bpj1138 #1 Posted April 27, 2009 Decided to brush up on my 6502 assembly language. It's been a while.. http://www.geocities.com/bpj1138/Fake_Rotation.zip --Bart Quote Share this post Link to post Share on other sites
Thelen #2 Posted April 27, 2009 Nice ! What is fake rotation ? Quote Share this post Link to post Share on other sites
Heaven/TQA #3 Posted April 27, 2009 that's nice! seems we need to add some msx to it... and thanks for releasing it with source code. Quote Share this post Link to post Share on other sites
tjb #4 Posted April 28, 2009 Very cool. Thanks for sharing the sources! tjb Quote Share this post Link to post Share on other sites
JIMPACK #5 Posted April 28, 2009 Nice cool demo and thanks for the sources why fake rotation? Quote Share this post Link to post Share on other sites
danwinslow #6 Posted April 28, 2009 Probably referring to the mechanism of performing the rotation. I haven't looked at the sources in detail but I imagine he's using some kind of table driven rotation rather than performing all the math in realt time. Quote Share this post Link to post Share on other sites
bpj1138 #7 Posted May 1, 2009 Thank you all for the kind words. You're welcome to use the sources in any way possible. I'm not great at naming things, but what I was getting at was that there were some 512 "vertexes" being rotated, but actually it's only the shape verticies that are rotated (by the use of tables), the interior points are "implicitly" calculated from those verticies by using a static fractal trace (Sierpinski et al). LOL.. --Bart Quote Share this post Link to post Share on other sites
Cybernoid #8 Posted May 2, 2009 Reply from Homer... Seriously, thanks for the demo... Looks good. Thanks even more for the sources. I will be sure to use some of that... Quote Share this post Link to post Share on other sites