrome and low resolution attributes. And if you don't like a mess on the screen? With a green colour so overdone that you'll notice it a mile away. And the same colours game after game after game? Where dark brown is truly horrible. How you can prefer that computer...is beyond me. Quote Share this post Link to post Share on other sites
DimensionX #847 Posted May 3, 2010 DimensionX, I have a question: Synesthetes frequently see particular items a particular way, like 'L' is green and 'M' is red. Now, does the perceived color actually mask the true color? Can a synesthete tell if a 'M' is printed in blue, or green even if it perceived as red? Also, if other senses produce visual artifacts, do they ever block out normal vision or do they co-exist separately? Synaesthesia is very consequent. You can't decide anything by yourself. When i hear a completly new sound, i will automatically have a picture of it. I don't see text in colours but in different materials and typefaces, sometimes in a certain colour. The only time i don't see text in front of my eyes, is when i read text on paper. We synesthetes gets overloaded if we are fed with too many impressions under too long time. You shall read what people say, see their smells and see their sounds. It's like having people right in the face, you get no distance. We get tired a bit faster then normal people. Quote Share this post Link to post Share on other sites
DimensionX #848 Posted May 3, 2010 (edited) I never said I did. My favorite of the 8 bitters is the Atari machines. My second and third are Apple and CoCo 3. I never spent a lot of time on the C64, but that time I did spend was good time, like most of the machines offered. The difference between you and I happens to be that I've no real need to validate those things through the words of others. I like my Atari, and I've got solid reasons for that, and that's just good enough. What I find very interesting and entertaining in a -vs- thread is the many perspectives on how things were done, could be done today, and the product of tech challenges / demos where somebody decides to take a machine to the next level. Surprisingly, there generally is a next level here so many years later, and that's cool. The other difference is simply not being worried over what other machines can and can't do. These are two great machines, and that's the truth of it. Anything past that is either reliving old wars, or tech musings that people find entertaining. Another truth here is that YOU DON'T LIKE some things, but others may vary. Those reasons include their particular senses and perception of aesthetic appeal, and that's a matter of art, where the beauty is in the eyes of the beholder, time spent with the machines, and their general retro computing roots and influences. The point of my post was that a color blind person wouldn't be bitching about one color being overdone, as they can't see the colors in the first place, much like you are expressing here with your high praise of the Atari color palette. The reality is everybody is impacted differently by those things, with some popular appeal being common enough to warrant a discussion like this. The most notable difference between the two machines, where I am concerned, is the higher color resolution of the C64. It does 320 color pixels, where Ataris only do 160. That impacts the kinds of games, and how they play in distinctive ways. That's also where the distinctive look and feel differences come from too. I've always liked the bigger pixel look and aspect ratio on Atari machines, and I generally like the games that work with that. Another person, perhaps one born a bit later, or entering the game later may well key off of the different aspect ratios possible on higher color resolution machines, seeing the Ataris as "coarse", which is much of what is being discussed on this thread. Frankly, the Atari is a more coarse resolution, and more limited color on screen, with distinctive limits that influence how things get done, because of why they get done. Similar things are true on the C64 machine, and those influences play out in the different kinds of games and demos seen. "Best" is what you think it is, and rather than attacking others over their perception of it, it's much more productive, though perhaps not as entertaining, to just recognize that and enjoy the hobby as a whole. The beauty of this happens to be lots of machines, demos, games and such happening where one can see them and seriously appreciate a move to the next level when it occurs. That rocks, and is largely what I'm about on these things. Finally, misinformation tends to annoy people, many who have worked hard to get that information and share it with others, leading to the kinds of things seen here. I enjoy the tech discussion, and often use it for ideas when I decide to do some programming on my older machines. Hearing garbage just dilutes that, and generally sucks, just so you know. How is this 'discussion' still going on with someone who has professed to having a neurological disorder that makes him see things that aren't there and see them differently then the rest of normal humanity? Yep. It's beyond me. It would be much like a color blind person, or one that cannot see good detail, arguing with others on "best" machine, based on it's monochrome and low resolution attributes. And if you don't like a mess on the screen? With a green colour so overdone that you'll notice it a mile away. And the same colours game after game after game? Where dark brown is truly horrible. How you can prefer that computer...is beyond me. C'mon, you know that my posting wan't serious. I was a bit upset because you answered the humpty dumpty. The guy who just sneak in to annoy. I really hate that kind of poor people. What i hate even more is their total lack of IQ. I think i will do the same thing in some of his threads in other parts of the forum. Get ready for some sarcasm remowilliams, you will not like it. Edited May 3, 2010 by DimensionX Quote Share this post Link to post Share on other sites
