Hi,
Do you already have some "surprise" when you try your game on a real console instead of an emulator?
I tried my game (under developpment) on a real console (thanks to the 128 in 1 Flash multicart cartrige of AtariMax). And the result is very strange... seems there is some sprite problems... in certan case they are duplicated, in other showed partially when they move at a certain position on screen (even if they are alone on the row) , and sometimes i have a little part of the sp
I solved my problem!!
So as PKk (billions thanks to him) pointed to me , it was well the problem of sprite cloning.
The problem occurs with sprites above number 8.
The problem is linked with mode 2 initializations.
Reading MSX forums ,the sprite cloning occurs when bit 0 and 1 of VDR reg 4 are set both to 0.
My code was the following :
screen_mode_2_text();
disable_nmi();
rle2vram(PATTERNRLE,0x0000);
where the PATTERNRLE has been generated by daniel's tool : ICVGM30