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ColecoVision Insane Pickin' Sticks VIII (4k game)

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ROM : CV_PickinSticks_bin.zip

post-3651-1240853598_thumb.pngpost-3651-1240851727_thumb.png

SOURCE : CV_PickinSticks_src.zip

CHARSET : stickchars.zip

post-3651-1240851953_thumb.pngpost-3651-1240852498_thumb.png

 

A 24 hours trip in ColecoVision homebrew programming in C language with my actual devkit in development to be used with the cross-compiler SDCC and a couple of my graphic and sound tools.

 

No sound or graphic converter was used.

Programmed from scratch, based on a game made by Rachel Morris alias LusikkaMage.

 

The result is optimized to be a 4K only totally insane game.

 

For those who can read french, take a look at my dev-fr blog.

 

Link to my blog : http://newcoleco.dev-fr.org/p4148/2009-04-...ticks-viii.html

 

Question : I don't know if I should submit this 4k game to the minigame compo 2K9. Last time I submited a 4k game, it was Easter Bunny and later available inside the

, and I was upset to get almost no vote and no comment for it at the minigame compo 2K7.

 

*UPDATE*

 

The charset data to be used with ICVGM is in a separate zip file, because the one included with the source code is for another project, less impressive, that I hope to make during the next month.

Edited by newcoleco

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Nice little game, Dan! :)

 

The graphics are quite colourful, and the music is catchy too. You composed that with your CV-Notes tool? I'll definately need to take a look at that tool this summer. :)

 

About the mini-game compo, I don't see why you should bother. If it's feedback you want, you're bound to get more of it right here on these boards.

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ROM : CV_PickinSticks_bin.zip

SOURCE : CV_PickinSticks_src.zip

 

A 24 hour trip in ColecoVision programming in C language with my actual devkit in development to be used with the cross-compiler SDCC.

 

No sound or graphic converter was used.

Programmed from scratch, based on a game made by Rachel Morris alias LusikkaMage.

 

The result is optimized to be a 4K only totally insane game.

 

For those who can read french, take a look at my dev-fr blog.

 

Link to my blog : http://newcoleco.dev-fr.org/p4148/2009-04-...ticks-viii.html

 

Question : I don't know if I should submit this 4k game to the minigame compo 2K9. Last time I submited a 4k game, it was Easter Bunny and later available inside the

, and I was upset to get almost no vote and no comment for it at the minigame compo 2K7.

 

 

Nice job Daniel! I didn't try yet but i saw your youtube videos!

 

About the compo 2k9 , you can submit it i think. Even if you don't have prize or comment , it does not mean that people does not appreciate it.

 

For instance , personnaly, i love your Easter Bunny, i play it time to time with great pleasure!.

 

Concerning 4k ou 2k compo in general i don't see interrest to limit game to that size. Old console are already quite limited so why add more limitation? i more interrested by the game itself than the memory size it needs.

 

So when you see 20k or 32k compo for PC Games , here there is an interrest , because it is very challenging for a PC coder to make a good game in 20K and it is way to do "retro" coding on new machine.

 

But when you program on old hardware like coleco or Atari 2600... there is already so much limitation that it is really pity to add more , because often you have to reduce the game play quality to fit the size. Jsut my point of view.

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Hi... :D

 

post-9873-1240832464_thumb.png

 

You must be quick at the keys, -a real stress-game.

 

Nice Job Daniel. :)

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Nice little game, Dan! :)

 

The graphics are quite colourful, and the music is catchy too. You composed that with your CV-Notes tool? I'll definately need to take a look at that tool this summer. :)

 

About the mini-game compo, I don't see why you should bother. If it's feedback you want, you're bound to get more of it right here on these boards.

The sound tool is not designed to compose music, but I can use it to quickly play a noise I think is the right one and then figuring out what are the notes and then the frequencies codes I need to use to compose the music. It's much more harder than using a music or chiptune composer utility.

 

And about the Minigame compo, I decided to give it a try. The web form doesn't like my zip file so I sent an email to the webmasters with the zip file and description... I guess they will deal with it.

 

I added a couple of screenshots to complete this thread... and reveal what is the message when reaching 9001 sticks.

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And about the Minigame compo, I decided to give it a try. The web form doesn't like my zip file so I sent an email to the webmasters with the zip file and description... I guess they will deal with it.
I had the same problem submitting my game. If they don't get back to you, redo it as a .rar file. That worked for me.