TMR #849 Posted May 3, 2010 4 channels is 4 channels, no matter what bit 3 channels is 3 channels, no matter what bit The only thing was about number of physical channels, nothing else. Only if you're a fanboy trying to scrape a petty little "victory" from those numbers. It's not about being a fanboy. It's about facts. Pokey have one more soundchannel. And it's a fact that the C64 has three 16-bit channels whilst the A8 only gets four 8-bit channels. Quote Share this post Link to post Share on other sites
potatohead #850 Posted May 3, 2010 (edited) Well, games on you then. Remo is no chump. He actually read the thing, wondered about the point made by you, reinforced by me later, wondering just why it was not really acted on. The answer, for Remo, is the sincere desire to educate and clarify misinformation about older machines, currently being exploited by you, for what I think is entertainment. That's the truth of how I see it, which is why I responded the way I did. Nothing personal on that, just rational. Carry on Safety tip: If you've got your ego to defend here, you are highly likely to see that play out unfavorably, given your contributions to date. Relax, enjoy the machines and the banter. It will go better for you that way. I'm not telling you what to do. That's your call, trust me on that. Just making an observation, that's all. I never said I did. My favorite of the 8 bitters is the Atari machines. My second and third are Apple and CoCo 3. I never spent a lot of time on the C64, but that time I did spend was good time, like most of the machines offered. The difference between you and I happens to be that I've no real need to validate those things through the words of others. I like my Atari, and I've got solid reasons for that, and that's just good enough. What I find very interesting and entertaining in a -vs- thread is the many perspectives on how things were done, could be done today, and the product of tech challenges / demos where somebody decides to take a machine to the next level. Surprisingly, there generally is a next level here so many years later, and that's cool. The other difference is simply not being worried over what other machines can and can't do. These are two great machines, and that's the truth of it. Anything past that is either reliving old wars, or tech musings that people find entertaining. Another truth here is that YOU DON'T LIKE some things, but others may vary. Those reasons include their particular senses and perception of aesthetic appeal, and that's a matter of art, where the beauty is in the eyes of the beholder, time spent with the machines, and their general retro computing roots and influences. The point of my post was that a color blind person wouldn't be bitching about one color being overdone, as they can't see the colors in the first place, much like you are expressing here with your high praise of the Atari color palette. The reality is everybody is impacted differently by those things, with some popular appeal being common enough to warrant a discussion like this. The most notable difference between the two machines, where I am concerned, is the higher color resolution of the C64. It does 320 color pixels, where Ataris only do 160. That impacts the kinds of games, and how they play in distinctive ways. That's also where the distinctive look and feel differences come from too. I've always liked the bigger pixel look and aspect ratio on Atari machines, and I generally like the games that work with that. Another person, perhaps one born a bit later, or entering the game later may well key off of the different aspect ratios possible on higher color resolution machines, seeing the Ataris as "coarse", which is much of what is being discussed on this thread. Frankly, the Atari is a more coarse resolution, and more limited color on screen, with distinctive limits that influence how things get done, because of why they get done. Similar things are true on the C64 machine, and those influences play out in the different kinds of games and demos seen. "Best" is what you think it is, and rather than attacking others over their perception of it, it's much more productive, though perhaps not as entertaining, to just recognize that and enjoy the hobby as a whole. The beauty of this happens to be lots of machines, demos, games and such happening where one can see them and seriously appreciate a move to the next level when it occurs. That rocks, and is largely what I'm about on these things. Finally, misinformation tends to annoy people, many who have worked hard to get that information and share it with others, leading to the kinds of things seen here. I enjoy the tech discussion, and often use it for ideas when I decide to do some programming on my older machines. Hearing garbage just dilutes that, and generally sucks, just so you know. How is this 'discussion' still going on with someone who has professed to having a neurological disorder that makes him see things that aren't there and see them differently then the rest of normal humanity? Yep. It's beyond me. It would be much like a color blind person, or one that cannot see good detail, arguing with others on "best" machine, based on it's monochrome and low resolution attributes. And if you don't like a mess on the screen? With a green colour so overdone that you'll notice it a mile away. And the same colours game after game after game? Where dark brown is truly horrible. How you can prefer that computer...is beyond me. C'mon, you know that my posting wan't serious. I was a bit upset because you answered the humpty dumpty. The guy who just sneak in to annoy. I really hate that kind of poor people. What i hate even more is their total lack of IQ. Edited May 3, 2010 by potatohead 1 Quote Share this post Link to post Share on other sites