I solved my problem!!   So as PKk (billions thanks to him) pointed to me , it was well the problem of sprite cloning.   The problem occurs with sprites above number 8.   The problem is linked with mode 2 initializations.   Reading MSX forums ,the sprite cloning occurs when bit 0 and 1 of VDR reg 4 are set both to 0.   My code was the following :   screen_mode_2_text(); disable_nmi(); rle2vram(PATTERNRLE,0x0000);   where the PATTERNRLE has been generated by daniel's tool : ICVGM30