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I haven't had time to try this yet, but I've downloaded it. There's no doc file or description in this thread. The game play in the video looks intuitive enough, but I was wondering if the game ever ended or the goal was always to get to the next message (plus your score)? Or do you have to find that out on your own? ;)

 

Also, I'm not as up on the CV scene. What is generally considered the best emulator out there?

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I haven't had time to try this yet, but I've downloaded it. There's no doc file or description in this thread. The game play in the video looks intuitive enough, but I was wondering if the game ever ended or the goal was always to get to the next message (plus your score)? Or do you have to find that out on your own? ;)

 

Also, I'm not as up on the CV scene. What is generally considered the best emulator out there?

A good emulator to try this game is a future version of BlueMSX (not available yet) or AdamEm for DOS. Emulators based on ColEm may not render correctly graphics and sounds. If you are lucky enough, download BlueMSX v2.6 (not 2.7 or 2.8 because one got a strange duplication sprites issue and the second one doesn't render well the noise channel).

 

There is no end... except that if you play long enough you will see the score reset to zero and then see again all the funny messages.

The only way to lose is to turn of the console or closing the emulator.

 

Someone asked me if this game is available... if he means in cartridge version, the answer is it could be part of a minigames compilation cartridge, maybe this year.

Edited by newcoleco

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I wound up using AdamEm. Good graphics and music and impressive that you were able to do it in one day. My only complaint is the lack of any sort of threat. The inclusion of a object that you shouldn't pick up would help. Something like a rake laying in the playfield that if you step on it, it flips up and hits you in the face :roll: . Or anything. Just thinking long term replay value.

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And about the Minigame compo, I decided to give it a try. The web form doesn't like my zip file so I sent an email to the webmasters with the zip file and description... I guess they will deal with it.
I had the same problem submitting my game. If they don't get back to you, redo it as a .rar file. That worked for me.

 

Well, they did add this 4k game to the compo. http://minigamecomp.org.uk/

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Wait a sec... you can make ColecoVision games in C? Why didn't anyone tell me about this?!

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Wait a sec... you can make ColecoVision games in C? Why didn't anyone tell me about this?!

EDIT: Never mind. I thought you were being sarcastic. Sorry. :ponder:

Edited by Pixelboy

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Wait a sec... you can make ColecoVision games in C? Why didn't anyone tell me about this?!

 

People have been programming for the ColecoVisionin C now for years (and posting about it here and elsewhere).

 

Currently there exist two "ways" to go:

 

- The libraries by Marcel and Daniel with Daniel's tools. So the compiler used was an oldversion of HITECH-C in a CP/M emulator inside windows. Now Daniel is porting this to the sdcc compiler (currently the easiest way to go on Windows). See http://www.geocities.com/newcoleco/ for more information.

 

- My libraries and tools, which were designed to work with sdcc from the start (currently the easiest way to go on GNU/Linux, however there exists a tutorial on how to use it with Cygwin on Windows). See http://www.colecovision.eu/ColecoVision/development for more information.

 

Philipp

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MY COLECOVISION GEOCITIES WEB SITE WILL BE DOWN FOREVER IN A FEW DAYS.

 

Since 2000, this web site was up the same year my first ColecoVision game was published in cartridge format. So, almost 10 years of existence will vanish in a glimps of time by Geocities owners... and it's not just me.

 

If you know a cool web site at Geocities that you want to archive somewhere, do it now because all Geocities web sites will be down in approximately a month.

 

My Coleco web site at Geocities will migrate to another URL, and I hope to do this very soon to let Google detect and consider the new url as the valid one now.

 

The following URL may be the new home for my Coleco stuff. Actually, there is a place holder page with a game in Flash I've programmed without using a Flash tool.

 

http://www.ccjvq.com/newcoleco

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The results for the Minigame Compo 2009 - section 4K are... *drum roll* Insane Pickin' Sticks got the lowest score and the lowest number of votes.

 

That's it, I quit the compo... almost votes AGAIN, what is going on with this compo, seriously!

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The results for the Minigame Compo 2009 - section 4K are... *drum roll* Insane Pickin' Sticks got the lowest score and the lowest number of votes.

 

That's it, I quit the compo... almost votes AGAIN, what is going on with this compo, seriously!

 

 

A genuine travesty.

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When you participate a contest you should also accept to be at the last position. (even if of course it is not the goal).

 

Being last here, it does not mean your game is bad. Just mean that the "jury" prefered others , it is just subjective. You could have a totally different "jury" that would put your game first.

 

And generally this kind of jury don't evaluate the technical aspect of the game. So sometimes very simple game with very simple coding can won on extremely technically advanced game.

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